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  • Mmm it's a Orange Juice

  • What's up everyone, this is OJ

  • The Battle Ram is kind of like a hog

  • as it completely ignores regular units

  • and will only target buildings

  • dealing 250 damage if it's not charged

  • When it is charged though, it deals double the damage

  • When the Ram connects to the building, it self-destructs and spawns 2 Barbarians

  • This charge is like the Prince and Dark Prince mechanic

  • where it's starts off with medium speed, and charges into very fast speed

  • The charge occurs slightly later than the Prince

  • It's charge speed in the game are the most resistant to the Tornado suction

  • The Ram itself has 756 health

  • If you can manage to kill the Ram before it reaches the building,

  • the Barbarians will spawn at full health

  • Think of it as a shield over their heads

  • Kind of like Guards and (Dark) Prince,

  • even if you Rocket the Ram itself, the Barbarians will come out at full health

  • This is essentialy introduces another hard counter to Sparky

  • She's going to have an even tougher time in the arena

  • The Barbarians that spawned are not related to the Ram itself

  • so if you freeze the Battle Ram and kill it, the Barbarians will not spawn frozen

  • The Barbarians from the Battle Ram scales exactly the same like Barbarians that spawned from a Barbarian Hut

  • meaning a rare level 7 Battle Ram will spawn common level 9 Barbarians

  • All building targetting units like a Golem, Hog, Giant, and Ice Golem all have a 7-tile or more side range

  • this means you can pull them with 4-3 plant

  • which is 4 tiles from the river and 3 tiles from the Arena Tower

  • The Battle Ram does not have the same side range and has a 5.5-tile side range

  • This means if you try to do the same 4-3 plant against the Golem or a Giant,

  • it will not attract the Cannon and will completely bypass it on the other lane

  • This means to pull it with the building you'll need to do a 4-2 plant

  • This is what sets the Battle Ram apart from all of the other building targetting units

  • it can bypass a building in the other lane

  • The side range is 4 tiles shorter than a Hog

  • this means even with the building plant 3 tiles from the river, it will still bypass the building

  • so it's always safer to plant it reactively in the same lane that it's approaching you

  • Since it only targets buildings, it is possible to use it like an Ice Golem to kite units into the other lane

  • but it's quite expensive and very situational when you need to do this

  • It has the same way as the Prince

  • so it can push anything in front of it pretty effectively

  • Like if you put an Executioner or Valkyrie in front it will travel faster while protecting the Ram

  • When building a deck for the Battle Ram challenge, you're going to need to include Battle Ram counters

  • since every opponent will have one

  • A Knight can counter it fairly well

  • If you plant the Knight in the middle, it'll be enough to stop the Ram from connecting to your tower

  • but the Barbarian will still deal quite a bit of damage

  • Where's if you plant the Knight in front of the tower and it just embrace the Ram's love

  • the Knight will tank the Barbarians (neglecting ?) more damage from being dealt to your tower

  • Again this is very situational and depends what else you have in your deck to respond to this

  • But if you combo the Knight with anything else, even a little Ice Spirit

  • it'll be enough to take out the Ram and Barbarians entirely while remaining alive

  • Stuns from a Zap, Lightning, or Electro Wizard's attack will reset it's charge

  • the Zap will stop it from dealing double damage to the tower if you're in a pinch

  • and absolutely can't afford the extra 200 damage to your tower

  • The Electro Wizard is absolutely savage against the Battle Ram

  • he completely counters this card and the Barbarians that spawned from it

  • and now you'll have a card on the map that can counter-attack

  • If you're really in the lead and you can afford a negative trade, or you just need to defend for the last five seconds of the match,

  • you can Lightning the Battle Ram and the delayed bolts will target on to the Barbarians that spawned

  • wiping everything out

  • The Battle Ram is not affected by knockback from Fireball or Bowler

  • however, The Log is supreme and will knockback the Battle Ram

  • this resets it's charge attack, and immobilizes the Ram with it's pushback long enough for arena tower to completely take out the Ram

  • Since The Log kinda rolls slowly, you can time it so it takes out the Battle Ram and the Barbarians that spawned underneath it

  • double dipping on the damage and pushback effect

  • Assume your opponent doesn't have an Executioner in their deck

  • you can use Guards to completely stop the Battle Ram and the Barbarians

  • Goblins are incredibly effective at taking out the Battle Ram and the Barbarians that spawned as well

  • but they're much more vulnerable to splash attacks and aren't a good answer against the Battle Ram that supported with the back end units

  • I have a feeling that the Executioner is going to be a very popular card in this challenge

  • so a Mini PEKKA is an excellent choice because it can hard counter the Executioner or the Battle Ram

  • Like i said earlier, the Battle Ram has a 5 1⁄2 side range, which is the same as a Knight

  • so you'll need to do a 4-2 plant to pull it

  • Tombstone works relatively well at absorbing the Battle Ram and the spawned Skeletons are enough to deal with Barbarians

  • this is assuming the Battle Ram is alone and not supported with any splash units like Executioner

  • otherwise buildings like a Cannon, Tesla, or Bomb Tower will be more effective at taking care of the Battle Ram

  • One interesting combo is the Miner

  • you can have him sent in to tank for the Battle Ram to ensure the Ram survives long enough to connect to the tower

  • or if you know they don't have enough damage to destroy the Battle Ram before it reaches your tower,

  • you can use the Ram itself as a tank, then sent in the Miner for even more damage

  • Stay tuned if you wanna learn more about basic interactions

  • [Music]

Mmm it's a Orange Juice

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B2 UK battle spawned tower damage knight executioner

Intro to Battle Ram | Basic Interactions Using/Countering | Clash Royale

  • 49 3
    tzi221 posted on 2017/07/29
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