Subtitles section Play video
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Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment
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and published by Sega for the Microsoft Windows platform. It is the sequel to the critically
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acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the
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game is set in World War II but with the focus on the Eastern Front, with players primarily
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controlling the side of the Soviet Red Army during various stages of the Eastern Front,
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from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic
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Entertainment's proprietary Essence 3.0 game engine
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In January 2013, Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual
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property from THQ. The game was released on June 25, 2013 in North America and Europe.
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Gameplay Resources
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The resource-generation system from the first game has been modified. Players will still
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capture specific flagged points all over the map to collect munitions and fuel credits,
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which will be invested in assembling their units. Most armies can construct caches to
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increase the fuel or munitions income from these points, though some points produce a
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higher income of one material. Instead of the soldier units actually gathering at the
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flagged point itself, capturing the point is possible if the player's units are inside
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a specific zone with no enemy units in the same zone. The accumulation of these resources
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and the size of the player's army can be much faster if players capture various flagged
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points all over the map. In order for a player to receive the benefits of a flagged point
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he owns, it must be part of his contiguous area of captured territory, thus allowing
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an unbroken chain to be traced back to his headquarters. Thus, the resource intake and
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population cap will be curtailed if the opposing side captures territory that isolates owned
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points from other allied sections in the map. Manpower is used to build common units, and
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the amount will decrease the larger a player's army grows.
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Buildings Units can occupy a civilian building and use
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it as a temporary strongpoint. However, the occupants can be flushed out through attacks
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by artillery or soldiers using flamethrowers and grenades. The building-damage system from
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Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning
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until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters,
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which is used to produce conscripts and field engineers. The Special Rifle Command, Support
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Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the
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respective Soviet equivalents of the original game's barracks; weapons support center, vehicle
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center, and tank hall. A field hospital can help treat seriously injured soldiers.
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Combat mechanics Combat includes controllable units that are
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recruited and ordered directly by the player, as well as activated support actions, such
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as artillery bombardment or air cover suppression. Every controllable unit type, whether infantry
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or vehicle, has an associated construction cost and recruitment time, as well as a range
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of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific
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capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global,
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granting immediate benefits to all deployed units, while others must be purchased on a
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unit by unit basis. Most combat takes place through direct, line-of-sight engagements.
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As with the original Company of Heroes, colored dots will show locations that provide varying
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degrees of cover for soldiers and support units. Soldiers can also climb over low terrain
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obstacles such as fences and walls. The game also offers the player a chance to complete
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side quests in a mission, which are denoted by an inverted triangle icon.
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TrueSight The game's Essence 3.0 engine introduces the
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TrueSight system, which aims to better emulate troop visibility in real combat. In contrast
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to overhead visibility seen in other strategy games, TrueSight more accurately represents
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a unit's visibility range based on environmental conditions and type of unit.
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Weather Weather conditions are a major factor in Company
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of Heroes 2's gameplay, under the new ColdTech weather-simulation system. Since many battles
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in the Eastern Front occurred in winter weather, troops can die of frostbite if caught in the
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outside during severe weather; a thermometer-shaped bar to the left side of the unit icon denotes
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a soldier's body temperature. The soldiers can recover their body heat if they are close
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to a bonfire or have found a building to shelter in. Players moving through deep snow will
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move at a reduced speed unless they are on a road; their footprints are also visible
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to the enemy. Certain maps have frozen bodies of water, allowing for more movement options.
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However, players face the danger of being attacked from the other side; as a result,
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the ice can buckle under the weight of the units in movement or shattered by explosions.
