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What could be more iconic than the Kalashnikov?
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Rough-hewn from wood and iron, its simple construction belies an enduring example of
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industrial design.
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It's the weapon of choice for a revolution, and the backbone of any insurgency.
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So, what makes the AK so special?
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Why is a near seventy year old rifle still so popular?
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And is there really no substitute?
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The legendary rifle's story starts in Soviet Russia, in the embers of World War 2.
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This was an era of rapid technological progress amidst valiant acts - and the Soviet Union
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loved a hero.
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Mikhail Kalashnikov was a tanker in the Red Army, wounded in action in 1941.
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During his recuperation he learned of his comrade's woes with their issued rifles - and
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resolved to tackle them with a soldier-focussed approach to small arms design: with innate
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usability borne from simplicity and reliable function.
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His early designs caught the eye of officials, and Kalashnikov found himself part of a small
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arms development group for the Red Army.
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The Soviets were not shy to take influence from what other forces were fielding - and
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between captured Nazi weapons, Allied supplies - and a long line of Russian prototypes - the
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AK-47 began to take shape.
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The German Sturmgewehr 44 was a major influence: with similar form factor, it proved the viability
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of a mid-power cartridge - and provided the gas system for Kalashnikov's design.
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The earlier RPD would also lend its intermediate cartridge to the AK-47: the 7.62x39mm round,
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also known as the M43.
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Its slightly tapered casing is responsible for giving the AK-47 its distinctive curved
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magazine.
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In demonstrations, the 1947 prototype outperformed any rival, and was readily adopted by the
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Russians - although initial manufacturing issues did slow down deployment.
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These issues were remedied by 1959, when a modernised version was introduced: known as
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the AKM.
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It replaced the milled receiver with a stamped metal one - both lighter and easier to produce,
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and was also equipped with a muzzle brake to improve the accuracy of automatic fire.
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There were a large number of variants of this basic design: from the AKS, with a folding
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stock; to a large number of foreign-produced AK pattern rifles, such as the Chinese Type
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56; Hungarian AMD-65 or the Finnish Rk 62.
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The smaller calibre AK-74 emerged in 1974 - firing the lighter but higher velocity 5.45x39mm
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round: with greater wounding potential versus the older round, the AK74 would supplement
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and eventually replace the AKM in service.
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Pair these variants with such a broad service history, and you have a recipe for a very
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popular weapon indeed.
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There have been more Kalashnikov-pattern rifles made than all other assault rifles combined
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- in fact, of all the small arms that exist: 1 in 5 is an AK.
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It's utterly ubiquitous: found in every corner of the globe - and such is its influence,
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it even adorns the flag of Mozambique.
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No surprise, then, that the AK-47 is as popular in video games as it is in real life: with
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perhaps as many digital renditions as those stamped from steel.
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It's so well known that most instances - regardless of variant - are labelled as the 'AK-47',
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without fear of license rights: only the most cautious opting to use ersatz appellations,
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such as Goldeneye's 'KF-7 Soviet' or the 'CV-47' in earlier Counter-Strike games.
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These virtual depictions reflect the rifle's design in a variety of ways: but there's no
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mistaking the familiar characteristics of the AK.
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Often, a weapon's identity is forged by the powers that wield it: and with its prominent
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use by the Second World during the Cold War, the AK has come to symbolise the defiance
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and might of those who would oppose the west.
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It's the foil to the American M16, and the weapon of choice for any opposing force: and
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for that reason it's often the default option for the 'bad guys' in games that mirror any
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recent conflict.
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In some cases, like in Counter-Strike, the AK is only available to the terrorist forces:
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and here it has prime placement, being the top-tier automatic weapon on offer, alongside
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the Counter-Terrorist's M4.
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Perhaps it's by its association with untrained militia fighters, or just affinity by design:
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but long bursts of automatic fire - spray and pray - seems a natural fit for the AK.
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It has perfectly good accuracy, and is more than capable of hitting targets within its
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effective range: but somehow the AK doesn't feel like a marksman's rifle.
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Luckily, the weapon is quite suited to sustained fire: and this is normally reflected within
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its depiction.
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The AK's rate of fire is fairly moderate, and while recoil is present it's still possible
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to wrest the weapon onto a close-range target.
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It's not particularly elegant, nor great for ammo conservation - but you've got 30 chances
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to hit something, even if it's not what you were aiming at.
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Of course, it's not just enough to be capable of automatic fire - a weapon must also be
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able to dole out magazine after magazine without stoppage or fuss.
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Luckily, the AK's reliability is legendary: with loose tolerances, and as simple a mechanism
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as possible - there's not too much that can go wrong, and even less that can't be put
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right.
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This is one trait that doesn't transfer well to video games: malfunctions are seldom shown,
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as firearm maintenance isn't a particularly exciting endeavour - and experiencing a feed
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failure mid-firefight would only prove frustrating.
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Some games do reflect these factors, however - perhaps most notably Far Cry 2, with scavenged
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weapons proving much less reliable than those bought brand new.
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Weapon condition is also a factor in some RPGs, such as in Fallout 3: but a poorly-kept
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weapon suffers only in the damage stakes, rather than with any interruption.
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It's this reliability and simplicity that gives the weapon much of its charm - other
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weapons might be more high-tech, but that does you no good if it chokes in dusty environments.
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It seems almost sacrilegious to tamper with the purity of the AK - strapping anything
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superfluous to the weapon is an insult to the design principles of Kalashnikov.
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Some games do let you customise your AK-47 with a variety of attachments: optics, suppressors
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and garish paint jobs.
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Call of Duty 4: Modern Warfare had the right idea, as equipping a red-dot sight would harm
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the AK-47's long range damage: meaning the most sensible choice was just a plain rifle
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with iron sights.
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Remember: just because you can... doesn't mean you should.
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Of course, if you're some tin-pot dictator of some far-flung land you can generally do
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whatever you like - and this extends to having your favourite rifle gold-plated.
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Although such weapons are ornamental, and clearly not designed for the rigours of battle,
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some games do feature golden guns.
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Some represent the pinnacle of accomplishment with the weapon, a reward for the completion
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of challenges: while others just represent an absence of good taste.
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So, the AK-47. The very best there is.
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From drug lords to peasant rebellions, the AK is everyone's favourite weapon: a great
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equaliser, irrespective of wealth or status.
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It's not the most accurate weapon, nor the most elegant - but it simply doesn't have
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to be. It's good enough.
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It excels where fighters need it most: it's reliable. Stoppages are rare, and any faults
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that do occur can probably be fixed with a hammer.
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It's simple to use. There's no need to pore over a manual, the AK is point and shoot.
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It's so simple a child could use it - and in some parts of the world, they often do.
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It's cheap. Easy to manufacture and even easier to acquire - if you're looking to arm an insurrection
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on a budget, no other rifle will come close.
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It is an old weapon, but it's not yet outdated: at the end of World War 2, it was cutting
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edge - and led the way for the rise of the assault rifle during the 20th Century.
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Today, although not quite as high-tech as some infantry weapons, the AK-47 still performs
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its duty: and with 100 million rifles in existence, its popularity is unlikely to evaporate any
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time soon.
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With its widespread use and low cost, the weapon can be counted alongside the most basic
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of tools:
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The hammer;
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The sickle;
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The AK-47.
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Thank you very much for watching - and until next time, farewell.