Subtitles section Play video
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( coin rattling )
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( game sound effects )
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Alex: I've been playing video games for about 25 years.
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One of my first memories was begging my parents
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for a quarter at the arcade just so I could get a little bit further
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at "Galaga."
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Games used to be simple.
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You pay for the game, you play the game.
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But eventually, that all flipped.
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Instead of paying to play...
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- ( machine gun firing ) - ...you could be playing to get paid.
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Whether that's from streaming or e-sports.
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Emcee: ( shouting ) He just made history!
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Three million dollars in prizing!
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Alex: But there's another economy at work,
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where players can buy in-game items for real cash.
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This flaming mace is in "Echoing Fury."
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In 2012, it was sold for roughly 10,000 real American dollars,
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making it one of the most expensive video game items ever sold.
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Which brings me to my question:
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"Why would you spend money in a video game?"
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( music playing )
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( light buzzes )
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Games have taken up years of my life. Literally.
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I've spent more than a year on the games "Counter-Strike" and "World of Warcraft,"
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and as you can see, I was a pretty serious gamer.
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No!
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Over the last 20 years, developers have made it possible
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for you to spend more money on games.
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I sold my first-ever Quest account on eBay for about a hundred bucks.
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And years later, I paid my rent by playing "World of Warcraft"
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and selling the gold I made.
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( thunks )
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What's up?
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- Oh, are we doing this? - Yes!
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Welcome!
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So when we talk about a virtual item,
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- in a video game... - ( laughs )
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...these are a range of items and collectibles
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that can be bought, sold, traded, all depending on
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- the game that you're playing. - These are things like...
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- skins and weapons and...yeah. - Yeah. Totally.
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Sometimes they can make you more powerful, but
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- sometimes it's just clout. - Mm-hm.
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- Showin' off. - Yeah, exactly.
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Take "World of Warcraft"...
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In that game today, you can buy this.
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This is Hogrus, a flying pig
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that you can ride on.
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- A flying pig? - Yeah.
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Is this also $10,000?
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This is only $25.
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You can get the snazzy "Fortnite" dance.
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It's called "Tidy," for about 500 V-Bucks.
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That's "Fortnite's" currency.
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And those V-Bucks can be purchased for 5 real dollars in the game.
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I'm sorry. What-- what is the Tidy?
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Uh...
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it's like a window-wipe dance move.
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- I haven't actually seen it yet. - ( laughs )
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This is a skin in the game
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and basically it's just like a--
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it's a visual accessory that changes the way this gun looks.
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And this particular skin sold for $61,000.
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- $61,000? - Nuts.
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It's just a commemorative, special version of a skin
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that was very rare.
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There are many ways to buy virtual items.
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Free-to-play games like "Fortnite" allow you to buy
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items directly from the game using an in-game store.
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- ( coin rings ) - But other games use online marketplaces,
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usually run by the gaming companies.
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In this case, players buy and sell items among themselves,
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and the game company takes a cut.
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But there's also another way.
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And it largely exists beyond the control
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of gaming companies. These transactions
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take place on third-party sites.
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They're unregulated and mostly against the rules.
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But players still use them to buy and sell items.
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Back in 2012, only some game makers allowed you to buy, sell, and trade items
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in-game with real cash.
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And the total sum of virtual items in the market
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was $15 billion.
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And some investors estimate that today
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the total value of these goods could be as high as $50 billion.
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- Wow. - To put that in perspective,
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that is more than the global box office of the same year.
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Why is this worth so much?
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My guess--
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I--I actually have no idea.
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- ( laughs ) - I have no guesses.
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Essentially, things are worth what anybody will pay for them.
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So, if I have a fictional castle and you want it,
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and you think it's worth $5, then it's worth $5.
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So an in-game economy is the same as a real-world economy.
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You've got a lot of people, you've got a lot of goods, and you've got currency.
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What's the difference? Nothing.
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Alex: Games are designed to give you a better experience the more time you spend in 'em.
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In some games, like "World of Warcraft," there are daily quests
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where you have to log in and do the same thing
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time after time after time. But in most games you just have
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to grind and spend a lot of time to be at the top of the game.
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On average, a player over 18 will spend more than seven hours a week
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in these digital worlds.
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I have a weapon in this game that took me 14 years to get.
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14 years!
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But what if you could buy a better experience
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instead of just grinding out the game?
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Then a new thing started to happen when developers offered items
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that you couldn't even earn in the game.
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I'm talking about flying pigs.
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I'm gonna show you how to get one.
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So, to get Hogrus, I'm going to go to the main town,
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and I'm going to open up the store.
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It's really easy. You just hit "Buy Now,"
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it connects you to the shop.
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Find my credit card.
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And it says, "Thank you, you have just earned
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Hogrus, Swine of Good Fortune."
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I earned it, guys!
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Oh, he's in a little gift box.
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So, let's see what happens when I click him.
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- ( mouse clicking ) - Hello? Are you there?
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"Unwrap."
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And there he is, he popped out.
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( music playing )
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So, he runs--oh!
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Look at him.
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Look at those wings.
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So this is the joy
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that spending $25 in a video game can bring you.
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So this is pretty cool.
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I'm going to go to a "Counter-Strike" tournament and see why
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other players are buying virtual items.
