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  • Well, it's finally here.

  • Blender 2.8!

  • The beta.

  • It's finally here after a long wait, a lot of talking about it.

  • It's finally here. So we've got a whole bunch of new features. We got a new interface,

  • we've got workspaces. We've got this new

  • real-time renderer.

  • Lots of features that

  • we've wanted in blender for a very long time, and...

  • and now it's all here. So, for a bit of backstory, Blender typically moves in incremental releases like, you know, 2.71,

  • 2.72. And there's, you know, like, small features or bug fixes between them.

  • But this has been a milestone release.

  • Personally, I reckon they should have just called it "Version 3,"

  • because it's so big and different. It's basically new software, so I think they should just call it 3.

  • But, anyway, it's 2.8, and we're all very excited. So, the official version is going to be out in

  • like middle of next year; like June 2019.

  • But you can play with the beta now, and it's really stable!

  • Like you'd think the beta would mean that it's gonna be crashing every 5 seconds,

  • but it's not. I haven't really seen it crash and that often, honestly. Probably about as much as a stable release, so...

  • It's reallyIt's really solid.

  • I'm making this video to share some of my favorite features; what I'm most excited about,

  • and also to the existing users.

  • You know, what you can expect when you first open it and how to, sort of, orient yourself with the new interface and everything.

  • So, it's gonna be three parts, but let's start by getting into the interface. So the first thing to talk about is of course

  • left-click select; you can now select with the left mouse button.

  • That's right! No more right-click.

  • Which was previously the way you selected in blender. I made a video

  • 5 years ago talking about why I think that having it as right-click select as a default

  • was uh... We were really shooting ourselves in the foot, because although there was

  • ... some light benefits to having things as right, because then you could select other things with left, there was a few instances where that would work.

  • I felt like they were marginal and

  • the the loss that we were enduring by having write as select was that

  • newbies open blended for the first time and they couldn't even take that first step by selecting something without having to

  • Google how to do that, so I thought that was

  • pretty, you know, a pretty solid

  • reason why we should just make it left and be conventional with with the rest of the world, with the rest of the computer world!

  • So anyway,

  • so left is select and if you are a pro-user and you do actually like right,

  • no problem there. You can just change it in your settings up there.

  • You can also change your spacebar action,

  • which is now play, by default, to play an animation. If you prefer it as search, which is what it was before,

  • you can change that. If you're a crazy person, I guess you can make it tools

  • Somebody must like that, or else it wouldn't be there.

  • I actually don't mind it as play, and then search if you keep it on play, search is then just F3,

  • which I've actually gotten use to, because I've been using the beta for a while.

  • Yeah, as well as that, there is also, um...

  • When you've got something selected, you can now click off something and it will deselect it.

  • So I got that lamp there, just click into a blank area of the canvas, and it will now be deselected. You can also drag

  • (drag) select over everything. Look at that! You don't need to push "B" to know that's the box tool or whatever,

  • although you can still hit that.

  • Now you can just drag select. So it feels a lot like...

  • ... just any other program that you use on the computer, even it feels like your operating system, right?

  • Because [in] the operating system, you left-click select, click off something into an empty space, and then drag select to select other things.

  • Right? So, now blender has those conventions, and

  • I've noticed myself like it's handy when you just when you're working with other software when you flip back to Blender,

  • you don't have to like reorient your brain to go like, "Oh,

  • I'm also–I gotta select with that and I can't use this button,

  • I gotta use this." Like, it just feels a lot smoother.

  • Like I'm a pro user, and I've–I've like I–I loved it straight away, pretty much.

  • It's uhit's just been a phenomenal. Selecting everything is still "A",

  • but deselecting everything is now "Alt + A".

  • Previously, you just double tapped like "A" to select and then "A" again to deselect, so now it's a separate function; "Alt + A" to deselect,

  • "A" to select. Now, when I first saw this, I was like, "Oh no! That's a terrible idea!"

  • "Like why is we got another shortcut we've gotta add to the list?"

  • "Why don't just keep it all as 'A'?" But, then, I realized, like previously in Blender,

  • when I'veyou knowwhen you've got a whole bunch of things...

  • selected, and then deselecting them, you end up doing it like three or four times, just to, like, verify that you actually are in a deselected state,

  • so it's actually nice now, because now I know when I hit "Alt + A", I know for sure that it is deselected and "A" is selected.

  • You can actually double tap "A", and that will deselect everything.

  • I don't know if you find that that handy, because sometimes it's like, you hit it at the wrong timing or whatever and it doesn't...

  • ... doesn't recognize it.

  • But anyways,

  • If you do actually like it being just like "A" to

  • toggle, just check that little box there, and then it'll go back to the way it was in Blender.

  • But, I actually like it as "Alt + A".

  • So that's pretty cool. There's also a tool section over here on the left hand bar.

  • Now that was previously in Blender; didn't have any symbols,

  • it was called things like "translate", which nobody would know meant move.

  • And also when you clicked it, it was like curses over here, but your object's moving. It wasit was a little janky.

  • Now, you've just got buttons like this. So, a newbie that opens blender for the first time,

  • they don't need to learn, like, I gotta hit "G" to move an object.

  • They can click the button that they're most familiar with, and go, "that looks like a move tool", they click it and then they go,

  • "Oh look!"

  • "I can move!" Right? And then later, they can learn that "G" will actually be the the shortcut which will

  • which will do it for them. So that's the mark of good user interfaceusability

  • is when you've got you've got the the shortcuts for the pro-users so that they can move and operate fast,

  • but you've also got visual indicators

  • for beginners who don't want to have to Google everything before they can, you know, do something very basic.

  • Speaking of which, there is also these up here, in the top right these, little gizmo-ee things.

