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Two twin domes,
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two radically opposed design cultures.
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One is made of thousands of steel parts,
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the other of a single silk thread.
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One is synthetic, the other organic.
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One is imposed on the environment,
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the other creates it.
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One is designed for nature, the other is designed by her.
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Michelangelo said that when he looked at raw marble,
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he saw a figure struggling to be free.
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The chisel was Michelangelo's only tool.
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But living things are not chiseled.
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They grow.
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And in our smallest units of life, our cells, we carry all the information
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that's required for every other cell to function and to replicate.
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Tools also have consequences.
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At least since the Industrial Revolution, the world of design has been dominated
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by the rigors of manufacturing and mass production.
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Assembly lines have dictated a world made of parts,
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framing the imagination of designers and architects
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who have been trained to think about their objects as assemblies
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of discrete parts with distinct functions.
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But you don't find homogenous material assemblies in nature.
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Take human skin, for example.
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Our facial skins are thin with large pores.
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Our back skins are thicker, with small pores.
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One acts mainly as filter,
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the other mainly as barrier,
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and yet it's the same skin: no parts, no assemblies.
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It's a system that gradually varies its functionality
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by varying elasticity.
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So here this is a split screen to represent my split world view,
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the split personality of every designer and architect operating today
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between the chisel and the gene,
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between machine and organism, between assembly and growth,
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between Henry Ford and Charles Darwin.
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These two worldviews, my left brain and right brain,
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analysis and synthesis, will play out on the two screens behind me.
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My work, at its simplest level,
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is about uniting these two worldviews,
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moving away from assembly
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and closer into growth.
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You're probably asking yourselves:
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Why now?
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Why was this not possible 10 or even five years ago?
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We live in a very special time in history,
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a rare time,
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a time when the confluence of four fields is giving designers access to tools
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we've never had access to before.
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These fields are computational design,
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allowing us to design complex forms with simple code;
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additive manufacturing, letting us produce parts
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by adding material rather than carving it out;
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materials engineering, which lets us design the behavior of materials
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in high resolution;
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and synthetic biology,
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enabling us to design new biological functionality by editing DNA.
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And at the intersection of these four fields,
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my team and I create.
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Please meet the minds and hands
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of my students.
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We design objects and products and structures and tools across scales,
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from the large-scale,
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like this robotic arm with an 80-foot diameter reach
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with a vehicular base that will one day soon print entire buildings,
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to nanoscale graphics made entirely of genetically engineered microorganisms
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that glow in the dark.
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Here we've reimagined the mashrabiya,
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an archetype of ancient Arabic architecture,
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and created a screen where every aperture is uniquely sized
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to shape the form of light and heat moving through it.
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In our next project,
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we explore the possibility of creating a cape and skirt --
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this was for a Paris fashion show with Iris van Herpen --
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like a second skin that are made of a single part,
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stiff at the contours, flexible around the waist.
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Together with my long-term 3D printing collaborator Stratasys,
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we 3D-printed this cape and skirt with no seams between the cells,
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and I'll show more objects like it.
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This helmet combines stiff and soft materials
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in 20-micron resolution.
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This is the resolution of a human hair.
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It's also the resolution of a CT scanner.
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That designers have access
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to such high-resolution analytic and synthetic tools,
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enables to design products that fit not only the shape of our bodies,
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but also the physiological makeup of our tissues.
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Next, we designed an acoustic chair,
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a chair that would be at once structural, comfortable
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and would also absorb sound.
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Professor Carter, my collaborator, and I turned to nature for inspiration,
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and by designing this irregular surface pattern,
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it becomes sound-absorbent.
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We printed its surface out of 44 different properties,
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varying in rigidity, opacity and color,
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corresponding to pressure points on the human body.
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Its surface, as in nature, varies its functionality
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not by adding another material or another assembly,
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but by continuously and delicately varying material property.
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But is nature ideal?
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Are there no parts in nature?
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I wasn't raised in a religious Jewish home,
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but when I was young,
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my grandmother used to tell me stories from the Hebrew Bible,
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and one of them stuck with me and came to define much of what I care about.
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As she recounts:
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"On the third day of Creation, God commands the Earth
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to grow a fruit-bearing fruit tree."
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For this first fruit tree, there was to be no differentiation
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between trunk, branches, leaves and fruit.
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The whole tree was a fruit.
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Instead, the land grew trees that have bark and stems and flowers.
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The land created a world made of parts.
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I often ask myself,
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"What would design be like if objects were made of a single part?
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Would we return to a better state of creation?"
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So we looked for that biblical material,
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that fruit-bearing fruit tree kind of material, and we found it.
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The second-most abundant biopolymer on the planet is called chitin,
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and some 100 million tons of it are produced every year
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by organisms such as shrimps, crabs, scorpions and butterflies.
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We thought if we could tune its properties,
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we could generate structures that are multifunctional
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out of a single part.
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So that's what we did.
