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Hello Everyone!
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Welcome to the first installment of a new series I have been working on for you folks
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-- Wargame Tips & Tactics.
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It will be primarily aimed towards people who already have a basic understanding of
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Wargame’s mechanics and gameplay, and who want to learn some more advanced tricks and
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maneuvers to pull off in game to get an edge on their opponent.
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...And what better way to start the series than with one of the most underused and underrated
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mechanics in the game, smoke?
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When used appropriately, smoke can allow you to turn the tide of battle in your favor,
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and overcome obstacles you wouldn’t have been able to.
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It’s one of the most powerful tools to manipulate the battlefield in your arsenal, and it’s capabilities are
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often overlooked.
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For those that aren’t familiar with smoke usage, smoke can be deployed from nearly all
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tube artillery pieces in game, as well as a few select MLRS systems.
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A unit’s ability to deploy smoke will be indicated by the [SMK] tag on the respective
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unit’s stat-card, as is highlighted here.
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Smoke, when it is deployed, acts to break line of sight, and this can be taken advantage
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of in a variety of ways.
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One means in which you can utilize this to you advantage is through changing engagement
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ranges.
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For a moment, place yourself in the position of the OPFOR player here, attempting to deal
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with a much more capable M1A2 Abrams in open terrain, with a handful of inferior tanks,
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whose guns are incapable of penetrating the Abram’s armor until they have closed distance.
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As the Abrams is free to engage them as they attempt to close the gap, it’s a slaughter.
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OPFOR’s T-80s didn’t stand a chance.
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With proper smoke usage, however, our OPFOR player can get much more utility out of their
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T-80s, by forcing the engagement to occur at a significantly shorter range.
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By closing the distance without taking casualties, OPFOR’s numerical superiority allows them
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to overwhelm the lone M1A2.
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You can use this tactic with other types of units, as well.
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Screening infantry assaults on forests with smoke can allow you to move infantry across
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open terrain while minimizing losses, allowing them to get into position to deal with vehicle
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threats more appropriately with their shoulder-launched AT.
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Another good way to utilize smoke is to mask your movement, denying your opponent valuable
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intel on the location of your units, and making it more difficult for them to react to your
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actions and positioning.
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In this scenario, careful use of smoke to block my opponent’s vision allows me to
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sneak a recon squad into a much more aggressive spotting position, revealing the location
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of many of my opponent’s units, allowing me to make a more informed plan to deal with
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my opponent’s unit composition, as well as making them vulnerable to shelling.
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The last concept I’d like to leave you with is that of using smoke to prevent engagements
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from occurring at all, or “Dividing & Conquering” your opponents, by cutting off their supporting
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assets.
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In the situation at hand here, I’d like to deal with my opponent’s weaker tank in
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open ground using my own tank that is currently fielded.
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However, without smoke usage I am doomed to fail.
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Infantry ATGM squads positioned in the towns on either side of my tank will make damn sure of that.
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However, If we use our supporting mortars to lay down smokescreens preventing those ATGM squads
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from having line of sight to our tank, we can proceed with the engagement as if they
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weren’t present at all.
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Without line of sight, his supporting assets are useless, and our tank is able to do the
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job it’s meant to without any pesky Konkurs missiles finding it’s side.
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In any scenario where your opponent has supporting assets separated by by even a fairly small
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distance from his other units, you can utilize this method to your advantage.
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A unit cut off from its support will always be more vulnerable than it would be otherwise.
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If you found this video informative or entertaining, or want to see more videos like it in the
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future, feel free to let me know, as it’ll likely encourage me to put more work into
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content like this for you in the future.
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As it currently stands, I have plans to put out a few more videos like this in the coming
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weeks, and I hope to see you then.
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Till next time, folks!
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*Awesome music*
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*Seriously, you should listen to it :P*