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Hey whats going on guys today were going to take a look at 10 smaller mods you might have
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missed.
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Grab the damn mag by monkatraz is a mod we have all been waiting for.
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Now we finally have a fix for the clipping issue on stand alone weapon mods.
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You will break the sub machine gun animation in the process, but the trade off is definitely
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worth it.
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Bethesda showed off a ak47 in the newest nuka world trailer, so that might fix the issue
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all together, but until then this definitely gets the job done.
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Now that your reload animations are fixed why not break something else instead.
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Weapon jams bring back the chance of your weapons jamming in combat.
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There are a few weapons that are immune to jamming like revolvers and double barrel shot
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guns, but everything else seems to be fair game including laser weapons.
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When your weapon jams your ammo counter will go to zero, so to unjam it just keep firing
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or hit the melee key.
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This will jerk the weapon around a bit causing it to unjam and allowing you to put in a fresh
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mag.
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The chances you have a jam, all depend on the receiver type your using, along with your luck skill,
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and how many perk point you have in gun nut or science.
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I was a little confused on how a laser weapon could jam but the mod author explained it
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on the mod page.
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He either knows what hes talking about,or he made it up off the top of his head.
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Either way im just going to go with it because it sounds like a pretty legit explanation
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to me.
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One of the best shooters to come out recently besides doom in my opinion was the new wolfenstein.
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So if your a fan of that game too, you should check out the mod pandzerhoud.
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You can pick this new companion up over at the robotics disposal ground and you get two
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version to choose from.
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Theres the panzerhound mini which is about the same size as dogmeat or you can grab the
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panzerhoud maxi which is as tall as the player.
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I do recommend you grab the the mini version though because the maxi version tends to be
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a pain especially in interior locations.
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Take shelter is a simple mod that i have been waiting for someone to make.
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This mod makes the pulowski shelters no longer useless by letting you use them as save points.
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All you have to do is walk up to them, close the door and the game will automatically save
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for you.
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If your someone who likes to play on survival this is definitely a must have mod in my opinion.
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Hopefully someone will come along and make them usefull during radiations storms too.
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Scrap-O-Tron 2000 is a handy mod that you should have at everyone of your settlements.
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You will find this new machine in the crafting category and once you place it down you will
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see 4 buttons that all do different things.
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The first button is the input all junk button, this button will take all the scrap able junk
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out of your inventory and place it into the machine.
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If your worried you might loose something useful by accident the second button can be
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used to sort though your junk to only take out the common items instead.
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For example it save my baseball for i can make a grenade out of it instead.
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Once everything you want to scrap is inside just hit the third button which will break
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the items down into there crafting materials and deposit them into the lower compartment.
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Once there all broken down all you have to do now is hit the forth button, which will
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place them all into the settlement workshop for you to use anywhere.
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In my last mini mod video i covered the mod orphans of the commonwealth by which adds
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20 new child settlers.
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Now with the mod school desk by frogprincess you can build a school to keep them occupied.
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This mod adds 5 new desks, which come in red, blue, white, yellow and green along with 2
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new desks for teacher.
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They all function just like workstations so all you have to do is assign a teacher to
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there desk, then assign each kid to one too and if your lucky they might sit still.
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Solar panels adds two new solar panels to the workshop so you wont have to listen to
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those annoying generators.
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The first new solar panel provides 3 power and can be mounted to almost any wall.
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You wont be running anything major off of it, but its enough to power up the lights
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in whatever building you place it on.
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The second solar panel is the solar panel rack which provides 5 power.
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This ones really use full for powering up turrets that are placed in odd spots.
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You can either place them on the ground or top of buildings and if you need a little
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more juice all you have to do is daisy chain them together.
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The next mod isnt exactly realistic, but as soon as i saw it i knew i needed to have it.
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Hubris comics restoration brings the store back to its former glory.
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There new custom textures for the displays and every magazine from the game is on the
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shelves for you to pick up.
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But i have to warn you if you have made it to hubris comics yet just be careful walking
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though the door.
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The former employees are still there and since nothing is static so one misplaced grenade
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can cause the whole store to be destroyed in just a few seconds.
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The mod author is working on a static version though so hopefully that wont be a problem in the future
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What i would like to see a version that gives me a empty store, that way i can collect all
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the magazines myself and have a nice play to display them.
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Theres are a few mods for skyrim that add museums so you can put all the things you
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collect on display and this just seems like the perfect place to do something like that.
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Publick Occurrences Expanded is a nice immersive mod that adds 10 new newspaper articles covering
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the adventures of the sole survivor.
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When you complete a major quest just head over and talk to nat.
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She will then hand you a paper that summarizes the quest and they all change depending on
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the outcome.
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All together theirs over 5000 words in total and the author plans on expanding the articles
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to cover some side quests too.
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Its best to use this mod on a new game though so you get the articles one by one.
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But if your already deep into a playthough like me, you she will just hand you them one
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after another.
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I really like mods like this because its nice to see people actually acknowledge my presence
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in the wasteland.
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The last mod i have for you is called bountiful boards.
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I felt kind of dumb when i saw this mod because i didnt even realize they existed.
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But after reading the comments on the mod page it made me realize i wasnt the only.
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If you didnt know there were bounty boards either theirs actually two of them in diamond
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city.
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The main bounty board is located on the wall right to the left of the Swatter shop and
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the secondary board is in the hall way when you walk into Dugout Inn.
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How i managed to walk by these boards so many times and never see them is beyond me.
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Now dont get to excited, because theirs only 2 bounties in total and once you complete
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them all there gone for good.
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But luckily this modder came along and made them all repeatable along with adding 4 new
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quests for you to try out too.
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Hopefully the mod author expands on this in the future, because this mod definitely has
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alot of potential.
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One thing id love to see is these boards put in settlements.
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Ive always loved the way quests were handled in the witcher and it would be great to have
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that same feature in fallout.
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Hope you enjoyed the video guy let me know in the comments which mod is your favorite.
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Thanks for watching as always and i will see you in the next showcase.