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00:00:00,000 --> 00:00:02,070 Jason, Sam, congratulations.
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You guys are moving on to the third round
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of this competition, based solely
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on the strength of your blades.
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And that's going to play out very nicely, because, now we're
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sending you back to your home forges
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to recreate one of these, the spiked mace.
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00:00:20,150 --> 00:00:21,590 Good luck, bladesmiths.
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We'll see you in four days.
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00:00:29,570 --> 00:00:32,240 My general game plan today is to forge
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and heat treat the spikes.
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So I got a half inch round of 4142 steel.
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That needs to be forged down smaller
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and then put the point on it.
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I'm forging them really quick.
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I can do them each in about one heat.
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I'm heating up my two rods at the same time.
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So while I'm working one, the other one can be heated up.
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What'll happen next is I'll forge a little tail end
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and that's what's going to go into the ball.
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This was provided by the judges.
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I drill the holes on the center line of the ball.
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And I'm just getting so excited.
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So I put some spikes in.
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And this thing looks bad ass.
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That's pretty damn cool.
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00:01:15,260 --> 00:01:15,960 It's day one.
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We're at my home forge for OTH Forge and Foundry.
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Today, I'm going to be forging out 25 spikes.
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If I can get all 25 finished, then I'm going to be well
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set up and ahead of the game.
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We got one done.
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First spike's ready.
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I'm using the S7 steel, because it has an incredibly
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high impact resistance, which lends
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itself to a bludgeoning weapon.
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There we go.
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Mace spike's done.
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So now, I'm going to mechanically
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attach it to the ball.
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Now I'm setting up my mill to attempt
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to drill and tap the spikes.
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I'm going to tap each one of the spikes out individually,
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thread them on stock, and use that to attach
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it to the ball head.
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The most concerning point for me is just
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how strong that connection is.
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If something goes wrong, it's going
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to be a spike breaking off.
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Nope.
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The spike is too hard for this drill bit to cut into.
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I need to get each one of the 25 individual spikes
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attached to the head.
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One more time.
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I'm gonna tap each one of the spikes
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out individually to attach it to the ball head.
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No.
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Two bits down, not taking down a third one.
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Weld them on.
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Move on to plan B. Attach the threads
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with just a basic bead weld.
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Weld holds-- you actually have no idea
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how happy that makes me.
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00:02:45,690 --> 00:02:48,855 So I'm starting off today mounting the rest of the spikes
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to the other half of the ball.
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The fit of these spikes, what I'm going to be doing
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is putting them through half of my ball, heating up the end,
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and actually riveting it over on the inside of the ball.
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So these spikes are gonna go nowhere.
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Making progress.
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Only 20 hours left.
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Doesn't feel like a ton of time.
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Done with all the spikes.
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But I think I'll be able to get done.
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You could definitely do some damage with this.
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00:03:16,300 --> 00:03:19,420 Today, I need to attach the spikes head the mace.
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After that, it's gonna be working
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on the guard, the pommel.
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Everything fits.
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And I want to break a few things.
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That passed the test really, really easy.
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It was a long, very hard day, but I'm
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very happy with the results.
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I got a lot done yesterday.
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Pretty much just got to do my handle.
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What this project needs is a [INAUDIBLE] figure
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8 guard and a knuckle bow.
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That looks freaking awesome.
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I'm really, really pleased with how that guard turned out.
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Typically, I try to make whatever
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I'm making aesthetically pleasing as possible.
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So I decided to put some decorative little grooves
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in my knuckle bow.
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Time to rivet it all together.
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I got my knuckle bow made out of mild steel.
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And I'm attaching it with copper rivets, disk
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pommel with a wrought iron cap.
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It's as secure as I could've hoped for all.
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I have left to do is put on a leather wrap
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and this project is a wrap.
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00:04:22,150 --> 00:04:23,469 The first thing I'm gonna do today
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is drill a hole through the head, through the shaft,
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and out the other side of the head,
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in order to pin this head into place against the shaft.
