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A tourist is backpacking
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through the highlands of Scotland,
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and he stops at a pub to get a drink.
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And the only people in there is a bartender
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and an old man nursing a beer.
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And he orders a pint, and they sit in silence for a while.
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And suddenly the old man turns to him and goes,
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"You see this bar?
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I built this bar with my bare hands
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from the finest wood in the county.
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Gave it more love and care than my own child.
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But do they call me MacGregor the bar builder? No."
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Points out the window.
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"You see that stone wall out there?
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I built that stone wall with my bare hands.
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Found every stone, placed them just so through the rain and the cold.
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But do they call me MacGregor the stone wall builder? No."
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Points out the window.
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"You see that pier on the lake out there?
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I built that pier with my bare hands.
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Drove the pilings against the tide of the sand, plank by plank.
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But do they call me MacGregor the pier builder? No.
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But you fuck one goat ... "
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(Laughter)
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Storytelling --
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(Laughter)
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is joke telling.
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It's knowing your punchline,
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your ending,
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knowing that everything you're saying, from the first sentence to the last,
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is leading to a singular goal,
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and ideally confirming some truth
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that deepens our understandings
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of who we are as human beings.
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We all love stories.
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We're born for them.
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Stories affirm who we are.
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We all want affirmations that our lives have meaning.
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And nothing does a greater affirmation
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than when we connect through stories.
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It can cross the barriers of time,
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past, present and future,
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and allow us to experience
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the similarities between ourselves
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and through others, real and imagined.
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The children's television host Mr. Rogers
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always carried in his wallet
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a quote from a social worker
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that said, "Frankly, there isn't anyone you couldn't learn to love
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once you've heard their story."
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And the way I like to interpret that
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is probably the greatest story commandment,
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which is "Make me care" --
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please, emotionally,
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intellectually, aesthetically,
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just make me care.
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We all know what it's like to not care.
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You've gone through hundreds of TV channels,
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just switching channel after channel,
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and then suddenly you actually stop on one.
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It's already halfway over,
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but something's caught you and you're drawn in and you care.
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That's not by chance,
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that's by design.
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So it got me thinking, what if I told you my history was story,
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how I was born for it,
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how I learned along the way this subject matter?
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And to make it more interesting,
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we'll start from the ending
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and we'll go to the beginning.
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And so if I were going to give you the ending of this story,
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it would go something like this:
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And that's what ultimately led me
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to speaking to you here at TED
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about story.
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And the most current story lesson that I've had
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was completing the film I've just done
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this year in 2012.
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The film is "John Carter." It's based on a book called "The Princess of Mars,"
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which was written by Edgar Rice Burroughs.
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And Edgar Rice Burroughs actually put himself
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as a character inside this movie, and as the narrator.
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And he's summoned by his rich uncle, John Carter, to his mansion
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with a telegram saying, "See me at once."
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But once he gets there,
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he's found out that his uncle has mysteriously passed away
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and been entombed in a mausoleum on the property.
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(Video) Butler: You won't find a keyhole.
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Thing only opens from the inside.
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He insisted,
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no embalming, no open coffin,
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no funeral.
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You don't acquire the kind of wealth your uncle commanded
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by being like the rest of us, huh?
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Come, let's go inside.
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AS: What this scene is doing, and it did in the book,
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is it's fundamentally making a promise.
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It's making a promise to you
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that this story will lead somewhere that's worth your time.
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And that's what all good stories should do at the beginning, is they should give you a promise.
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You could do it an infinite amount of ways.
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Sometimes it's as simple as "Once upon a time ... "
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These Carter books always had Edgar Rice Burroughs as a narrator in it.
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And I always thought it was such a fantastic device.
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It's like a guy inviting you around the campfire,
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or somebody in a bar saying, "Here, let me tell you a story.
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It didn't happen to me, it happened to somebody else,
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but it's going to be worth your time."
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A well told promise
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is like a pebble being pulled back in a slingshot
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and propels you forward through the story
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to the end.
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In 2008,
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I pushed all the theories that I had on story at the time
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to the limits of my understanding on this project.
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(Video) (Mechanical Sounds)
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♫ And that is all ♫
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♫ that love's about ♫
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♫ And we'll recall ♫
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♫ when time runs out ♫
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♫ That it only ♫
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(Laughter)
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AS: Storytelling without dialogue.
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It's the purest form of cinematic storytelling.
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It's the most inclusive approach you can take.
