Subtitles section Play video
-
Snood!
-
Developed by David Dobson and released many times over since 1996,
-
with this Deluxe edition being distributed by Tri Synergy in 2008.
-
Snood is one of those titles that was oddly unavoidable for a certain time, especially
-
around the turn of the millennium.
-
And the box certainly goes out of its way to let you know how popular it was, boasting
-
about having “over 50 million players.”
-
Note that it doesn’t say 50 million *sold* since it’s making this claim based on the
-
estimated number of downloads up to that point.
-
That’s because Snood began its life as a freely-distributed Macintosh
-
shareware game back in 1996.
-
The man behind it, Mr. David Dobson, programmed computer games as a hobby throughout the 80s
-
and 90s, with the first one he released being “Bombs Away!”
-
This was a VGA Minesweeper clone for MS-DOS that was available completely for free on
-
Usenet, although he asked $10 for access to the complete source code.
-
His next game, Centaurian for the Macintosh, was a shareware release meant as a tribute
-
to the Midway arcade game Bosconian.
-
And it became his first success in the realm of selling software, earning positive reviews
-
from various Macintosh shareware reviewers in 1996.
-
Well, it was a success by obscure 90s shareware game standards,
-
selling between 3 and 5 copies a week.
-
Still, it made money, and it was encouragement for his next game, which would become Snood.
-
Dobson programmed the first version of Snood for the Mac while he was a grad student at
-
the University of Michigan.
-
It all started when he was teaching himself a new programming language and decided to
-
take the opportunity to make a game as a gift for his wife, Christina.
-
She was a fan of puzzle games so he used aspects of various ones he’d seen in the arcades,
-
most notably Taito’s Puzzle Bubble from 1994, known as Bust-a-Move in North America.
-
Just like in Puzzle Bobble, the gameplay here revolves around shooting things from a cannon
-
at the bottom of the screen and connecting three or more to make them disappear.
-
Except that instead of bubbles, Snood has snoods: seven little pixelated monstrosities
-
that smile and grimace and stick out their tongue as you play.
-
The order of snoods you can shoot out is randomized, as is the layout of the play area for each
-
game, so there’s always a fresh challenge to be had.
-
There’s also no strict timer involved in Snood’s normal gameplay mode, so you’re
-
free to take as long as you want with each shot.
-
But you’re still pressured to make decent moves because the ceiling will start moving
-
downwards after the meter on the right side of the screen fills up with each move.
-
Snood is also a little more forgiving with the collisions than Puzzle Bobble, in the
-
sense that each ball isn’t as “sticky” and you can
-
actually shoot them through narrow passages.
-
And finally, bouncing them off walls is a key part of the experience.
-
Not just for show, but sometimes it’s the only way to make a certain connection happen
-
to clear a group of snoods before the ceiling crushes you
-
or they go beyond the bottom of the screen.
-
And man does this aesthetic scream “mid-90s Macintosh shareware!”
-
The bright primary colors, the MacDraw fill gradients, the odd patterns, the busy backgrounds,
-
the bizarre character designs.
-
It’s almost like Osamu Sato meets Kid Pix, I can’t help but appreciate it.
-
As for where the title of Snood came from, Dobson took the name from a friends' fantasy
-
football team called “The Snood Trunions.”
-
It wasn’t until later that he learned a snood is also a type of hair accessory, as
-
well as an erectile appendage attached to the beak of male turkeys.
-
Still, the name was absurd enough to work, so he released it as shareware on the Michigan
-
University servers along with a message saying
-
if anyone wanted more features they could register for $10.
-
Suffice to say, people wanted more.
-
At first it was a local viral hit, spreading through word of mouth among the students and
-
faculty since it was already on the school computers.
-
But it didn’t take long before it started reaching the rest of the country.
-
The registration envelopes started showing up, each with $10.
-
First one or two a day, then ten, then thirty a day!
-
And on and on it went, each envelope filled with $10 bills or checks or even foreign currency,
-
often with a letter from the purchaser saying how addicted they were to it.
-
Snood, LLC was then founded to manage the game’s sales, by 2001 there were 1.5 million
-
unique users playing at any given moment making it one of the top 10 most-played games of
-
the year, and by 2002 Snood had been installed over 5 million times.
-
“Forget life, play Snood” wasn’t simply a marketing blurb chosen at random, that’s
-
just what folks were doing.
-
It seemed like everyone was playing it, from kids, to parents, to office workers, to people
-
like Apple co-founder Steve Wozniak and writer Nora Ephron admitting to Snood obsession.
-
Jurassic Park author Michael Crichton said that his addiction to SNood was so intense
-
that it was likely responsible for him not finishing a novel.
-
Heck, even The Sopranos couldn’t resist the call of Snood back then!
-
Of course, the success didn’t end with the 1.0 Macintosh version, not by a long shot.
-
Snood went onto be ported and patched and remade many times over, with frequent updates
-
over the course of the next two decades.
