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Inspiration can come in the most unusual of places.
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For Toru Iwatani, his greatest, most popular creation of all time, came from somewhere entirely unexpected.
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Sat in a restaurant, trying to come up with a brand new video game idea, Toru glanced
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down at his lunch, a pizza.
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Just like that, he’d created one of the most iconic games characters of all time.
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Toru Iwatani wanted to make something special.
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Arcade games were all the rage, but they all seemed to be far too similar.
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Shooters were in fashion in a bit way after Space Invaders, and it seemed like every other
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cabinet Toru came across featured some kind of space element, and far too many guns.
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He didn’t like this.
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Video games were getting too formulaic, and only really reaching a single demographic.
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Wouldn’t it be fun to have a game that people of all ages could play and enjoy?
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Something that families could play together, as they sat casually in a public space.
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A game which, instead of solely appealing to dedicated teenage boys, would be fun for
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women and children to casually approach, without any existing knowledge of how to play games,
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or what to expect.
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Toru found himself pondering this one day in a restaurant.
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He ordered a pizza, and as he snacked, he looked around at his fellow patrons – everyone
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was sitting, chatting, and enjoying food together.
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He noted that he’d seen an increasing number of arcade machines in restaurants and cafes
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like this.
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People liked to sink a few casual coins into a machine while doing other things – it
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was this setting that attracted the widest possible audience, not smoke-filled arcades
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with dark walls and neon lights that only appealed to teenage boys.
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What if, Toru thought, there was a game that felt more at home in a coffee shop than an
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arcade?
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A colorful, bright game, about something fun, that had universal appeal?
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And then, the idea hit him.
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He should make a game about eating, where players had to munch as much food as possible!
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It would be perfect!
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It would fit the mood of a restaurant or a casual coffee house.
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Players could snack together as they played a game about snacking!
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But what game character would perfectly symbolize this eating process?
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What should his protagonist look like?
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Toru looked down.
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There, in front of him, was a half-eaten pizza.
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That was it!
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That was the shape!
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Toru was thrilled.
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After all, if he squinted a bit, his half-eaten pizza even looked like the Japanese character
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for mouth!
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And so, Toru set to work.
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At first, his game developers thought he was crazy.
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They weren’t sure why Toru was insisting on such a strange design, and why he refused
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to accept any alternatives.
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They showed Toru suggestions for more complex characters – after all, the game engine
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could support them – but Toru would not be moved.
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His new game would feature a half-eaten pizza as a protagonist, and nothing else was acceptable.
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For enemies, Toru decided to create colorful characters that were inspired by Saturday
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morning cartoons.
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He figured that a collection of bright, dynamic enemies, would make the experience more enjoyable,
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and would give people more reason to stop in a busy arcade to see what was going on.
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He also liked the idea of using villains that couldn’t be killed.
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This game was going to be light, and fun, and it wouldn’t feature a hero who murders
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he way through opponents.
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Instead, ghosts could easily respawn, without their deaths feeling violent.
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Toru decided on a variety of different fruits as bonus items in the game – they fit the
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food theme, and also added extra color to the screen.
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He also started crafting cutscenes to reward the player with.
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These little animations served to give players something to strive for, as well as making
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the game look more appealing from afar.
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And so, Pac-Man was born.
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It turned out that Toru was right about everything – the simple character design made it easy
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for players to identify and sympathize with Pac-Man, and the cabinets drew a wider audience
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than just the teenage shooter fans that filled most arcades.
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Pac-Man went on to become one of, if not the, most recognizable character in video games,
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and his debut title spawned a wave of similar titles, spin-offs, and pop-culture references.
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So what’s the moral here?
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Well, it’s important to remember that inspiration can strike in the strangest of places.
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No matter where you are, or what you’re doing, be ready for a good idea to appear.
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You never know when you might come up with the perfect plan to succeed at whatever it
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is you’re trying to achieve in life.
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Perhaps, most importantly of all, never underestimate the value of a good meal.