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I feel that this is a good time to talk about my relationship with the real time strategy
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genre. I fell in love with these games after a friend showed me Command & Conquer in 1995,
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and I've followed the evolution of the genre ever since. Another point of order, I am absolutely
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terrible at these games. That being said, the original Company of Heroes is one of my
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favourite real time strategy games. It took the mechanics of cover and reinforcement that
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Relic introduced in Dawn of War and applied them to a World War II setting. That game
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made you care about losing any single unit, and went a long way to present the chaos and
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despair of wartime from a bird's eye view.
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That last point is on display here in Company of Heroes 2. Presenting the war from the perspective
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of the Russian front as Germany is invading their lands has you controlling squads that
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are outgunned, outmanned, and even sometimes lacking weapons. Just as you would imagine
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a soldier in such a predicament having to learn simply how to survive in the thick of
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it, the player experiences the same. This can be especially taxing as levels can be
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long, multi-segmented, and without checkpoints. Be sure to save often, or be willing to learn
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through repetition.
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One thing I don't recall from the original game is how wonky the camera is. There never
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seems to be an ideal default angle to witness the battle from. While holding alt down does
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allow you free reign to place the camera where you'd like it, it only seems to be applicable
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until the next battle or strategic movement, in which case you need to find a more ideal
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angle to work from. I guess this keeps the player from becoming complacent in the heat
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of battle, but did they really need to implement that into the camera system?
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The same methodical approach to combat is still on display. If your units are in good
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cover, you don't have to worry about them too much as you make a decision as to what
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to do next. Flanking is very important, as is the use of grenades, reinforcements, and
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suppressive fire. Just don't get attached to your units. While the last game made you
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sad if you lost a squad, on the Russian front it seems to be a necessity.