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Hi all!
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In the previous episode of Developer’s Diaries,
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we discussed the peculiarities and tactics for destroyers, cruisers and battleships.
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This episode will be dedicated to the most unique ship class in World of Warships — aircraft carriers.
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Aircraft carriers in World of Warships are the fourth type of ship in the game.
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They may be the last class we are covering,
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but they are definitely not the least in terms of importance!
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These ships are quite large and are also another kind of capital ship along with battleships.
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Carriers are also fairly speedy; they usually have a higher top speed
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than battleships and are comparable with cruisers.
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Some are even faster than certain cruisers.
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This speed lets an aircraft carrier reposition easily;
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it can come close to an enemy to attack or it can move towards the edge of a map in order to defend.
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On top of this, it’s not easy to guess where an aircraft carrier is — after all, it’s a high-speed ship.
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Aircraft carriers are excellent at spotting enemy ships.
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Finally, aircraft carriers have tremendous firepower — even greater than that of battleships.
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One of their advantages is the operating range of their aircraft.
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Planes can cross the whole map with ease.
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A carrier can attack from unexpected angles.
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For example, if enemy ships use a mountainous island as cover,
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then the carrier’s aircraft squadron can bank around the island
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and attack from the side — something a battleship’s shells can’t do.
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The drawback is that a carrier’s squadron can be shot down.
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It’s not a shell, after all.
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Every squadron consists of several aircraft.
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It works like this: the more aircraft that reach the target with their payload,
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the higher the damage inflicted.
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As you can see, mobility and tactical flexibility make the aircraft carrier
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one of the most interesting ship types in World of Warships.
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Let’s discuss how you might effectively use scouts, fighters,
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dive bombers, and torpedo bombers.
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Let’s start with scouts.
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It’s simple: send aircraft up into the air to scout the map.
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You just have to move them from one side of the map to the other
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and they will continue spotting the enemy.
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There are more options when it comes to fighter aircraft.
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First: you can send your fighters to destroy enemy scouts.
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Second: you can send your fighters to destroy enemy fighters.
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The easiest way is to throw your fighter squadrons against enemy attack aircraft,
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thus reducing the damage they can inflict.
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Unlike fighters, torpedo bombers aren’t very quick or manoeuvrable.
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Their goal is to deliver a heavy torpedo, which can weigh more than a ton,
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then try to attack the enemy from the side, dropping their torpedoes.
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Ideally, you’d like to drop torpedoes from both sides.
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Then, no matter which way the enemy turns, it will meet torpedoes.
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Bombers, on the other hand, don’t have to worry as much about angles.
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They can attack from the side or from the front.
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Attacking head-on is better
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so that the aircraft spend the minimum time under the fire of the anti-aircraft batteries of a ship,
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or group of ships in a formation.
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There is an American aircraft carrier named Langley;
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this is the first aircraft carrier you can play.
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It has fighter aircraft and torpedo bombers.
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So the task is pretty easy; position your air strike force, while you intercept the enemy’s one.
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A player has a few elements to control.
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First, you have to control your ship.
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You can’t afford to run aground or stay in one position;
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a ship that isn’t moving or can’t move is a doomed ship.
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You have two new elements to learn to control, fighters and bombers
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and this is enough to begin getting acquainted with this class of ships.
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All aircraft carriers have similar weapons.
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Thus the tactics we use for playing them are basically the same.
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However, they do have different constructions, sizes and armour, so there are variations.
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First, you should know the difference between armoured and armoured aircraft carriers.
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Take a Japanese Shinano carrier, for example—it was rebuilt from a Yamato type battleship.
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It has a well-armoured deck and a nice armour belt.
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So it will be almost impossible to sink with artillery, even up to cruiser-size guns.
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Players used to play it in the front line, having no problem dealing with fire from cruisers.
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Its aviation group was also pretty effective at destroying the enemy.
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When you play an aircraft carrier, your game play will be more like that of a real-time strategy game.
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Tactical placement of aviation groups, finding targets and even the carrier’s position are very important.
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If you are operating at a very long range,
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your squadron will have to cover this distance to attack and then come back as well.
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So, if an aircraft carrier moves closer to its target when launching and receiving squadrons,
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and stands back while they are in operation, the aircraft need less time to reach their target.
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Thus you can use them more often and this means inflicting more damage on your enemy!
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However, getting closer to your enemy is a risk.
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So you have to keep a balance: consider the risks that come with getting closer to the enemy
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and reducing attack time and thus doing more damage.
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Carriers can easily decide the fate of a battle.
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Yes, you have to control a lot of things: your carrier, your aircraft group, as well as the tide of battle,
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but at the same time this helps you to assess the situation.
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It’s quite possible that clan leaders will choose aircraft carriers to go into battle with.
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Find out more about World of Warships on the official game portal.
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Get the most accurate information about the project first-hand!