Subtitles section Play video
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Okay, so let's...
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let's just put it on the table, here, okay?
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E.T. is frequently cited as one of the worst video games in history.
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I got to read a magazine that said that my game
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was single-handedly responsible for the crash of the video game industry in the early 80s.
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(laughing)
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That's a good one.
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People are reticent to ask me about it.
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They think I'm very sensitive about it, you know,
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"Oh my God, you did the worst game of all time, you know.
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Don't you wanna hide?"
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And it's like, no.
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(Narrator) Howard Scott Warshaw.
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He was a video game programmer for Atari in the early 80s.
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He made some of the most beloved games for the Atari 2600.
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[Howard] I made Yars' Revenge, then I followed that with
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Raiders of the Lost Ark. I have had two
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very successful games, both million sellers.
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I truly believed that everything I touched, hopefully, was gonna
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turn to gold because I was gonna put everything I had into it.
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[Narrator] One fateful day, Howard received a call from the
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CEO of Atari, asking him if he wanted to take on their
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highest profile game ever, E.T. the Extra-Terrestrial.
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[Howard] And I said, "We definitely can do that."
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[Narrator] But, there was one major caveat.
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[Howard] It had to be something that related to the movie,
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and it had to be doable in five weeks.
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I mean, I had five weeks to do the game.
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So I was working all the time.
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(digital beeping) (upbeat music)
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E.T. was gonna be a basic puzzle game
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with some challenges that you run around to solve,
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and if I redistribute the pieces among enough different,
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random places, it makes a fresh challenge each time around and
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bingo!
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[Narrator] When it was released, E.T. was an immediate
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success, selling over a million copies.
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But a few months later, things started to turn.
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[Howard] Retailers are starting to find that the game is not
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moving, it's coming back, a lot of people are
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disappointed with it.
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[Narrator] Because of the poor planning and tight production
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schedule, Howard failed to catch
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a fundamental flaw in the game's design.
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[Howard] There are too many times where you make a move,
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you do something, and suddenly you wind up somewhere else.
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Now, suddenly you're somewhere else,
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and there's too many places in E.T. where the user
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is disoriented, and that's a sin of which I am guilty,
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and I have been serving penance.
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[Narrator] Shortly after E.T.'s release,
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the video game crash was in full swing.
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Disappointing sales and mismanagement
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forced Atari to restructure.
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[Howard] And in the next couple of months,
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Atari went from 10,000 employees to 2,000 employees.
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[Narrator] During the turmoil,
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Howard left the gaming industry for good.
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He didn't think much about E.T. until nearly a decade later.
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[Howard] Well, by the early 90s,
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people started coming out with what a bad game E.T. was.
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I was just kinda surprised anybody was actually even talking about it.
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Good afternoon, some of those E.T. Atari games
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unearthed at a New Mexico landfill are now up for sale.
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Beaten up cartridges on eBay are going for hundreds of dollars a piece.
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So we had a poll online,
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Yeah.
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Where fans could choose what game they wanted to see you
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- play. -OK.
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They chose this.
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E.T. the Extra-Terrestrial.
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Even 30 years later, this obscure thing
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that I did so long ago in just five weeks...
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it's still generating excitement, enthusiasm.
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I get emotional just talking about it now.
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Because I just felt I was at the center of something
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that is still meaningful.
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And that is a huge success.
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So when people ask me, you know, "Was E.T. a failure?"
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I don't mind when people call it that,
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but it'll never, it'll never be a failure to me.
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(cheerful music)