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  • Counter Strike 1.6 has developed a reputation for being the game that got everything right.

  • I’m actually very happy with the game that CS:GO has become, but if youre looking

  • to relive the good old days- or didn’t experience them back them and want to know what all the

  • fuss was about- then you can now try CS:CO. Don’t be fooled; it’s more than just CS:GO

  • with a bit lopped off. It is an ambitious mod that hopes to bring

  • the thrill of 1.6 to the new generation of players. And most incredibly, it was almost

  • all created by one man named ZooL. And when I say almost, he borrowed some maps and skins

  • from other places, but he has singlehandedly put it all together into a working and polished

  • mod that’s very easy to play. All you have to do is to download the 300

  • MB file, place it in your sourcemods folder and then to restart Steam and it will show

  • up in your games list. It even uses the workshop maps from your CS:GO installation, so it’s

  • very easy to get working with all sorts of stuff. And aside from a few assets he built

  • the rest from the ground up in about 10 months. Not bad for a lone developer.

  • Once you load it up youll find all of the old weapons, maps and character models, all

  • modernised for the Source engine. The blood trails are a lovely touch and will be familiar

  • to anybody used to frag videos from 1.6. The first version of this was released on Christmas

  • day, 2016 and since then has had several updates. This mod is very much alive and well and has

  • a thriving community around it to stop it from slipping into obscurity: you can check

  • out the serverlist over at right now. ZooL remains busy developing the

  • mod itself and is allowed to do so undistracted thanks to his friend Dayik, who handles the

  • public side of things. It is he who has helped me with this video and who has revealed a

  • bit about the future of this project. For a start, they made a poll a while back,

  • asking whether people wanted an accurate copy of 1.6, or thebest of both worlds’.

  • The result was the best of both. It will take a while to incorporate this result into the

  • project, but this is the direction it is set to go in.

  • This approach might help ZooL who has made it very clear from the beginning that he can’t

  • fully recreate 1.6. There are things that Source simply can’t do, like the Russian

  • walk or magic bullet. And there are many elements where changes are limited, like the HUD and

  • physics, which they can’t get around without purchasing expensive licenses for engines

  • and exclusive permissions from Valve- which they don’t expect to be able to obtain.

  • But driveable vehicles from the days of Source may one day be a possibility! Well see.

  • Speaking with Dayik they have certainly thought it all out and are aware of the limitations

  • with this project, so if you wonder why a specific feature is missing or different then

  • the chances are it’s beyond their control and not through lack of trying.

  • The next major update will be V1.2. Other people have joined to help with this release.

  • Slothsquadron will be on hand to help balance the weapons and Bez the Bot Whisperer will

  • be there to buff the bots. An instagib 100% accurate railgun mode may also be coming.

  • This release also removes any copyrighted assets from the game, which will be a major

  • turning point for this project, paving the way for third-party tournaments, and further

  • down the line the possibility of greenlighting the game on steam. Doing so would give the

  • project an auto-update feature among other things, which would make it a lot more user-friendly.

  • Which is what this mod needs if it wants to survive in the long-run.

  • When asked when this 1.2 release would be out, Dayik erred on the side of caution and

  • made me aware that he doesn’t want to put deadlines on things, but when I asked if it

  • was a matter of days, weeks or months, he said that weeks was the most probable timescale.

  • In the even longer term he’s hoping for third parties to host their own leagues and

  • tournaments for the mod and has a number of semi-pro 1.6 players who may help provide

  • feedback on later versions of the project. Pro player Sixer from Envyus has also expressed

  • an interest. But Dayik wanted to stress that they are taking

  • a very slow and methodical approach to this whole project as they want to get it right.

  • They don’t want to make promises they can’t keep or have what they say twisted out of

  • context used against them later on. The development team behind this mod is tiny, yet so far has

  • been incredibly productive and successful. CS:CO is definitely a mod that deserves your

  • attention. Thanks to Dayik for helping me with this video.

  • I wish him, Zool and the rest of the team the best of luck with future versions.

Counter Strike 1.6 has developed a reputation for being the game that got everything right.

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Counter Strike: Classic Offensive

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    蕭宇閎 posted on 2017/02/01
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