Placeholder Image

Subtitles section Play video

  • So I'm kicking off a weekend of fighting games here on the Undertow, and I'm starting with

  • the most hardcore. That's right, it's Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku

  • Soudatsusen, the Strange Anime Licensed 2D fighter that's the best thing since Ranma

  • ½ Chougi Ranbu Hen, and only slightly more annoying to pronounce. The full cast of various

  • sailors take the field in a game that, to be honest, kinda caught me off-guard. I wasn't

  • expecting anything nearly this good, or nearly this customizable.

  • So before there was Arcana Heart or Skullgirls or even Dead or Alive, there was the cast

  • of Sailor Moon beatin' each other up for fun and profit. And... well, it's by no means

  • what you'd expect out of a modern fighter, but for 1994 this is still pretty boss. You've

  • got back-dashing, desperation attacks, and fair level of combo complexity. Everything

  • runs off quarter- and half-circles, like most games today, so it'll be exceptionally easy

  • for your average player to pick it up and jump right in. That's the good news. The bad

  • news is that, for whatever reason, the story mode completely hamstrings your character

  • of choice... or, more accurately, buffs the hell out of your opponents by giving them

  • 120% health and ridiculous defense, compared to the wet tissue paper you call a body. That

  • is, until you figure out - in my case, a week later - that by hitting Select during the

  • controller configuration screen, you can actually tweak each character's parameters on the fly.

  • And that's awesome.

  • By doing this, the game goes from "Massive uphill climb" to "very flexible, if a bit

  • easy." But I'm gonna go out on a limb and presume that you're not in it to show your

  • hard macho buffness to the world, you just want to have a good time with a 2D fighter

  • that might include Jupiter putting Mars here in a giant swing and doing a pile of damage,

  • or Chibi-moon latching onto an opponent's head and wreaking havoc. There's a good bit

  • of gameplay diversity between the characters, which is good, because let's face it they're

  • all teenage girls in very similar outfits. You need a scorecard that differentiates between

  • hair color to keep 'em straight.

  • Bishoujo Senshi Sailor Moon S - Jougai Rantou!? Shuyaku Soudatsusen (man, just saying the

  • title of this thing is eating into my time) might not've set the world on fire like the

  • Mortal Kombats or Street Fighters of its day, but it's good to see licensed games that can

  • actually take the whole 2D fighting idea and do it right. Heck, it took Ranma three tries

  • to be playable, and Sailor Moon did it in one. Our thanks go out to Tony at Games Unlimited

  • in Delaware, Ohio... wait a second. Is it Delaware or Ohio? Or is it like Indiana, Pennsylvania?

  • **** IT, WE'LL DO IT LIVE

So I'm kicking off a weekend of fighting games here on the Undertow, and I'm starting with

Subtitles and vocabulary

Operation of videos Adjust the video here to display the subtitles

B1 sailor moon sailor moon fighter delaware licensed

CGR Undertow - BISHOUJO SENSHI SAILOR MOON S review for Super Famicom

  • 61 2
    阿多賓 posted on 2013/11/24
Video vocabulary