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  • That's all for today.

  • Have a great weekend, if you liked this video like and share it and make sure to subscribe, so you don't miss any of your favourite series!

  • I am Luke Kneller!

  • Thanks for watching and I'll see you next time!

  • Next to no health, 10 kills and one enemy left!

  • Where is he?

  • Going to the hill is risky: the enemy could be waiting there!

  • He could try to capture, but in an encounter battle the wait is just too long!

  • Winter Himmelsdorf.

  • Encounter battle.

  • Early on, the A-43 decides to stand-watch by the fountain.

  • It's a valuable landmark and the enemy T-28 and the T-34 can't be allowed to vandalise it.

  • Ok, now that the tourist attraction is safe.

  • The allies seem to be retreating from the hill and it looks like a good time to get to the enemies' rear and score some easy kills.

  • The timing couldn't be much better and the enemies fall like wheat to a scythe!

  • The inaccurate T-28, a sleepy Hetzer, an aggressive Marder 38 T, the vicious arty and a thick-skinned VK 20.01 D!

  • Excellent!

  • Of the allies, only a Hellcat still fights on.

  • The A-43 heads that way the help but the cat is long dead before he can get anywhere close.

  • Now it's four against one.

  • Back to the square and our civic minded T-43 meets his rival.

  • What does it take to convince these guys that the fountain is off limits?

  • Wait for the TD to reload, time the escape right and... still get shot!

  • 2 HP left and 3 enemies!

  • The wolverine misses its shot while our champion runs for his life.

  • He circles around the city streets for a while to confuse his enemies.

  • All of a sudden he meets the wolverine again!

  • An accurate snap shot pops it open like a tin of sardines!

  • The T-43 keeps driving but now the Hellcat is on his tail and it can't be outrun!

  • The American TD misses its shot and accurate fire on the charging enemy quickly ends the threat.

  • Now just the KV-1 remains.

  • Don't get the wrong idea from the word "just", though -- a KV-1 is super dangerous,

  • especially when a loud noise could make your own tank fall apart!

  • Next to no health, 10 kills and one enemy left!

  • Where is he?

  • Going to the hill is risky...the enemy could be waiting there!

  • He could try to capture but in an encounter battle the wait is just too long!

  • He decides to climb up and...BINGO!

  • The KV-1 is patrolling the streets below and takes three shells before a return shot hits the wall dangerously close.

  • The heavy has to reload and there's the opportunity to land one more shot!

  • Great!

  • Another missed shot and a reply!

  • And again?!

  • You can't afford to keep making the same mistake!

  • Unbelievable!

  • Eventually the opponent comes to his senses.

  • Both are down to a one-shot kill and now it's a waiting game.

  • The next mistake will cost one of them the victory!

  • Both wait for about a minute without taking any action, until the KV can't take it anymore!

  • Another wall shot, a well-aimed reply, and the battle is over.

  • 11 kills, good tactics and steady nerves made it possible for the player called FirstGK to carry the battle and become Top Gun of the week!

  • Congratulations!

  • Warm Up

  • The first warmup is at the Hidden Village, with the hero driving a Hellcat.

  • He hears the sounds of the battle horn, picks a direction and charges forward.

  • The enemies on the hill are out of reach but was that an ELC he saw near those trees?

  • He takes a shot and keeps going... *destroyed enemy sound* Wow!

  • That's impressive!

  • Turns out that the American not only hit the scout but also set him on fire!

  • The summer just keeps getting hotter... burn, baby, burn!

  • For the next act we travel to Westfield - the Type 58 and the T-34-85 square off against two arties.

  • The Chinese tank encounters one of them and opens fire at nearly point blank range, the enemy replies and... blows up?!

  • Wow!

  • The tanks gun barrel took the hit, while the arty received full splash damage and a one way ticket to the garage!

  • Well that happened.

  • We'll keep going...

  • The final warm-up round is an encounter battle on Ruinberg.

  • The IS-6 carries the whole battle!

  • Dish out damage -- don't mind if I do! Take some hits -- not a problem!

  • Fight a whole bunch at once -- why not!

  • The Soviet heavy sidescrapes like a pro and uses the fountain for cover.

  • This allows him to get the Borsig and prevents the IS and the AT-7 from surrounding him.

  • I guess that's it, only a beat-up AMX-13-75 remains.