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It confirmed something I really had a hunch on,
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is that the audience
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actually wants to work for their meal.
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They just don't want to know that they're doing that.
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That's your job as a storyteller,
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is to hide the fact
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that you're making them work for their meal.
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We're born problem solvers.
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We're compelled to deduce
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and to deduct,
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because that's what we do in real life.
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It's this well-organized absence of information
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that draws us in.
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There's a reason that we're all attracted to an infant or a puppy.
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It's not just that they're damn cute;
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it's because they can't completely express
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what they're thinking and what their intentions are.
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And it's like a magnet.
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We can't stop ourselves
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from wanting to complete the sentence and fill it in.
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I first started
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really understanding this storytelling device
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when I was writing with Bob Peterson on "Finding Nemo."
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And we would call this the unifying theory of two plus two.
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Make the audience put things together.
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Don't give them four,
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give them two plus two.
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The elements you provide and the order you place them in
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is crucial to whether you succeed or fail at engaging the audience.
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Editors and screenwriters have known this all along.
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It's the invisible application
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that holds our attention to story.
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I don't mean to make it sound
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like this is an actual exact science, it's not.
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That's what's so special about stories,
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they're not a widget, they aren't exact.
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Stories are inevitable, if they're good,
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but they're not predictable.
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I took a seminar in this year
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with an acting teacher named Judith Weston.
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And I learned a key insight to character.
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She believed that all well-drawn characters
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have a spine.
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And the idea is that the character has an inner motor,
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a dominant, unconscious goal that they're striving for,
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an itch that they can't scratch.
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She gave a wonderful example of Michael Corleone,
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Al Pacino's character in "The Godfather,"
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and that probably his spine
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was to please his father.
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And it's something that always drove all his choices.
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Even after his father died,
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he was still trying to scratch that itch.
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I took to this like a duck to water.
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Wall-E's was to find the beauty.
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Marlin's, the father in "Finding Nemo,"
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was to prevent harm.
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And Woody's was to do what was best for his child.
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And these spines don't always drive you to make the best choices.
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Sometimes you can make some horrible choices with them.
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I'm really blessed to be a parent,
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and watching my children grow, I really firmly believe
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that you're born with a temperament and you're wired a certain way,
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and you don't have any say about it,
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and there's no changing it.
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All you can do is learn to recognize it
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and own it.
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And some of us are born with temperaments that are positive,
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some are negative.
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But a major threshold is passed
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when you mature enough
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to acknowledge what drives you
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and to take the wheel and steer it.
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As parents, you're always learning who your children are.
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They're learning who they are.
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And you're still learning who you are.
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So we're all learning all the time.
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And that's why change is fundamental in story.
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If things go static, stories die,
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because life is never static.
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In 1998,
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I had finished writing "Toy Story" and "A Bug's Life"
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and I was completely hooked on screenwriting.
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So I wanted to become much better at it and learn anything I could.
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So I researched everything I possibly could.
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And I finally came across this fantastic quote
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by a British playwright, William Archer:
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"Drama is anticipation
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mingled with uncertainty."
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It's an incredibly insightful definition.
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When you're telling a story,
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have you constructed anticipation?
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In the short-term, have you made me want to know
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what will happen next?
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But more importantly,
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have you made me want to know
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how it will all conclude in the long-term?
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Have you constructed honest conflicts
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with truth that creates doubt
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in what the outcome might be?
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An example would be in "Finding Nemo,"
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in the short tension, you were always worried,
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would Dory's short-term memory
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make her forget whatever she was being told by Marlin.
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But under that was this global tension
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of will we ever find Nemo
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in this huge, vast ocean?
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In our earliest days at Pixar,
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before we truly understood the invisible workings of story,
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we were simply a group of guys just going on our gut, going on our instincts.
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And it's interesting to see
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how that led us places
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that were actually pretty good.
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You've got to remember that in this time of year,
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1993,
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what was considered a successful animated picture
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was "The Little Mermaid," "Beauty and the Beast,"
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"Aladdin," "Lion King."
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So when we pitched "Toy Story" to Tom Hanks for the first time,
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he walked in and he said,
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"You don't want me to sing, do you?"
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And I thought that epitomized perfectly
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what everybody thought animation had to be at the time.
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But we really wanted to prove
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that you could tell stories completely different in animation.
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We didn't have any influence then,
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so we had a little secret list of rules
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that we kept to ourselves.
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And they