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I'm headed to Skokie to talk to some gamers
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at the national championship series
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for an online shooter called, "Counter-Strike: Global Offensive."
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Today, we're gonna see players compete for $10,000.
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- ( explosion ) - Yeah!
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Whoo!
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So we practice almost every night.
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Those guys look kinda intimidating over there.
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Player: Singularity is number fourth in the U.S.
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Anything that you're, like, prepared for, excited about, afraid of?
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"MAC-1": We're not really preparing for anything.
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It's kinda like, the skill-gap between us
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and even the second best team is so, like high,
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that we really shouldn't even draw up a map here.
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Alex: "Counter-Strike" is a game that's been around for as long
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as most of these players have been alive.
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But the latest version of the game only recently adopted
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a new free-to-play model, where instead of paying for the game,
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players are encourage to buy and sell their skins in it,
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by using a marketplace inside the game.
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( "Ride of the Valkyries" plays )
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- ( character screams ) - Emcee: Well, okay,
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Osee making his expense, knows where the remaining two players are.
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He's going to force the issue. He's going for this.
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If he pops one more head-- this is so deadly--there it is!
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Osee can win this. The one-v-one--oh, he gets it! Osee!
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Whoo!
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So Osee just got a four-kill clutch play.
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Basically he just killed the entire other team that was still alive, by himself.
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- Alex: Oh. My. God. - Whoo!
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So this is an AK-47 in the game.
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And you've actually put stickers on it as well,
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so that's like, Rosie the Riveter.
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One player has an AK-47 that's got, like, gold foil on it.
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Another player has a gun that looks like a water gun.
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These are all different skins that you can get in the game.
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Within the first two years of adding skins to the game,
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the "Counter-Strike" player base jumped by 1500%.
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I actually spend a lot of money on skins.
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I spent like, 2,000.
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- Like, dollars? Wow. - Yep.
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And it just helps me stay motivated, I guess?
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- Do those help you play better in the game? - ( laughs ) No.
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- So, what's the point of it? - Uh, just to look cool.
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- Okay. - You can always resell 'em.
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It's not like an asset that you're not able to
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invest into and then sell.
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And, uh, if you do it correctly,
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the price market fluctuates in a way, where like,
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you can buy it at a low point and sell it at a high point.
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If you're smart about it, at least.
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So what that "Counter-Strike" player was talking about
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was buying and selling items in "Counter-Strike" to make a profit.
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Players have always found a way to make money.
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And early versions of online trades date back to at least the late '90s.
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Hello. Markee Dragon. Also known as Marcus Eikenberry in real life.
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I got into business, buying, selling, and trading
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of intangible goods.
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I saw somebody that had like a sword for sale for $20 on eBay.
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And I'm like, "Holy ( bleep ), I can do that?"
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Then actually developed the website, Markee Dragon.
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- Essentially operating as a broker. - Correct.
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Most of the game companies didn't want it legal.
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Four of the different game companies started getting involved, and then
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you know, things went south.
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Alex: After game developers worked to end third-party marketplaces
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like Markee Dragon's, they began creating their own.
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They formalized the exchange of real money
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with virtual goods in currency and games.
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But these developer-run marketplaces brought out a key concern
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with these virtual economies, and that's risk.
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I'm not sure if you're familiar with the "Diablo III" auction house.
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Oh, my God, yes.
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It was the wrong time to do it.
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And everybody and their mother said,
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"Oh, my God! I'm going to make some money playing a video game!"
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But it imploded on them.
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So this auction house represents the game "Diablo III's" auction house.
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The only difference between this game and other games like it,
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Blizzard, the creator of the game, decided that they wanted to experiment
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with making the auction house connected to real money.
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Now I'm going to give you some coins.
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These are so cool! ( laughs )
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- That's your face on a... - ( laughs )
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...Glad You Asked penny. This is the greatest prop we've ever made!
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So, Cleo, you've got 20 gold. Buy whatever you want.
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- Let's get this started. - All right.
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- I probably want a shield-- - Ooh.
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for 10 gold.
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And I really like curvy red one.
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Ah, the scimitar. Great choice.
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Now you're out of money. But you were only able to buy two items,
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and that's really not enough.
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But imagine for a second if somebody found out a way to create their own gold.
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- I'd want to know how they did that. - Hey, Joss?
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- Yes? - Alex: Yeah, come on in.
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What's up?
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- Money? - Yes. And pretty soon
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- you're gonna have a ton of it. - Awesome.
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- So in this case, Joss is a cheater... - ( laughs )
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...who found a way to duplicate this gold.
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And she's going to be able to buy everything she wants.
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- How do I duplicate this? - So there was a bug in the auction house
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that allowed their players to duplicate their gold.
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And that's exactly what happened on May 7th, 2013.
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You have all the gold you want, so you can buy whatever you want now.
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I'm just gonna take it all. I mean, that's what you do, right?
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And I'll leave two swords, how about that?
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Okay. Since you just bought out everything of value,
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even the middle quality items were highly sought after.
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So, eventually, what happened was hyperinflation,
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and those prices changed because people could spend anything on it.
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The dollar values are just dropping so rapidly.
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One area of it spins out of control, the whole thing collapses.