  • Just stay in the cap, and he'll come.

  • Instead the heavy starts panicking and twitching and aborts the cap with two and a half minutes left on the clock.

  • Where is the AMX?

  • It doesn't matter!

  • Absorbing more than 7000 damage and dealing 5500 is good but throwing the victory away because of shaky nerves...

  • You may be tough enough to eat nails for breakfast and brush your teeth with mercury but I think this would still make you cry.

  • Scout

  • The Scout of the Week goes by the call-sign DHunterrR and he drives an AMX 13 90.

  • He has brought a couple of friends with him and seems very confident.

  • And why not -- he knows those two will be there to kill what he lights up!

  • The Batchat is the first to be caught in the spotlight.

  • The French tier X was also scouting but it beats a hasty retreat to get away from all this attention.

  • He probably won't be back for a while.

  • Checking the west flank,

  • firing on the popular bushes flushes out an enemy ninety and proves that our man knows what he's doing!

  • One last shot finishes off the enemy scout and then it's time back off a little to vanish from the enemy vehicles' sights.

  • He heads back in to scout but the commander's sixth sense is tingling!

  • There are still enemies in those bushes!

  • The Caernarvon takes a shot and an artillery shell lands right next to the fragile scout!

  • The Caernarvon's second shot takes out a track.

  • An instant repair and phew!

  • Got out!

  • He disappears from the enemies' sight once again.

  • Driving down the road gets another few enemies spotted and killed.

  • Taking the opportunity to push further north lights up the whole enemy base!

  • One more peek to make sure and the score is 8:0!

  • Pretty sweet!

  • A Batchat charges in to kill the pesky scout!

  • Two shells hit the light tank in quick succession, a third one strikes the ground and the fourth hits home again.

  • The AMX is down to a one shot kill!

  • An allied barrage hits the Bat.

  • A shot and the AMX finishes off its bigger brother!

  • Did the Batchat have a shell to finish him off?

  • We'll never know but that was intense!

  • The rest of the battle is not as exciting.

  • The allies find and quickly dismantle two more opponents near the hill.

  • The AMX arrives just in time to put the final shell into the last enemy!

  • And what are the results?

  • Almost 12500 points of spotting damage.

  • An impressive number that deserves the equally impressive title of Best Scout of the Week.

  • Congratulations!

  • Football Game of The Week

  • As you all know, there's a new game mode available for the duration of the World Football Championship.

  • After all, what could be more fun than climbing into your favourite T-62A and playing a football match with your friends?

  • That's why we decided to put in a special award.

  • So... the title of Best Football Game of the Week goes to...

  • *clears throat*

  • Hello my friends.

  • We are here at the Himmelsdorf stadium, with our not-quite-live broadcast.

  • This is a match between the Blue Turret-Crashers and the Red Track-Knockers!

  • The match is ready to start and there's the whistle!

  • Go!

  • Both teams rush towards the centre to get hold of the ball.

  • The battle is taking place without some players.

  • The Red Track-Knockers have a goalie,

  • whilst one of the Blue Turret-Crashers seems to have had a heart attack in all the excitement and is out of the game!

  • The ball rolls into the red side of the field, the Turret-Crashers' forward goes 1 vs 1 with the keeper.

  • Goaaaal!

  • One zero.

  • And now a swift Track-Knockers' counter-attack!

  • A defender attempts to block but the ball is going in...

  • The blue team's defenders manage to go back and stop the ball on the line but the red striker kicks it in!

  • The score is tied at one all!

  • What a fast comeback!

  • The ball is back in the middle, and theBlue Turret-Crashers take a shot!

  • The woodwork is empty!

  • Another shot!

  • And another one and... Goooooal!!!

  • Two one!

  • Back to the centre!

  • The Red Track-Knockers take the ball and stick together.

  • They attempt to break through on the wing!

  • A shot!

  • The Turret-Crasher shoots again and the ball goes straight into the opponent's track.

  • Reds are driving through the centre and only a timely shot to the track saves the blue team!

  • One of the Turret-Crashers goes to the start location.

  • A tactical move!

  • Accept an enemy goal, score one right away and finish the battle -- that's the plan!

  • Meanwhile the only defender fends off the reds!

  • The ball goes along the net... a shot and... gooooal!