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Theatre of War The game introduces the "Theatre of War",
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a series of single-player and cooperative missions detailing various aspects of the
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Eastern Front campaign from both German and Soviet sides. Eighteen missions set in 1941
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will be part of the game upon release with the missions from 1942 onward available as
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downloadable content. The first of these offerings is Case Blue, a package only free to pre-ordered
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copies and Red Star editions of the game, featuring the Axis forces during the Fall
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Blau campaign on the Eastern Front. Order 227
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Company of Heroes 2's campaign also tackles Joseph Stalin's Order No. 227, which prohibits
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retreating except under the direction of senior officers. Starting from the fourth mission
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set in Stalingrad, Order 227 will be in effect if the player deploys Frontoviki Squads. A
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time bar appears on the left side of the map display; for that duration, players must not
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have their soldiers go into full retreat back to headquarters or else said soldiers will
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be executed for doing so. Downloadable Content
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Relic has released downloadable content for the game aside from the Theatre of War packs:
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1) Commanders: Add new abilities and units to a players arsenal, which are available
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in skirmish and multiplayer matches. A player can choose up to 3 commanders of which he
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can choose one during a skirmish. This commander will then give access to 5 unique units/abilities.
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However, some commanders have been given away for free at certain events by Relic.
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2) Vehicle skins: Alter the camouflage pattern of certain vehicles and tanks and are a purely
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cosmetic change. 3) Faceplates: Another cosmetic change only
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visible in the main menu or loading screen. Plot
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The game's story focuses on the Eastern Front campaign as narrated through flashbacks by
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Lev Abramovich Isakovich, a Soviet Army lieutenant locked up at a gulag in Siberia in 1952. An
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Army colonel – his old commanding officer – interrogates him about his experiences
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during the war. Development
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THQ first announced the sequel to the acclaimed Company of Heroes in May 2012. THQ executive
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vice president of core games Danny Bilson noted that the publisher will continue working
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on Company of Heroes 2 following its launch next year. On December 19, 2012, publisher
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THQ filed for bankruptcy just after postponing the release date of the video game. The following
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month, on January 23, 2013, it was announced that THQ had sold Relic Entertainment to Sega
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for US$26.6 million as part of an auction of the company's properties in result of the
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bankruptcy. Company of Heroes 2 takes advantage of DirectX
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11 but also supports DirectX 10. The game also utilizes Valve's Steamworks technology
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with matchmaking and achievements. On March 6, 2013, Sega announced that Company
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of Heroes 2 would be released in North America and Europe on June 25, 2013. A few weeks later,
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the company announced that the first closed beta will begin April 2, 2013. The open beta
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was released to the public on June 4, 2013 after the stress tests and the closed beta
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sessions were finished. Reception
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The game has received generally positive reviews. PCWorld gave the game 3.5 out of five stars.
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PC Gamer rated the game at 80 concluding that "Company of Heroes 2 is the USSR of real-time
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strategy games: huge, powerful and just a little bit broken." IGN gave the game an 8.4,
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saying "More sequel-sized expansion than true successor, Company of Heroes 2 repeats many
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of the original Company of Heroes feats. As of March 31, 2014, the game has sold 680,000
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copies in Europe and North America. Controversy
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The game drew criticism from different players for a negative portrayal of the Soviet Army
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during the Second World War. In a 25 minute video, Russian video blogger "BadComedian"
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felt that the game portrays their war effort in a negative light, taking issue with multiple
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in game examples including portrayals of brutality, inhumane tactics and national stereotypes
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and clichés, especially when compared to the positive portrayal of the Americans in
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the first Company of Heroes. The controversy led to a "review bomb" in protest of said
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portrayals through the review site Metacritic, giving it an overall low user score.
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In an article written for video game website Polygon by Colin Campbell reflecting on the
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subject said that the "comments on forums and on Metacritic are testament to the strong
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feelings that the war still generates". In the same article, it cites the game's director
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Quinn Duffy who in regards to the creative direction of the first and second game felt
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that "the second game is painted on a broader canvas", whereas "in contrast, the first game
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focused on a small group of soldiers and did not seek to take a wider view".
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Russian game publisher 1C-Softclub stopped distribution of the game on 26 July 2013 due
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to the strong negative feedback. Following the news, the game's publisher SEGA released
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a statement that they were "taking this issue very seriously and are investigating these
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concerns thoroughly with all relevant partners." References
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External links Official website