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Nothing is true. Everything is permitted.
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A creed with origins in Ancient Egypt; a game that looks at many firsts. The First Civilisation,
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the first Hidden Blade, the first Assassins.
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While Bayek is not the first protagonist in the series to make use of a bow, he is by
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far the most adept bowman in the series yet, with the greatest arsenal of deadly ranged
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weaponry.
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Whether with one arrow, or many; against man, beast, and even gods.
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We look at how Assassin's Creed Origins brings archery into the Assassin's Creed universe.
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The Egypt we see in Origins is modern compared to the early Dynastic eras. Egypt was ruled
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by the Ptolemies, descendants of Ptolemy, general of Alexander the Great of Macedon.
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The world we explore is a melting pot of Egyptian and Greek culture, soon to be joined by the
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Romans.
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In the early Dynastic period of Egyptian history, the most dominant style of bow was the wooden
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self-bow, a single-curvature design made from a piece of wood 1 to 2 metres in length, narrowed at the ends.
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While Egypt was a thriving kingdom, it was their warring neighbours that brought technological
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advancement to Egypt's armies. The Hyksos used composite bows, layering wood, bone and
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sinew to create a bow that was stronger than the wooden self-bows used by the Egyptians.
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Composite bows were often imported to Egypt, and found their way into the ranks of chariot
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riders, who needed the power of the composite bow to penetrate armour.
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In contrast, the wooden bows were still used by the rank and file soldiers, being much
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easier to manufacture, but more difficult to use.
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This smorgasbord of innovation and progress is seen in Bayek's wide variety of options
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for his weaponry, not only in his swords and pole arms, but also his bows.
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A hugely popular gameplay element, archery in Origins is easy to adapt to any combat
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situation, and it would not be unusual for a player to specialise only in archery.
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Rather unusual for a game, Origins doesn't limit the bow to a simple single-shot ranged
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weapon. Instead, it offers the player a selection of four different kinds of bows, each with
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their own unique play style.
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Bayek starts with the Hunter Bow, a mid-range weapon that can be held for more power by
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drawing the string further back.
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The Warrior Bow loads multiple arrows, which disperse much like a modern shotgun, being
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effective at bringing down enemies at close range.
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The Light Bow serves as the assault weapon, being a weak short-range rapid-fire option,
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fed by multiple arrows held in the string hand with "reloads" every few shots.
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Eschewing stealth for aggression, the player can easily clear out a garrison with this
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bow alone.
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Perhaps the most well-known and popular bow is the Predator Bow.
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Intended as the long-range one-shot sniper weapon, the Predator certainly functions as such.
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However, with a small skill investment, the player is able to control the flight of the
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arrow, turning it into an anachronistic remote-control guided missile.
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Effective, perhaps too much. A good position overlooking an enemy camp allows the player
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to eliminate all enemies without getting their hands dirty, and considering the number of
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fortified positions the player has to clear, this is probably the easiest way of doing things.
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Admittedly, it doesn't get old.
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Of course, the game takes many liberties in portraying archery in this way. In real life,
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bows were less intricate in design and weren't classified into predators and warriors. A
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bow was a bow. One didn't need a special kind of bow to be accurate or fast.
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The observant player will notice a few anomalies that casual players may overlook.
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Bayek's skill as a speed-shooter is achieved by removing frames from the shooting animation,
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achieving speeds far beyond human capability.
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The Warrior Bow's arrows converge into a single point on the string, a physical impossibility.
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And of course, arrows can't be steered the way the Predator bow does. While it is possible
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to bend an arrow to a small extent, Bayek bends reality.
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None of this detracts from the gameplay. Smooth transitions between melee and ranged fighting,
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unique play styles punctuated with enough plausibility to not distract the player from the fun.
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This fluidity is also seen in mounted combat.
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Easy to overlook, all mounted archers, including Bayek, overcome a physical limitation of horseback
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archery: being able to shoot in a 360 degree full circle.
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In real life, horse archers could cover just over 180 degrees. A right-handed archer could
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not cover their right side unless they changed direction or switched hands.
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The soldiers in Origins actually change their sitting position, riding side-saddle or even
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sitting backwards in order to go through the full 360 arc.
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This would obviously require great skill, and likely was not done in real life given
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the high risk, but a nice subtle way to make the game more immersive while maintaining
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gameplay fluidity.
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Those who look into the minutiae of the game may want to learn more about Bayek's shooting technique.
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Ancient depictions of Egyptian archers offer a very stylised illustration, with what appears
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to be a pinch-draw using the thumb and index finger.
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In Origins, Bayek predominantly uses a two-finger draw, which was used at some points in history
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in various regions in Europe.
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He also places the arrow on the left side of the bow, a preference that is seen in target
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accuracy-focused styles, and likely included to give players a familiar feel of where the arrow will go.
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The exception is the Light Bow. Bayek carries several arrows in his drawing hand – a method
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that is illustrated in primary sources and can be replicated in real life – with a lot of practice.
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The arrow is placed over the thumb, as it would have to be to necessitate faster loading
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and shooting.
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This is not consistent, however, as some scripted scenes use the other side, making it more impractical.
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The main fault of the game is its guilty use of a common trope: armour is paper.
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Apart from shields, armour is purely cosmetic. A tunic is the same as scale armour. A helmet
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is the same as a bald head.
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A simple gameplay choice, one that clearly rewards the more skilful headshot.
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With all that said, Assassin's Creed Origins presents an engaging portrayal of archery.
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It embeds archery as a strong part of the game, making it not just useful, but viable
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in the general open world.
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While most games make the bow a situational weapon, in Origins, it is the norm. Most soldiers,
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friend and foe, can swap to a bow for ranged combat at any time.
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And while some of the bow's capabilities are exaggerated or fabricated, it's done
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to make the gameplay smoother, and to make Bayek look like a badass.
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Overall, Assassin's Creed Origins is a great instalment to the long series. A vibrant playground
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with a likeable character.
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And for us toxophiles, a game that makes archery look fun and fascinating.
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Perhaps the smoothest use of the bow in an action game.
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Until next time, shoot straight and aim for your best.