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  • Father. It's me, Michael . I've found it.

  • It was right where you said it would be.

  • There is only one thing left for me to do now.

  • I'm going to come find you.

  • [Music]

  • NOPE!

  • Nuh-uh! Not touching it!

  • Nooooo siree bob!

  • Nooooooo way.

  • You can mechanically wheeze all you want, Micheal Eggs Benedict Afton, Purple Guy, Jingle Heimer Schmit.

  • But I am not. I. am. not. spending another 20 minutes trying to piece together whether you're Springtrap,

  • Whether you're Purple Guy, whether you are a second Purple Guy

  • And whether all of this requires yet another rewrite of the timeline.

  • I am NOT doing it!

  • At least not until the next book comes out in June.

  • NOPE!

  • No siree doggo.

  • Today, the series that prompted lore base theories to flood this channel

  • is getting the old school Game Theory treatment.

  • That's right!

  • Today, I am tackling the science of Five Night's at Freddy's.

  • [Old Intro]

  • [Distortion]

  • [Old Intro]

  • [Distortion]

  • [Old Intro]

  • Hello, Internet!

  • Welcome to Game Theory!

  • Where today's Freddy theory is going to be a bit different.

  • No source code deep dives, no rooting around for obscure hidden Easter-eggs.

  • Only hardcore real life research.

  • Oh, but speaking of the source codes.

  • Something really fascinating is going on right now.

  • Scott Cawthon's two websites are having a conversation.

  • ScottGames is saying things like,

  • "You're crowding us. You can't tell us what to do anymore. We outnumber you."

  • And the FNaFWorld is replying with,

  • "Be quiet. Yes, I can. You will do everything that I tell you to do."

  • Which makes it seem that FNAF six: Sins Of The Father (It's my title, feel free to use it Scotty C)

  • Is gonna be like an all out animatronic civil war style battle

  • against the OG creator William (a.k.a Springtrap) Afton.

  • How awesome would that be?

  • Title, gameplay, boom! Done.

  • Feel free to use that idea as well.

  • Meanwhile, another FNAF update

  • Since a lot of you have been asking me on Twitter

  • about my thoughts on this.

  • The movie got itself cancelled

  • and then found itself a new production partner, Blumhouse Productions

  • the same guy's that did Paranormal Activity, Oculus

  • The Purge, Get Out. Honestly I think it's great news.

  • Blumhouse has made a name for themselves

  • by doing awesome movies on really teeny-tiny budgets

  • and FNaF as an indie franchise

  • needs that cheaply made indie vibe to really make it scary.

  • It doesn't need a big studio like Warner Brothers,

  • Where it used to be:

  • going in and meddling and trying to make it more family friendly

  • so they can go in and sell more FNaF toys

  • and it becomes the next Minions or something.

  • Low budget is the way to go

  • because it forces you to get creative.

  • So this news actively made me excited for the movie

  • A video game movie based on FNaF

  • Seriously, all the subs to Film Theorists

  • better get themselves ready for a heaping helping of Freddy when that movie rolls around.

  • Anyway, enough updates.

  • I think that covers all the FnaF related things that you guys have been asking me about on Twitter.

  • On to the episode.

  • THIS WEEK!

  • I'm covering a topic I've wanted to do since

  • the release of FNaF 4 back in 2015

  • and never had the opportunity to

  • because I was always so busy trying to piece together

  • the damn lore!

  • And that is...

  • Can an animatronic actually kill you?

  • Since, you know, this series has a lot of animatronics.

  • And a whole lot of death

  • at the hands of animatronics

  • But more specifically, I wanna focus on

  • The Bite!

  • *Chomp*

  • You know the one I'm talking about.

  • Whether or not you believe this moment to be The Bite of '83,

  • or The Bite of '87,

  • Whether or not the date really even matters anymore

  • One thing is clear:

  • This is the moment that set in motion everything else in these games.

  • Based on the evidence coming from six games and The Silver Eyes book,

  • William Afton, creator of the animatronics, suffers this tragedy

  • where his son's head gets crushed in a childhood bullying incident.

