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I'm a mechanical engineering professor
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at the University of Pennsylvania
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and my favorite hobby is photography.
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And as I travel around the world,
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I love taking photographs like these
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so I can remember all the beautiful
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and interesting things that I've seen.
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But what I can't do is record and share
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how these objects feel to touch.
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And that's kind of surprising
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because your sense of touch is really important.
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It's involved in every physical interaction you do every day,
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every manipulation task,
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anything you do in the world.
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And so the sense of touch is actually pretty interesting.
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It has two main components.
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The first is tactile sensations,
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things you feel in your skin.
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And the second is kinesthetic sensations,
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and this has to do with the position of your body,
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and how it's moving,
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and the forces you encounter.
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And you're really good at incorporating
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both of these types of sensations together
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to understand the physical interactions
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you have with the world
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and understand as you touch a surface,
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is it a rock, is it a cat, is it a bunny, what is it?
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And so, as an engineer, I'm really fascinated
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and I have a lot of respect for
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how good people are with their hands.
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And I'm intrigued and curious
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about whether we could make technology better
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by doing a better job at leveraging
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the human capability with the sense of touch.
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Could I improve the interfaces to computers and machines
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by letting you take advantage of your hands?
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And indeed, I think we can,
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and that's at the core of a field called "haptics,"
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and this is the area that I work in.
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It's all about interactive touch technology.
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And the way it works is,
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as you move your body through the world,
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if, as an engineer, I can make a system
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that can measure that motion,
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and then present to you sensations over time
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that kind of make sense,
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that match up with what you might feel in the real world,
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I can fool you into thinking you're touching something
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even though there's nothing there.
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All right, so here are three examples
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and these are all done from research in my lab at Penn.
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The first one is all about
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that same problem that I was showing you:
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how can we capture how objects feel
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and recreate those experiences?
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So the way we solve this problem
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is by creating a hand-held tool
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that has many different sensors inside.
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It has a force sensor
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so we can tell how hard you're pushing,
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it has motion tracking
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so we tell exactly where you've moved it,
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and it has a vibration sensor,
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an accelerometer, inside
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that detects the shaking back and forth of the tool
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that let's you know that's a piece of canvas
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and not a piece of silk or something else.
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And then we take the data that we record
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from these interactions.
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Here's ten seconds of data.
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You can see how the vibrations get larger and smaller,
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depending on how you move.
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And we make a mathematical model of those relationships
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and program them into a tablet computer
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so that when you take the stylus
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and go and touch the screen,
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that voice coil actuator in the white bracket
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plays vibrations to give you the illusion
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that you're touching the real surface
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just like if you touched, dragged back and forth,
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on the real canvas.
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We can create very compelling illusions.
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We can do this for all kinds of surfaces
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and it's really a lot of fun.
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We call it haptography,
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haptic photography.
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And I think it has potential benefits
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in all sorts of areas like online shopping,
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maybe interactive museum exhibits,
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where you're not really supposed to touch
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the precious artifacts, but you always want to.
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The second example that I want to tell you about
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comes from a collaboration I have
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with Dr. Margrit Maggio at the Penn dental school.
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Part of her job is to teach dental students
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how to tell where in a patient's mouth
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there are cavities.
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Of course they look at x-rays,
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but a large part of this clinical judgment
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comes from what they feel
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when they touch your teeth with a dental explorer.
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You guys have all had this happen, they go across.
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What they're feeling for is if the tooth is really hard,
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then it's healthy,
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but if it's kind of soft and sticky,
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that's a signal that the enamel is starting to decay.
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And these types of judgments are hard
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for a new dental student to make
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because they haven't touched a lot of teeth yet.
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And you want them to learn this
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before they start practicing on real human patients.
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So what we do is we add an accelerometer
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on to the dental explorer
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and then we record what Dr. Maggio feels
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as she touches different extracted teeth.
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And we can play it back for you as a video
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with a touch track.
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So not just a sound track, but also a touch track
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that you can feel by holding that repeating tool.
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You can feel all the same things
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that the dentist felt when they did the recording
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and practice making judgments.
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So here's a sample one.
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Here's a tooth that looks kind of suspicious, right?
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It has all those brown stains,
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and you might be thinking,
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"Oh, we should definitely put a filling in this tooth."
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But truly, if you pay attention to how it feels,
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all the surfaces of this tooth are hard and healthy
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so this patient does not need a filling.
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And these are exactly the kind of judgments
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that doctors make every day
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and I think this technology that we've invented
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has a lot of potential for many different things
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in medical training because it's really simple
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and it does a great job at recreating
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what people feel through tools.
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I think it could also maybe help make games
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more interactive and fun
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and more realistic in the sensations that you feel.
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The last example I want to tell you about
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is again about human movement.
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So if any of you have ever learned sports,
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you know, how do you get good at something like surfing?
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You practice.
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You practice some more and more, right?
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Making small corrections,
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maybe getting some input from a coach,
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learning how to improve your motions.
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I think we could use computers
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to help make that process more efficient and more fun.
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And so here, for example,
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if I have six different arm movements
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that I want you to learn,
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you come into my lab at Penn
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and try out our system.
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We use a Kinect to measure your motions,
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we show graphics on the screen,
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and then we also give you touch cues,
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haptic feedback, on your arm
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delivered by these haptic arm bands,
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which have motors inside
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and guide you as you move.
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So, if we put it together,
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as you're trying to track this motion,
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if you deviate,
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say maybe your arm is a little too high,
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we turn on the motors that are right there on the skin
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to let you know, hey, you should move down,
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almost like a coach gently guiding you
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and helping you master these movements more quickly
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and make more precise corrections.
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We developed this system for use in stroke rehabilitation,
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but I think there are a lot of applications,
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like maybe dance training
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or all sorts of sports training as well.
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And so, now you know a little bit
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about the field of haptics,
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which I think you're going to hear more about in the coming years.
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I've shown you three examples,
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and I just want to take a moment
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to acknowledge all of the great students
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who work with me in my lab at Penn
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and my collaborators,
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they're a great group.
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And I also want to thank you for your kind attention.
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(Applause)