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Father. It's me, Michael . I've found it.
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It was right where you said it would be.
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There is only one thing left for me to do now.
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I'm going to come find you.
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[Music]
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NOPE!
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Nuh-uh! Not touching it!
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Nooooo siree bob!
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Nooooooo way.
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You can mechanically wheeze all you want, Micheal Eggs Benedict Afton, Purple Guy, Jingle Heimer Schmit.
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But I am not. I. am. not. spending another 20 minutes trying to piece together whether you're Springtrap,
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Whether you're Purple Guy, whether you are a second Purple Guy
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And whether all of this requires yet another rewrite of the timeline.
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I am NOT doing it!
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At least not until the next book comes out in June.
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NOPE!
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No siree doggo.
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Today, the series that prompted lore base theories to flood this channel
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is getting the old school Game Theory treatment.
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That's right!
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Today, I am tackling the science of Five Night's at Freddy's.
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[Old Intro]
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[Distortion]
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[Old Intro]
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[Distortion]
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[Old Intro]
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Hello, Internet!
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Welcome to Game Theory!
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Where today's Freddy theory is going to be a bit different.
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No source code deep dives, no rooting around for obscure hidden Easter-eggs.
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Only hardcore real life research.
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Oh, but speaking of the source codes.
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Something really fascinating is going on right now.
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Scott Cawthon's two websites are having a conversation.
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ScottGames is saying things like,
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"You're crowding us. You can't tell us what to do anymore. We outnumber you."
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And the FNaFWorld is replying with,
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"Be quiet. Yes, I can. You will do everything that I tell you to do."
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Which makes it seem that FNAF six: Sins Of The Father (It's my title, feel free to use it Scotty C)
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Is gonna be like an all out animatronic civil war style battle
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against the OG creator William (a.k.a Springtrap) Afton.
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How awesome would that be?
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Title, gameplay, boom! Done.
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Feel free to use that idea as well.
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Meanwhile, another FNAF update
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Since a lot of you have been asking me on Twitter
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about my thoughts on this.
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The movie got itself cancelled
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and then found itself a new production partner, Blumhouse Productions
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the same guy's that did Paranormal Activity, Oculus
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The Purge, Get Out. Honestly I think it's great news.
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Blumhouse has made a name for themselves
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by doing awesome movies on really teeny-tiny budgets
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and FNaF as an indie franchise
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needs that cheaply made indie vibe to really make it scary.
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It doesn't need a big studio like Warner Brothers,
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Where it used to be:
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going in and meddling and trying to make it more family friendly
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so they can go in and sell more FNaF toys
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and it becomes the next Minions or something.
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Low budget is the way to go
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because it forces you to get creative.
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So this news actively made me excited for the movie
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A video game movie based on FNaF
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Seriously, all the subs to Film Theorists
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better get themselves ready for a heaping helping of Freddy when that movie rolls around.
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Anyway, enough updates.
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I think that covers all the FnaF related things that you guys have been asking me about on Twitter.
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On to the episode.
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THIS WEEK!
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I'm covering a topic I've wanted to do since
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the release of FNaF 4 back in 2015
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and never had the opportunity to
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because I was always so busy trying to piece together
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the damn lore!
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And that is...
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Can an animatronic actually kill you?
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Since, you know, this series has a lot of animatronics.
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And a whole lot of death
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at the hands of animatronics
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But more specifically, I wanna focus on
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The Bite!
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*Chomp*
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You know the one I'm talking about.
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Whether or not you believe this moment to be The Bite of '83,
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or The Bite of '87,
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Whether or not the date really even matters anymore
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One thing is clear:
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This is the moment that set in motion everything else in these games.
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Based on the evidence coming from six games and The Silver Eyes book,
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William Afton, creator of the animatronics, suffers this tragedy
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where his son's head gets crushed in a childhood bullying incident.
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A few days later, the son dies of his wounds in his hospital bed.
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Setting in motion Afton's quest to "put him back together."
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Cut to scooping, sister locations, a dead daughter,
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and more missing children that you can shake a basket of exotic butters at
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and all because of this one moment.
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The bite is treated as a freak accident.
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Something that couldn't have been helped.
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The horrific ending of an innocent childhood prank gone wrong.
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A series filled with haunted puppets and reincarnated skin suits starts with this.
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Just a random tragic incident that nobody could have stopped.
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A simple mechanical failure.
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Remember, this is before any of the suits are haunted.
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It's still just a regular old animatronic.
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But is that really true?
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Does a regular old animatronic actually have the ability to crush a child's skull?
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Or is there something a bit more sinister going on here?
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Let me just say this:
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I will never look at my last Sister Location theories the same way again.
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And it's all thanks to the results of this episode's research.
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To begin to piece together the real danger these Disney rejects pose,
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we need to understand what makes them so dangerous in the first place.
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Sure, it might be easy to assume that Golden Fredbear
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and Golden Bonnie here are so deadly
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because they're springlock suits,
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but as we hear about in FNaF 3's phone calls,
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the locks are only used to hold back the sharp pointy innards
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so they could be worn in suit mode.
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(voiceover)
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It's also something that we witness up close and personal
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during night 4 of FNaF: Sister Location.
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The springlocks hold back the robotic innards.
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And then unsnapping and releasing the mechanism
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is what makes them so deadly.
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But during FNaF 4's bite,
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Golden Freddy is already in 'robot' mode.
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There would be no springlocks activated.
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They would not be snapping shut.
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To put it simply, the robot is operating
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like any normal animatronic would be.
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Meaning that the danger is coming not from
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some weird, unique detail of FNAF-verse style robots,
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but rather from the same mechanisms
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that exist in any animatronic,
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be it in a fictional pizzeria
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to the creepy remnants of Big Bear Jamboree heads
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looking down on you from the Winnie-the-Pooh ride in Disneyland.