  • A few days later, the son dies of his wounds in his hospital bed.

  • Setting in motion Afton's quest to "put him back together."

  • Cut to scooping, sister locations, a dead daughter,

  • and more missing children that you can shake a basket of exotic butters at

  • and all because of this one moment.

  • The bite is treated as a freak accident.

  • Something that couldn't have been helped.

  • The horrific ending of an innocent childhood prank gone wrong.

  • A series filled with haunted puppets and reincarnated skin suits starts with this.

  • Just a random tragic incident that nobody could have stopped.

  • A simple mechanical failure.

  • Remember, this is before any of the suits are haunted.

  • It's still just a regular old animatronic.

  • But is that really true?

  • Does a regular old animatronic actually have the ability to crush a child's skull?

  • Or is there something a bit more sinister going on here?

  • Let me just say this:

  • I will never look at my last Sister Location theories the same way again.

  • And it's all thanks to the results of this episode's research.

  • To begin to piece together the real danger these Disney rejects pose,

  • we need to understand what makes them so dangerous in the first place.

  • Sure, it might be easy to assume that Golden Fredbear

  • and Golden Bonnie here are so deadly

  • because they're springlock suits,

  • but as we hear about in FNaF 3's phone calls,

  • the locks are only used to hold back the sharp pointy innards

  • so they could be worn in suit mode.

  • (voiceover)

  • It's also something that we witness up close and personal

  • during night 4 of FNaF: Sister Location.

  • The springlocks hold back the robotic innards.

  • And then unsnapping and releasing the mechanism

  • is what makes them so deadly.

  • But during FNaF 4's bite,

  • Golden Freddy is already in 'robot' mode.

  • There would be no springlocks activated.

  • They would not be snapping shut.

  • To put it simply, the robot is operating

  • like any normal animatronic would be.

  • Meaning that the danger is coming not from

  • some weird, unique detail of FNAF-verse style robots,

  • but rather from the same mechanisms

  • that exist in any animatronic,

  • be it in a fictional pizzeria

  • to the creepy remnants of Big Bear Jamboree heads

  • looking down on you from the Winnie-the-Pooh ride in Disneyland.

  • Go ahead, look it up.

  • There's some nightmare fuel for ya.

  • Or better yet, if you're at Disneyland,

  • leaving the Heffalump and Woozle section of the ride,

  • look behind you and look up.

  • Oh, prepare for a surprise.

  • Anyway, all things considered,

  • to truly unwrap this theory, we need to know

  • how normal animatronics acually work.

  • Enter a man named Bernd Reiter,

  • an engineer who used to build robots for Chuck E. Cheese.

  • Turns out, how these things are built is actually a closely guarded trade 'secwet',

  • "Seek-weht," because I can pronounce my 'R's.

  • But, in an article he did for Nuts and Volts magazine back in 2009,

  • he confirmed that almost every entertainment robot on the planet is built from one core technology,

  • pneumatic actuators.

  • What are those?

  • Well, yo, listen up then,

  • ya' homies know when all the sickest ballers wanna pimp out their bangin' rides, yo,

  • they install hydraulic lifts in their undercarriage --

  • Like, Ramone, from the Cars movie?

  • Well, where hydraulics use oil and fluid dynamics to do that sweet lifting, yo,

  • pneumatics use air pressure.

  • Ya' build up a bunch of air pressure, and then release it,

  • That release moves... whatever you want -- a piston, a pulley, the deadly grin of a lifeless singing bear.

  • They're used in everything, from robots to build cars, to the jaws of... well, Jaws,

  • at Universal Studios.

  • Now, Reiter doesn't specify how powerful pneumatic actuators in a Chuck E. Cheese-style robot's mouth would be,

  • but we can go ahead and calculate a rough estimate.

  • Where as other actuators in the body and legs would have to be more powerful,

  • since they're moving larger, heavier chunks of robot, the ones in the mouth are smaller, more delicate.

