Subtitles section Play video
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When I was growing up, I really liked playing hide-and-seek a lot.
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One time, though, I thought climbing a tree would lead to a great hiding spot,
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but I fell and broke my arm.
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I actually started first grade with a big cast all over my torso.
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It was taken off six weeks later, but even then, I couldn't extend my elbow,
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and I had to do physical therapy to flex and extend it,
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100 times per day, seven days per week.
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I barely did it, because I found it boring and painful,
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and as a result, it took me another six weeks to get better.
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Many years later, my mom developed frozen shoulder,
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which leads to pain and stiffness in the shoulder.
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The person I believed for half of my life to have superpowers
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suddenly needed help to get dressed or to cut food.
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She went each week to physical therapy, but just like me,
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she barely followed the home treatment,
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and it took her over five months to feel better.
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Both my mom and I required physical therapy,
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a process of doing a suite of repetitive exercises
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in order to regain the range of movement lost due to an accident or injury.
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At first, a physical therapist works with patients,
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but then it's up to the patients to do their exercises at home.
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But patients find physical therapy boring, frustrating, confusing
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and lengthy before seeing results.
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Sadly, patient noncompliance can be as high as 70 percent.
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This means the majority of patients don't do their exercises
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and therefore take a lot longer to get better.
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All physical therapists agree that special exercises
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reduce the time needed for recovery,
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but patients lack the motivation to do them.
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So together with three friends, all of us software geeks,
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we asked ourselves,
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wouldn't it be interesting if patients could play their way to recovery?
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We started building MIRA, A P.C. software platform
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that uses this Kinect device, a motion capture camera,
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to transform traditional exercises into video games.
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My physical therapist has already set up a schedule for my particular therapy.
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Let's see how this looks.
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The first game asks me to fly a bee up and down
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to gather pollen to deposit in beehives,
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all while avoiding the other bugs.
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I control the bee by doing elbow extension and flexion,
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just like when I was seven years old after the cast was taken off.
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When designing a game, we speak to physical therapists at first
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to understand what movement patients need to do.
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We then make that a video game
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to give patients simple, motivating objectives to follow.
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But the software is very customizable,
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and physical therapists can also create their own exercises.
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Using the software, my physical therapist
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recorded herself performing a shoulder abduction,
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which is one of the movements my mom had to do
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when she had frozen shoulder.
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I can follow my therapist's example on the left side of the screen,
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while on the right, I see myself doing the recommended movement.
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I feel more engaged and confident,
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as I'm exercising alongside my therapist
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with the exercises my therapist thinks are best for me.
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This basically extends the application for physical therapists
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to create whatever exercises they think are best.
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This is an auction house game for preventing falls,
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designed to strengthen muscles and improve balance.
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As a patient, I need to do sit and stand movements,
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and when I stand up,
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I bid for the items I want to buy.
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(Laughter)
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In two days, my grandmother will be 82 years old,
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and there's a 50 percent chance for people over 80
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to fall at least once per year,
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which could lead to a broken hip or even worse.
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Poor muscle tone and impaired balance are the number one cause of falls,
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so reversing these problems through targeted exercise
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will help keep older people like my grandmother
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safer and independent for longer.
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When my schedule ends, MIRA briefly shows me
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how I progressed throughout my session.
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I have just shown you three different games
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for kids, adults and seniors.
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These can be used with orthopedic or neurologic patients,
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but we'll soon have options for children with autism,
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mental health or speech therapy.
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My physical therapist can go back to my profile
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and see the data gathered during my sessions.
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She can see how much I moved, how many points I scored,
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with what speed I moved my joints,
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and so on.
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My physical therapist can use all of this to adapt my treatment.
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I'm so pleased this version is now in use
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in over 10 clinics across Europe and the U.S.,
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and we're working on the home version.
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We want to enable physical therapists to prescribe this digital treatment
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and help patients play their way to recovery at home.
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If my mom or I had a tool like this when we needed physical therapy,
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then we would have been more successful following the treatment,
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and perhaps gotten better a lot sooner.
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Thank you.
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(Applause)
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Tom Rielly: So Cosmin, tell me what hardware is this
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that they're rapidly putting away?
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What is that made of, and how much does it cost?
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Cosmin Milhau: So it's a Microsoft Surface Pro 3 for the demo,
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but you just need a computer and a Kinect, which is 120 dollars.
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TR: Right, and the Kinect is the thing that people use for their Xboxes
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to do 3D games, right?
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CM: Exactly, but you don't need the Xbox, you only need a camera.
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TR: Right, so this is less than a $1,000 solution.
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CM: Definitely, 400 dollars, you can definitely use it.
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TR: So right now, you're doing clinical trials in clinics.
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CM: Yes.
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TR: And then the hope is to get it so it's a home version
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and I can do my exercise remotely,
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and the therapist at the clinic can see how I'm doing and stuff like that.
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CM: Exactly.
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TR: Cool. Thanks so much. CM: Thank you.
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(Applause)