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We called Legal Seafood --
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(Laughter)
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we ordered a bunch of shrimp shells,
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we grinded them and we produced chitosan paste.
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By varying chemical concentrations,
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we were able to achieve a wide array of properties --
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from dark, stiff and opaque,
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to light, soft and transparent.
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In order to print the structures in large scale,
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we built a robotically controlled extrusion system with multiple nozzles.
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The robot would vary material properties on the fly
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and create these 12-foot-long structures made of a single material,
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100 percent recyclable.
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When the parts are ready, they're left to dry
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and find a form naturally upon contact with air.
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So why are we still designing with plastics?
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The air bubbles that were a byproduct of the printing process
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were used to contain photosynthetic microorganisms
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that first appeared on our planet 3.5 billion year ago,
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as we learned yesterday.
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Together with our collaborators at Harvard and MIT,
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we embedded bacteria that were genetically engineered
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to rapidly capture carbon from the atmosphere
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and convert it into sugar.
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For the first time,
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we were able to generate structures that would seamlessly transition
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from beam to mesh,
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and if scaled even larger, to windows.
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A fruit-bearing fruit tree.
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Working with an ancient material,
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one of the first lifeforms on the planet,
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plenty of water and a little bit of synthetic biology,
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we were able to transform a structure made of shrimp shells
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into an architecture that behaves like a tree.
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And here's the best part:
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for objects designed to biodegrade,
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put them in the sea, and they will nourish marine life;
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place them in soil, and they will help grow a tree.
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The setting for our next exploration using the same design principles
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was the solar system.
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We looked for the possibility of creating life-sustaining clothing
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for interplanetary voyages.
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To do that, we needed to contain bacteria and be able to control their flow.
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So like the periodic table, we came up with our own table of the elements:
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new lifeforms that were computationally grown,
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additively manufactured
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and biologically augmented.
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I like to think of synthetic biology as liquid alchemy,
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only instead of transmuting precious metals,
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you're synthesizing new biological functionality inside very small channels.
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It's called microfluidics.
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We 3D-printed our own channels in order to control the flow
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of these liquid bacterial cultures.
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In our first piece of clothing, we combined two microorganisms.
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The first is cyanobacteria.
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It lives in our oceans and in freshwater ponds.
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And the second, E. coli, the bacterium that inhabits the human gut.
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One converts light into sugar, the other consumes that sugar
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and produces biofuels useful for the built environment.
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Now, these two microorganisms never interact in nature.
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In fact, they never met each other.
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They've been here, engineered for the first time,
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to have a relationship inside a piece of clothing.
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Think of it as evolution not by natural selection,
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but evolution by design.
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In order to contain these relationships,
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we've created a single channel that resembles the digestive tract,
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that will help flow these bacteria and alter their function along the way.
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We then started growing these channels on the human body,
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varying material properties according to the desired functionality.
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Where we wanted more photosynthesis, we would design more transparent channels.
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This wearable digestive system, when it's stretched end to end,
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spans 60 meters.
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This is half the length of a football field,
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and 10 times as long as our small intestines.
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And here it is for the first time unveiled at TED --
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our first photosynthetic wearable,
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liquid channels glowing with life inside a wearable clothing.
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(Applause)
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Thank you.
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Mary Shelley said, "We are unfashioned creatures, but only half made up."
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What if design could provide that other half?
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What if we could create structures that would augment living matter?
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What if we could create personal microbiomes
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that would scan our skins, repair damaged tissue
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and sustain our bodies?
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Think of this as a form of edited biology.
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This entire collection, Wanderers, that was named after planets,
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was not to me really about fashion per se,
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but it provided an opportunity to speculate about the future
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of our race on our planet and beyond,
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to combine scientific insight with lots of mystery
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and to move away from the age of the machine
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to a new age of symbiosis between our bodies,
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the microorganisms that we inhabit,
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our products and even our buildings.
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I call this material ecology.
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To do this, we always need to return back to nature.
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By now, you know that a 3D printer prints material in layers.
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You also know that nature doesn't.
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It grows. It adds with sophistication.
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This silkworm cocoon, for example,
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creates a highly sophisticated architecture,
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a home inside which to metamorphisize.
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No additive manufacturing today gets even close to this level of sophistication.
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It does so by combining not two materials,
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but two proteins in different concentrations.
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One acts as the structure, the other is the glue, or the matrix,
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holding those fibers together.
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And this happens across scales.
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The silkworm first attaches itself to the environment --
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it creates a tensile structure --
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and it then starts spinning a compressive cocoon.
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Tension and compression, the two forces of life,
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manifested in a single material.
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In order to better understand how this complex process works,
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we glued a tiny earth magnet
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to the head of a silkworm, to the spinneret.
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We placed it inside a box with magnetic sensors,
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and that allowed us to create this 3-dimensional point cloud
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and visualize the complex architecture of the silkworm cocoon.
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However, when we placed the silkworm on a flat patch,