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I've already welded the head to the shaft,
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but I want to make sure this ball isn't going anywhere.
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That's a spiky murderball.
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All right, bladesmiths, welcome to the Kill Test.
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To find out what kind of lethal damage your weapon will do,
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I will take your spike mace and deliver
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some killing blows on this unsuspecting ballistics dummy.
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Jason, you're up first.
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You ready for this?
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Absolutely.
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Let's do this.
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00:05:22,358 --> 00:05:23,058 [BLEEP].
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00:05:27,820 --> 00:05:31,620 All right, Jason, let's talk about your spiked mace here.
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Your handle construction fits in my hand nicely.
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It is a cylindrical handle, but it's nice enough
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to where I can hold on to it.
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There's a good grip to that.
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Now, this thing, like you said, is a murder weapon.
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It crushes with every strike.
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But in so doing, some of the spikes came off.
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There's about five pieces missing on this.
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But overall, sir, without a doubt, and a big headache,
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it'll kill.
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00:05:58,480 --> 00:05:59,620 All right, Sam. It's your turn.
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You ready? - Yes.
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Let's do this.
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00:06:24,100 --> 00:06:24,800 All right, Sam.
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Let's talk about your spike mace here.
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First up, it's a crusher.
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It's a heavy forward weapon, that when
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you're thrusting with it, it does penetrate easily.
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Now, there's an issue here.
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Your handle, it gets in the way, especially with a very
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forward heavy weapon.
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You could potentially hurt the person wielding it,
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which unfortunately prevents it from being
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a fully functional weapon.
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But despite that, this is a sharp weapon.
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This definitely is something that will crush and it'll kill.
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00:07:04,870 --> 00:07:07,666 Bladesmiths, welcome to our strength test.
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I'm gonna take your weapons.
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And I'm gonna play a little terracotta baseball.
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Two things to remember, it's not what
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your weapon does to the jars.
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I want to see what the jars are gonna do to your weapons.
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And number two, I'm gonna be swinging for the fences.
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Jason, you're up.
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You ready?
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Let's do it.
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Let's go.
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00:07:49,210 --> 00:07:51,070 You see, on your head, you've got
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some of these nubs that have clay in them, some that don't.
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The ones that don't, broke on the pots.
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So you lost a few more spikes.
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That being said though, it's comfortable.
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I can keep swinging this weapon for quite a while.
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Even if more spikes came off, this is still a deadly weapon,
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because you got the ball on here with the nubs
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and your main spike.
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Overall, good job.
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Hey, Sam.
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- Hey. - You ready?
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Oh, yeah.
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OK.
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00:08:22,310 --> 00:08:24,080 I think my spikes are gonna hold up,
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but I'm really concerned about my handle.
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It's already hurt Doug.
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I don't want any more of the judges to hurt themselves.
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We'll see what happens.
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00:09:00,000 --> 00:09:03,450 Sam, in the world of weapons and warriors,
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a weapon should be feared by your enemy,
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not by the warrior who wields it.
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Because that pommel is so out of scale
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and inflicted so much harm to Doug in that first kill test,
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that in the strength test we just can't take the risk
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of injuring one of our judges.
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And for that reason, I'd like to invite you to shake our hands,
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shake your competitors hand, and then please leave the forge.
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00:09:29,615 --> 00:09:32,420 It looks fantastic, man.
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I'm not surprised at the judge's ruling.
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I totally agree with what they said.
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I may not be the Forged in Fire Champion,
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but I got to use the power hammer.
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And I got to make an excellent blade and cool mace.
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So I'm really happy.
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00:09:49,370 --> 00:09:52,780 Jason, your weapon has elevated you to the title
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of Forged in Fire Champion.
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And you'll be receiving a check for $10,000.
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Good job, brother.
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00:10:02,678 --> 00:10:04,540 I'm absolutely astounded.
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I won.
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I feel very, very lucky and so very thankful.
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Being the Forged in Fire Champion
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means that it validates my skills.
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And I'm able to look at my children
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and I can say, follow your dreams.
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Chase them.
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You can achieve anything.