  • They only have to move a couple of ounces of plastic and metal for the jaws, teeth, and cheeks.

  • The pneumatic tubes themselves are also only a couple inches long.

  • Meaning that they could only build up so much air pressure.

  • All things considered, you're only gonna need about 40 PSI of air pressure max to do all of that.

  • That's not a whole lot, it's like the pressure created from a strong breeze.

  • So how the heck do a handful of small pistons powered by air...

  • ... create enough force to crack a child's skull wide open?

  • Umm... they can't.

  • You see, crushing a human skull ain't easy.

  • The 22 bones of the human skull are there to protect the most important organ in our body from damage,

  • And the whole thing has got a rounded structure to help disperse any forces applied to it.

  • The strongest boxer in the world could punch you in the head at full force. and it'd barely crack,

  • but this perfectly normal Chuck E. Cheese wannabe not only cracks the crying child's head, but breaks through...

  • ... hard enough to cause severe trauma to the brain?

  • How much force is needed to do that?

  • Well, it's actually a tricky question.

  • First, we've got to ask, 'how old is the victim?'

  • When you're first born, the skull is softer, moldable, since, y'know...

  • It has to pass through... narrow lady bits.

  • Once it's made that... journey, it has to be able to accommodate for your growing brain.

  • So, it has these soft spots called fontanels to give the skull flexibility.

  • So I immediately thought that our crying child birthday boy

  • might be a bit easier of a nut to crack

  • considering how young he is,

  • but the research didn't pan out that way.

  • The soft spots dissapear, or ossify,

  • by the time that you're 9-18 months old.

  • And I don't care how heartless of a killer you are, purple guy,

  • you ain't letting your one year old

  • hobble his way home after a day of sitting terrified in a broom closet.

  • Second, to answer the question I had to ask,

  • "What parts of the skull are we talking about?"

  • Because different sections have different thicknesses, and as a result, different strengths.

  • According to research done by Tobias Matei

  • who studied children's bike helmets and how they protect the skull,

  • the thinnest region of the skull bone is about where your temples are.

  • Lo and behold, that's exactly where our Crying Child is seeing most of the damage done.

  • When he's placed in Golden Fredbear's mouth by the bullies, he's facing outward towards us.

  • Mostly facing the camera, meaning that the weaker sides of his skull are the ones that are having to deal with the crushing forces of the teeth.

  • So, I looked it up.

  • To fracture the skull there would require the equivalent

  • of a 1,100 pound man

  • or 500 kilogram woman

  • (Equal opportunity, not being sexist here.)

  • to step on the head in that exact spot.

  • But then again, that's just to have the thing fracture.

  • We're talking about a catastrophic head failure that impacts the brain.

  • We have to get more specific and a bit harder of a bite.

  • Luckily, I found a study looking into exactly that.

  • Testing over 300 samples, some scientific madmen

  • determined that human skull bone, when put under various kinds of stress,

  • had a failure pressure of 1900 PSI or 13 MegaPascals.

  • 13 MegaPascals means that for every square meter of surface area,

  • it takes 13 million newtons of force to break a skull open.

  • Now obviously that number is hard to imagine without giving you a real world example of what it feels like.

  • The challenge, though, is that to accurately represent that pressure we need to know how that pressure is being delivered.

  • If I'm delivering a lot of pressure onto a small point,

  • it's going to do a lot more damage than if I deliver that same amount of pressure across a wider surface area.

  • Think of it as the difference between stepping on a single nail and laying on a bed of nails.

  • One's a bloody good party trick,

  • the other is just bloody.

  • So think about it this way.

  • One MegaPascal of pressure is about the pressure in an average human bite.

  • We're talking thirteen times that!

  • That is a lot of pressure!

  • And in our case that pressure is being delivered by small animatronic teeth

  • clamping down on either side of the Crying Child's head.

  • So a whole lot more like that single nail example than the bed of nails.

  • But to find out just how powerful and deadly these teeth are,

  • we're gonna need one thing-

  • pixel measurements.

  • We need to know the surface area of Freddy's teeth.