-
After reaching 2.0 on the Mac, next up was the MS-DOS release from 1999, a rather unusually
-
late year to put out a new shareware DOS game.
-
Nonetheless, here it is, in all its command line-accessible glory.
-
It plays a little faster than the Macintosh version, but other than that it’s still
-
the same basic Snood.
-
But it did feature the 2.0 gameplay additions, including Journey and Puzzle modes.
-
Journey mode is like the normal single player mode, but instead of ending after one board
-
and earning you a high score, you continue onwards to play until you lose.
-
Each time you clear a board it increases the difficulty to the next highest setting, starting
-
at Child and moving you on up through Easy, Medium, Hard, and Evil.
-
And Puzzle mode presents you with a selection of pre-made puzzles to solve, bringing it
-
even more in-line with what games like Puzzle Bobble offered.
-
I quite enjoy these puzzles, even though the more randomized gameplay mode has more lasting
-
appeal.
-
It’s highly engaging to test the mastery of your Snooding skills, with satisfying strategic
-
wall-bouncing and making precise shots to squeeze things into place.
-
Especially since these often make use of Numbskull snoods, which don’t show up to be launched
-
so you have to drop them in creative ways using the others.
-
Next up was Snood version 3.0, and this one for Windows XP is probably the one I’m that
-
most familiar with.
-
It’s not only a great version to play, with updated graphics and sounds, but personally
-
it’s the first one I played at all.
-
A friend of mine introduced me to it my sophomore year of high school, and I was instantly hooked,
-
wearing out the battery on his laptop in no time.
-
I went home and grabbed it through Real Network’s Real Arcade and spent entirely too much time
-
tossing snoods in single player, puzzle, and journey modes.
-
New to this version were rare Magic Snoods that would generate at random intervals alongside
-
the original seven.
-
The first is the stone snood, which will knock down others in the vicinity of where it lands.
-
Next is the wildcard snood, which as its name implies will take on the color you need depending
-
on what it touches.
-
And finally there’s the rowbuilder snood, and this one generates a row of snoods horizontally
-
from where it lands, occasionally to irksome results.
-
Furthermore, if you paid for the registered version you could download new own custom
-
puzzle packs and snood graphics sets, among other things.
-
Dude, you could even get Snood shirts, hats, and mugs!
-
I still want that mug.
-
While I never did register the 3.0 version, I was happy to buy Snood Deluxe showed up
-
at retail in 2008.
-
Not only did it have this nifty box with the cutout of Jake on the gatefold cover, but
-
it came with all the latest updates on CD-ROM and that all-important registration code to
-
unlock everything.
-
This gave you access to all of the full version stuff offered in the past, like the puzzle
-
and graphics packs, as well as updated artwork, a full soundtrack, and new modes of play:
-
Multiplayer and Armageddon.
-
Multiplayer goes a step beyond the hot-seat, back and forth Tournament competition mode
-
of older versions.
-
This time it’s cooperative, with one player controlling the cannon as usual, but the other
-
controlling a spider that navigates from snood to snood to swap them out for better matches.
-
Then there’s Armageddon, which piles on the difficulty by making the danger meter
-
fill up constantly while more rows of snoods fill in from the top.
-
And finally, Deluxe also added the ability to easily create your own snoods using a process
-
that reminds me of making Nintendo Miis, and also a place to easily make your own custom
-
puzzle sets using the built-in editor.
-
All welcome additions if you ask me, if only because in-game editors always hold a special
-
place in my heart.
-
And that’s about it for Snood, at least in this particular video!
-
There were of course, plenty more releases for Snood, including the Gameboy Advance version
-
developed by Rebellion, Snood 2: On Vacation for the DS, Snood HD for iOS and Android,
-
and metric crapload of updates and spinoffs like Snood Plus, Snoodoku, Snood Flight, Snood
-
Slide, Snood Poppers, Snood Swap, and who knows what else.
-
But as far as I’m concerned, I’m happy to stick to the mid 2000s versions of Snood
-
and call it a day.
-
It provides all the absurdly compulsive gameplay I need with just enough updates and extra
-
features to keep me interested.
-
And it’s worth noting that while Snood got a bad reputation for a couple years for bundling
-
adware like Gator eWallet, none of the downloads I found actually included this.
-
From what I’ve read that ill-advised partnership between Snood LLC and Claria Corporation only
-
lasted about a year, even though the damage was done and people accused Snood of distributing
-
Gator for much longer than that.
-
And of course, you can still grab free versions of or buy brand new copies from SnoodWorld.com,
-
so the concerningly addictive gameplay never has to end.
-
And one more fact that I find quite amusing:
-
Snood creator Dave Dobson is now a professor of geology
-
at Guilford College in Greensboro, North Carolina,
-
where he moved with his wife in 1997. Which blows my mind a little because
-
I lived just 20 minutes away from there when I was first introduced to Snood back in the day.
-
But anyway I hope that you enjoyed this video and thank you very much for watching!