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In the first instalment of the rebooted Tomb Raider, we saw a young Lara Croft use a bow
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to fight mercenaries and a death army. In Rise of the Tomb Raider, we see a young Lara
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Croft…use a bow to fight mercenaries and a death army. Huh.
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While Rise of the Tomb Raider doesn't exactly break new ground with its gameplay mechanics
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– in fact, featuring the exact same weapons as the first, for us lovers of archaic weapons
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in modern combat, the bow is back!
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You can be forgiven if you get the feeling of déjà vu. We see Lara once again stranded
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and alone, and the first thing she does is put together a bow made out of bunch of sticks.
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This emergency tool is used to hunt, and is soon replaced by the recurve bow that is now
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her trademark weapon. As the game progresses, Lara is able to swap out to the modern compound
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bow or a horn bow, and various bonus packages unlock alternate skins.
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Unlike the previous game, the selection of bows is more varied – though not significantly
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game-altering. While the previous game had a linear progression anchored on the bow being
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upgraded, all functions are applicable to all bows, which means you only need to use
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the base recurve to get through the entire game. What has changed, however, is the differing
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stats between each bow type. Compound bows are more powerful but slower to use, while
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the recurve bows are faster but weaker.
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The expanded crafting system also gives the player more options to upgrade their weapons,
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with unique upgrades for different weapon types. As with the last game, the actual upgrades
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are fairly tokenistic mentions that make some sense in increasing speed and damage, and
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one really shouldn't look into the "how". Just think of it as action-game tropes rather
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than realistic mechanics.
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Once again, the bow sees extensive use as the main puzzle-solving tool. Very early in
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the game, Lara regains use of rope arrows. Apart from creating ziplines for easier navigation
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and pulling down barriers, there are many more puzzles that involve some creative thinking
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and timing. This is actually one of the more unique gameplay elements of Tomb Raider made
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possible using the bow, something that other gun-slinging adventure games don't really
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capture. It makes each crypt a unique challenge, making you observe the environment more carefully
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to come up with the right solution.
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The game also introduces climbing arrows. Shot into soft wood and rock surfaces, these
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arrows act as a platform for Lara to climb onto and leap from, and are easily identifiable.
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An optional upgrade allows her to plant the arrows by hand, allowing her to traverse these
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surfaces without having to lay out a path of arrows.
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There are also a number of special arrows. Poison arrows create a cloud that instantly
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kills most enemies, and stuns the really strong ones long enough for you to pepper them with
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arrows. Explosive arrows do just that, with optional cluster bomb upgrade, and fire arrows,
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which…honestly don't do much in this game.
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The combat application of the bow has been expanded significantly in this instalment.
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As with the previous game, Lara starts with the bow but soon acquires the pistol and rifle,
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giving players plenty of options. Combat, for the most part, is a fairly straightforward
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affair – aim for the head and win, and early on the bow doesn't seem that useful, given
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its single shot and slow follow-up. That said, it is the only inherently stealthy weapon,
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making it ideal for sentry takedowns, until you acquire the silencer upgrades for the other weapons.
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A number of upgrades make the bow much better, if not the best combat weapon. Lara soon learns
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the ancient technique of…uh, holding a spare arrow in the bow hand. And late in the game
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this gets upgraded to…two arrows. While it sounds underwhelming, this does allow for
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rapid follow-up shots, making up for one of the original weaknesses.
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Things really take a powerful turn when you unlock the double and triple-shot skills – ESPECIALLY
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with the headshot upgrade. By zooming in and charging the shot, Lara is able to tag two
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and later three targets, automatically hitting all targets within a small cone. The headshot
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upgrade means all arrows will automatically hit the head for an instant kill, unless they are wearing helmets.
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This…is actually way too strong. The fact that you just need to wand over an enemy,
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even a single enemy, for a guaranteed headshot kill makes combat a walk in the park. I love
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bows and archery, but damn, this really makes the other weapons useless. Apart from some
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combat sequences that push you to use shotguns for close quarters, or the heavily armoured
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Deathless army that takes multiple headshots, every group of enemies is wiped out with the multi-shot skill.
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Just…holy crap. This is awesome.
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Yeah, so, obviously I'm going to nitpick on a few things. I shouldn't need to say
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this, but sometimes people do draw the wrong conclusions from video games. Anyway, the
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multi-shot thing has to be mentioned as implausible. Its just too good, and you can't aim
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two or three arrows and guide them into heads that easily. That's beyond even Assassin's
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Creed levels of smart-arrow. While it is possible to shoot multiple arrows from a bow, the effect
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is more akin to a shotgun, and each arrow has reduced penetration due to the energy
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being divided.
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As previously mentioned, you can't put cluster bombs on an arrow and expect it to fly well.
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Putting Greek fire on a wooden bow with fur lining and drawing the flame to your hand
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is really not good for you or the bow. Poison cloud arrows…I suppose could actually work
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if you have a way to turn your poison arrow into a cloud. Real-life poison arrows are
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based on the arrow point being coated rather than creating a big smoke cloud.
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And climb arrows are just outright impossible. With enough grip strength, it may be possible
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to jam an arrow into a wooden board and use it as a handhold, but to support the weight
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of a person standing and jumping on it? It's a nifty gameplay mechanic, but don't try this in real life.
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Just remember that this is a game and it's all about the gameplay, so don't get too
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nasty about this. I'm totally fine with being able to do unrealistic things in a video game.
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As a game, Rise of the Tomb Raider takes the new formula and…kind of repeats it with
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a colder setting. Not necessarily a bad thing, but nothing too amazing. For the subset of
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us who like archery and video games, it's an interesting and creative adaptation of
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the bow mostly for puzzle-solving rather than challenging combat. If anything, combat is
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a little too easy with the new skills. If you're a toxophile gamer, this entry is
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worth checking out if you're into the Tomb Raider franchise.
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Thank you all for watching. This is NUSensei, and as usual, always aim for your best.