  • Score is tied at two - two!!!

  • The Blue Turret-Crashers are attacking!

  • A shot on the ball but the Track-Knocker's defender is quicker!

  • The tactic has failed!

  • The reds rush in for a counter-attack!

  • The blue team try to get back... and a Turret-Crasher sends the ball away from the goal!

  • His teammate shoots the ball and rushes forward!

  • His track is knocked off!

  • The partner shoots the ball!

  • It rolls... another shot!

  • Goooal!!!

  • 3:2!

  • What an intense match!

  • Hrm, hrm...

  • That's it.

  • For a great game, skillful shots and winning with a missing teammate, the players behind the call-signs SPARTAKRULES

  • and velikii_Han are awarded gold and the title of The Best Football Game of the week.

  • Well done lads!

  • Defender

  • This week's best defender is the player behind call sign fn1363, driving a T-34-1.

  • At the start the Chinese defender heads out to guard the southern flank and it looks like a perfectly valid choice.

  • When his allies die on the glacier and an enemy scout rushes through the centre, it's time to turn on the Protector-of-Artillery mode!

  • He hurries back and kills the enemy Leopard and soon after an SU-152 found creeping about on the riverbed.

  • Now the glacier.

  • Why?

  • Because three heavies are charging towards the allied base, destroying anything in their path!

  • The defence starts with finishing off the low HP opponent -- the T69 is send to the garage.

  • The Chinese med drives right next to the Black Prince, so that only his well armoured turret can be targeted.

  • It's a good tactic but another T29 charges in!

  • Now the med has to hide from his Highness' shots behind the bulk of the American's heavy and take that one out first with some allied help.

  • The prince is affronted and kills the ally!

  • Now it's just the two of them again and the duel continues at brawling distance.

  • The brave defender is down to 258 HP.

  • The Soviet heavy could take him out with a single shot.

  • The Black Prince continues to play a part in the battle, providing reliable shelter for the T-34-1.

  • The IS fires, creating an opportunity for leaving the dangerous position and escaping up the hill.

  • The manoeuvre works -- the IS attempts to follow, exposing its side.

  • One shot through the tracks is all it takes.

  • He's gone but the last ally has died as well.

  • Now he needs to make the right decision

  • and it seems to be to slow down the pace -- the enemies will need to attack if they want a win out of this.

  • The long wait pays off -- the AT-15 rolls slowly into view, showing its side.

  • Great!

  • Three SPGs left.

  • Leave the hillside and find some cover.

  • The invader is spotted!

  • The tank aims faster and the SU-122A is gone.

  • Careful work pays off.

  • Now he can go on the attack!

  • Driving down the glacier, and... another capture!

  • Ok, he'll go back.

  • Once again, a careful peek to spot the enemy.

  • Isn't that grille outside the circle?

  • Yes -- his death didn't affect the red bar and that means... there you are!

  • The last enemy dies and takes a 90% capture with him.

  • A great game and great defence!

  • It's the best one of the week!

  • Congratulations!

  • Invader

  • It's been quite a while since the last Invader of the Week award!

  • The nearly forgotten title goes to Striiter for a game in his SU-101.

  • The battle at Komarin starts out quite normally.

  • The TD fights enemies, supports allies and suffers from its lack of gun depression - the usual SU-101 routine.

  • This side of the map has been successfully cleared of enemies, but the other flank is a disaster.

  • The score is 6:9 and it's time to get serious.

  • The enemies have clearly broken through and will be capturing the base any time now.

  • The IS-3 and its younger brother are the first ones to arrive.

  • Striiter has only 208 HP left.

  • A shot on the smaller IS provokes a response and... it bounces!

  • Lucky!

  • The allies have arrived, and together they send the IS back to the garage for repairs.

  • The score is 10:12.

  • Let's continue!

  • He needs to get to a better position.

  • Here it is -- with a line of sight on both bases.

  • There's an enemy AT showing its side and it can be damaged from here.

  • The allied T32 faces the TD, but dies despite the support from Striiter.

  • The TD fades from sight again and then another bunch of enemies are at the allied base, just wait to get their butts kicked!

  • Turning around to face the allied base.

  • The ISU-152 is sent away to take classes on how to turn his TD faster and then a scaredy-cat Panther is taken out, ninja-style.

  • The capture continues