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  • This is probably the most stressful E3 of my life,

  • and I don't know why,

  • but I just couldn't deal with the pressure.

  • I was actually a shadow of myself at this E3.

  • Cyberpunk 2077,

  • CD Projekt Red's first deviation from the Witcher universe,

  • is an action-oriented, narrative-driven open world RPG.

  • Which is a mouthful.

  • The game was announced in 2012

  • and officially revealed in a teaser trailer in 2013.

  • But after that, there was nothing.

  • After the teaser, we kind of went dormant.

  • It was silence for four or five years,

  • which for me and for my community team was very hard

  • because people were very excited about the game.

  • When we first announced Cyberpunk,

  • we had a certain vision of where we want to take it.

  • The main difference between the pen and paper RPG

  • and the PC game still to this date is that ultimately,

  • while video games are nicer to look at,

  • the freedom that you have in the pen and paper RPG

  • is something that we have yet to achieve

  • in any game, I would say.

  • We can just take what is the source material

  • and decide we're going to make a video game around it,

  • but we have to be smart about it.

  • Being smart takes time and experimentation.

  • Over the last five years, the Cyberpunk development team

  • has been crafting an experience

  • that they hope exceeds the expectations of fans

  • of both the original franchise

  • and of CD Projekt's previous output.

  • The reason why you can't really go out and just show everything

  • is because video game development

  • is such an iterative process.

  • What we have now might not be there tomorrow.

  • So we've had ideas that have died over the years,

  • then they have been resurrected, then they died again,

  • and now they're back.

  • Cyberpunk 2077 isn't only set 50 years after the source material,

  • but it also takes place in a parallel timeline.

  • This gave the team the freedom to create a game

  • that respected and referenced the source material

  • but also suited the shift to the video game medium.

  • For example, it was vital that the player's character, V,

  • be fully customizable.

  • This was a real shift for a company

  • associated with an incredibly iconic character like Geralt.

  • For us, it's important to give players this freedom

  • to allow them to play themselves in our world

  • and really immerse themselves.

  • That is also part of why we have the first person perspective

  • because you don't play as someone else

  • but you play as "I."

  • Got a window on the left, go!

  • [GUNFIRE]

  • The move to first person is essential

  • to convey the scale and verticality of Night City,

  • the game's sprawling, neon-soaked hub.

  • But this change in perspective,

  • combined with a completely new style of navigation,

  • including the ability to drive,

  • brings with it a new set of design challenges.

  • It's easy to make an open world

  • that when you're on foot feels huge,

  • but if you're in a car it's ten minutes.

  • One feels like a huge world,

  • the other like a not-so-huge world.

  • How do you balance that?

  • How do you create the feeling of vastness?

  • But those are the cool things when you challenge yourself

  • to sort of push forward into new uncharted territory

  • and you try to find new solutions to these problems.

  • At E3 2018, CD Projekt Red

  • finally revealed the first gameplay of Cyberpunk 2077

  • to a select audience of media and invited guests.

  • We were so nervous and anxious

  • to learn what people will say about the game

  • because the hype was unreal.

  • Soon word spread that it was the must-see game of the show.

  • The team left E3 with over 100 media awards.

  • But for the community of PlayStation gamers

  • who had waited so long to see the game in action,

  • the words of the media weren't enough.

  • They had to see it for themselves.

  • Two months later, their wish came true

  • when all 48 minutes of the playthrough was made public.

  • Their overall sentiment was amazing,

  • and the reception was great.

  • So it was just very rejuvenating for us

  • to basically see those reactions,

  • and we're just like, "Phew, okay, cool, we got it."

  • Well done, Ms. V, well done.

  • Cyberpunk 2077 may no longer be the mystery it once was,

  • but work on it is far from over.

  • True to the promise made in 2013,

  • it's still coming when it's ready.

  • [GUNSHOT]

This is probably the most stressful E3 of my life,

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Creating Cyberpunk 2077 | PS4

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    DHOW posted on 2019/07/16
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