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Go ahead, look it up.
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There's some nightmare fuel for ya.
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Or better yet, if you're at Disneyland,
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leaving the Heffalump and Woozle section of the ride,
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look behind you and look up.
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Oh, prepare for a surprise.
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Anyway, all things considered,
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to truly unwrap this theory, we need to know
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how normal animatronics acually work.
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Enter a man named Bernd Reiter,
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an engineer who used to build robots for Chuck E. Cheese.
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Turns out, how these things are built is actually a closely guarded trade 'secwet',
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"Seek-weht," because I can pronounce my 'R's.
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But, in an article he did for Nuts and Volts magazine back in 2009,
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he confirmed that almost every entertainment robot on the planet is built from one core technology,
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pneumatic actuators.
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What are those?
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Well, yo, listen up then,
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ya' homies know when all the sickest ballers wanna pimp out their bangin' rides, yo,
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they install hydraulic lifts in their undercarriage --
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Like, Ramone, from the Cars movie?
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Well, where hydraulics use oil and fluid dynamics to do that sweet lifting, yo,
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pneumatics use air pressure.
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Ya' build up a bunch of air pressure, and then release it,
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That release moves... whatever you want -- a piston, a pulley, the deadly grin of a lifeless singing bear.
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They're used in everything, from robots to build cars, to the jaws of... well, Jaws,
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at Universal Studios.
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Now, Reiter doesn't specify how powerful pneumatic actuators in a Chuck E. Cheese-style robot's mouth would be,
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but we can go ahead and calculate a rough estimate.
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Where as other actuators in the body and legs would have to be more powerful,
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since they're moving larger, heavier chunks of robot, the ones in the mouth are smaller, more delicate.
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They only have to move a couple of ounces of plastic and metal for the jaws, teeth, and cheeks.
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The pneumatic tubes themselves are also only a couple inches long.
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Meaning that they could only build up so much air pressure.
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All things considered, you're only gonna need about 40 PSI of air pressure max to do all of that.
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That's not a whole lot, it's like the pressure created from a strong breeze.
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So how the heck do a handful of small pistons powered by air...
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... create enough force to crack a child's skull wide open?
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Umm... they can't.
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You see, crushing a human skull ain't easy.
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The 22 bones of the human skull are there to protect the most important organ in our body from damage,
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And the whole thing has got a rounded structure to help disperse any forces applied to it.
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The strongest boxer in the world could punch you in the head at full force. and it'd barely crack,
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but this perfectly normal Chuck E. Cheese wannabe not only cracks the crying child's head, but breaks through...
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... hard enough to cause severe trauma to the brain?
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How much force is needed to do that?
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Well, it's actually a tricky question.
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First, we've got to ask, 'how old is the victim?'
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When you're first born, the skull is softer, moldable, since, y'know...
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It has to pass through... narrow lady bits.
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Once it's made that... journey, it has to be able to accommodate for your growing brain.
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So, it has these soft spots called fontanels to give the skull flexibility.
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So I immediately thought that our crying child birthday boy
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might be a bit easier of a nut to crack
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considering how young he is,
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but the research didn't pan out that way.
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The soft spots dissapear, or ossify,
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by the time that you're 9-18 months old.
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And I don't care how heartless of a killer you are, purple guy,
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you ain't letting your one year old
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hobble his way home after a day of sitting terrified in a broom closet.
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Second, to answer the question I had to ask,
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"What parts of the skull are we talking about?"
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Because different sections have different thicknesses, and as a result, different strengths.
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According to research done by Tobias Matei
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who studied children's bike helmets and how they protect the skull,
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the thinnest region of the skull bone is about where your temples are.
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Lo and behold, that's exactly where our Crying Child is seeing most of the damage done.
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When he's placed in Golden Fredbear's mouth by the bullies, he's facing outward towards us.
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Mostly facing the camera, meaning that the weaker sides of his skull are the ones that are having to deal with the crushing forces of the teeth.
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So, I looked it up.
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To fracture the skull there would require the equivalent
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of a 1,100 pound man
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or 500 kilogram woman
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(Equal opportunity, not being sexist here.)
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to step on the head in that exact spot.
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But then again, that's just to have the thing fracture.
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We're talking about a catastrophic head failure that impacts the brain.
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We have to get more specific and a bit harder of a bite.
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Luckily, I found a study looking into exactly that.
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Testing over 300 samples, some scientific madmen
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determined that human skull bone, when put under various kinds of stress,
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had a failure pressure of 1900 PSI or 13 MegaPascals.
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13 MegaPascals means that for every square meter of surface area,
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it takes 13 million newtons of force to break a skull open.
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Now obviously that number is hard to imagine without giving you a real world example of what it feels like.
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The challenge, though, is that to accurately represent that pressure we need to know how that pressure is being delivered.
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If I'm delivering a lot of pressure onto a small point,
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it's going to do a lot more damage than if I deliver that same amount of pressure across a wider surface area.
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Think of it as the difference between stepping on a single nail and laying on a bed of nails.
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One's a bloody good party trick,
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the other is just bloody.
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So think about it this way.
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One MegaPascal of pressure is about the pressure in an average human bite.
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We're talking thirteen times that!
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That is a lot of pressure!
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And in our case that pressure is being delivered by small animatronic teeth
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clamping down on either side of the Crying Child's head.
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So a whole lot more like that single nail example than the bed of nails.
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But to find out just how powerful and deadly these teeth are,
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we're gonna need one thing-
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pixel measurements.
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We need to know the surface area of Freddy's teeth.