  • This one to... I guess move that view.

  • This one to toggle in and out of the camera.

  • This one to toggle orthographic and perspective mode, zoom in and out, and this little gizmo thing here to move around.

  • Which I think will be especially helpful whenever you're working on a laptop.

  • Because we've all had that moment where you bring up Blender, and then you're like, "Oh I got a trackpad!"

  • "How do I do that?"

  • So, now you've got this. So, it's, you know, gonna be handy for beginners but also for anybody that's on a...

  • ... on a laptop. And by the way, if you want to disable this because you're not in any of those boats,

  • I just disable that right there and then they disappear. We also now have...

  • workspaces, so these little tabs at the top here, and we had workspaces before in Blender, but they were in a drop-down.

  • So it was another click to click them.

  • And also, the defaults weren't that great. I feel like they were kind of hastily put in there.

  • So, I don't know too many people that really used workspaces that often. I think I just used the compositor.

  • That was the one–I just went default, and then compositor whenever I did compositing.

  • Now, they're separate little tabs. And, when you click on them, it will actually enter the state

  • that you arelike so, it's modeling, so it's actually put me into edit mode. So I don't have to have to do that

  • Sculpting will put me in sculpting mode. It's got the right Mac cap selected. It's got all the tools down there.

  • Animation...

  • It's very very cool. So that's nice. And most exciting of all, we now have proper layers.

  • So they're called "collections" in Blender. These are them up here in the in the outliner.

  • So, layers in Blender previouslyand I say layers with

  • sarcasmbecause, I mean, they were layers, technically, but weren't what anybody would know were layers.

  • They were these little squares at the bottom of the screen, right?

  • So, you would have an object selected, and then you go, "I'm gonna move it to the second layer." Right?

  • The second square in this weird grid.

  • You couldn't rename them,

  • so you would move things to a new layer, and then you just have to remember later on, when you've got hundreds of objects, and

  • trees and plants, and you build it in a huge environment, and you're like, "Which one had my trees in it? It was...

  • this one!" And you just had to cycle through it to find what you were looking for.

  • So it's very frustrating, and also it was restricted to 20 layers.

  • Which for large production work, that was a problem. So, now, thankfully, we have collections. So, this is a collection here.

  • We've got our three objects inside this collection. So, I can make a new collection just by right-clicking, saying "New,"

  • and then I'll call this one

  • "meshes." Put my cube inside the meshes, and now,

  • we've got two separate layers, or collections, right?

  • You can also move the collections inside other collections, which is handy as well.

  • And also, there arethere's another way you can add something to a collection, which is like if you just got an object

  • and select it in the viewport.

  • If you hit "M" on your keyboard, "M" for "Mary," you can move it to an existing collection, or make a new collection.

  • So I'll call this "lamp."

  • Lamps...

  • There we go.

  • Also, if you hold down CTRL, you can isolate the layer, which is handy, and "Alt + H" will bring everything back.

  • If you want to drag select, I feel like that will probably be in there eventually.

  • But currently, it's "B", the box tool select, which is not my favorite function.

  • But it was handy when I learned thatthat it was "B". You can also,

  • using the plus and minus keys on your number pad, you can

  • expand them or shrink them. I'll put a link in the description to a video that discusses all this more on collection.

  • So you can go over that. A few other little interface changes; we've got some icons down here. They were previously...

  • they were up the top, which was very frustrating, because obviously when you got a lot of buttons at the top here,

  • I mean it actuallythis is the first time that it's not off the side there,

  • maybe because I don't have anything selected.

  • Yeah, there you go.

  • Right? So you had to, like, pan along to actually see all your icons, which was frustrating.

  • So, now, they are vertical, which is nice.

  • Obviously, the one thing a lot of people talking about is the design of these icons is a little hard to see, or understand, currently.

  • I would agree with that; some of themthe icons, I feel like, aren't the greatest.

  • These ones at the top here, these are pretty good. I haven't, like, I've adapted to these. These ones,

  • like that one, I know that one,

  • I know that textures. That doesn't look like particles to me, and I think the worst of all though

  • is that the lampthis icon actually changes depending on what type of lamp it is.

  • So, there's been plenty of cases where I've got a scene and I'm like,

  • "Wait, where's thewhere's the lamp icon?" And then it's because it's changed, because it was an area light, not a point lamp.

  • I think it should definitely stay as a solid icon, in my opinion.

  • But you know, it's a beta. It's a beta. Things might change. I don't think print works for me,

  • I feel like every time I see it, I'm like, "I'm not printing anything!"

  • But anyways,

  • I thinkand a lot of people said that they wish there was colorswhich I definitely agree

  • was nice about the old one, it was easier to identify them.

  • I spoke to William Reynish at the Blender conference, and he said that the reason that they are now...

  • all the same color is because it now will adapt to the theme.

  • So, if you change a theme, previously in Blender,

  • you could change all your colors, and black and blue, and all that. These would always stay the same

  • So, apparently you can actually change these colors in your theme settings to give them different colors.

  • So I've heard–I haven't tried it myself, but that's an argument for that.

  • Maybe, I think, like, if that's the case, maybe the default should just have colors on them.

  • I don't know. That's for a long

  • thread somewhere in the internet where everyone can talk about it.

  • The next big changes are to do with the viewport. How this looks here, which is very cool, as well as the Eevee

  • rendering engine, which is super exciting as well.

  • I was going to put it in this video,

  • but I think this video has gone on long enough.

  • So, I'm gonna cut it, and I'm gonna put it in part two,

  • which you can watch by clicking now on your screen, that little box

  • and watch part two.

  • I'll just keep doing this until you click it.

  • Ugh.

  • So demeaning. All right, I'll see you in the next video.

Well, it's finally here.

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