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  • World of Warships is an epic action-packed naval battle.

  • This is a game about warships in their purest form.

  • It's about the ships of the first half of the 20th century.

  • It's about combat between these multi-thousand-ton monsters.

  • So at the beginning of each battle, they may seem a little slower,

  • especially, if you are used to the speed of World of Tanks.

  • You know, you start a battle, you're cruising down in your little ship

  • and you're like: "oh, this so pretty and everything"

  • And, all of a sudden, you have torpedoes being launched at you; you're being shot down by the enemy battleship;

  • You have planes flying all around you

  • and this really, really gets intense

  • and all of this is just in a matter of a couple of seconds.

  • So you really, really have to focus and, you know, it basically keeps you on the edge of your seat.

  • Just imagine, if you will, a dozen battleships, each of which has 16-inch rifles, slugging it out.

  • Intermixed with that are the destroyers launching devastating salvos of lethal torpedoes,

  • then you add the third dimension: you look up and you find yourself on the receiving end of dive bombers,

  • torpedo attack aircraft and then up at the higher levels, there's even combat between the aircraft,

  • between fighters and other fighters, fighters and the attacking aircraft.

  • Once you have this massive, complex battle of multi-dimensions happening at the same time,

  • that's where you really start to see World of Warships become not just a case of clicking and shooting,

  • it really does become a more strategic case of interactions and tactical thought.

  • So there are going to be four classifications of ship available to us in the game: carriers, battleships, cruisers and destroyers.

  • For example, with aircraft carriers, you can attack the enemy using bombstrikes, torpedstrikes

  • and you also have scout planes to find the enemy and also fighter planes that will attack the enemy planes.

  • The main class of vessel, of course, is going to be the battleship.

  • Everybody knows what it looks like, I mean, we're on one now, the characteristic, iconic vessel of WWII.

  • Of course, not the most significant, but it's the one everybody thinks of.

  • And in gameplay it is, if you imagine in World of Tanks terms, it's a Maus with multiple SPGs mounted on it

  • and it kind of cruises around at 30 miles an hour.

  • Due to their blend of armour, speed, and reasonably heavy firepower,

  • cruisers are probably the most tactically versatile of all the ships in the game.

  • They're well-enough armed that you have to keep an eye on them as a battleship.

  • Destroyers, they're the enemy of destroyers, a lot of them will carry torpedo armament as well,

  • so carriers and battleships both have to be significantly concerned.

  • They are also fairly fast, they can apply their firepower at the most opportune time to disrupt the enemy as best as they can.

  • Another ship type is the destroyer.

  • Imagine a light tank that has quadruple KV-2 cannons on it.

  • So, basically, what the destroyer does is it roams around really fast, it hides

  • and then it'll just attack you with its really, really awesome torpedo force.

  • There are no submarines in the game.

  • Believe me, we looked at it.

  • It just doesn't fit with the gameplay.

  • You've got these small things that are practically invisible, unless you happen to be in ASDIC range, which back then wasn't all that long,

  • they have devastating firepower,

  • but when detected, let's say they're on the surface, they're gone immediately, because they just have no survivability.

  • There really wasn't any way of implementing it, so, just for the sake of gameplay,

  • yes, we understand how important the U-Boats and the American submarine fleet were in WWII -

  • we are not ignoring the historical reality behind it, it doesn't work in the game.

  • There will be no submarines.

  • A project like World of Warships can't be done simply on the basis of drawings.

  • Well, I guess you could, but the quality wouldn't be the same.

  • As a result we actually sent a couple of expeditions,

  • personnel from the development offices in St Petersburg came over to the US

  • and we visited, I think it was about 12 ships, throughout the South East and North East of the US.

  • We visited everything from destroyers to battleships.

  • Visiting real ships provides a lot of data and material for the game that we couldn't get anywhere else.

  • When we see what the ships look like in real life, it helps us make the graphics authentic and closer to the real deal.

  • I think this is very important to the gamers.

  • When you see a ship with your own eyes, you realise it's not a picture or a model,

  • but a monstrous steel machine which moved and fired its weapons.

  • You come to understand the reality of it and you get a feeling on what it should be like in the game.

  • Find out more about World of Warships at the developers blog: the most up-to-date information about this project straight from the source.

World of Warships is an epic action-packed naval battle.

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B2 US enemy aircraft torpedo firepower battleship gameplay

Developer Diaries World of Warships. Part 1. Introduction [NA]

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    稲葉白兎 posted on 2015/01/17
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