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This box — right here — it holds one of the unsung heroes of Hollywood production,
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the tool that makes War Machine suit look like it's actually there. It's a method that
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started with a teapot and became ubiquitous. It's an essential part of a VFX film set,
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but it's not a camera or a green screen. You have to search hard to see it in behind the
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scenes videos. But this is not just a gazing ball that I bought for twenty dollars and
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ninety nine cents. It's a key to making virtual objects look real.
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In this scene, I was behind one of the pillars. My name's Leo Bovell, I'm a VFX supervisor
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at Triptyc, been in the industry now for over 17, 17 years. So I've been at it quite a while.
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In this scene, basically, Abraham, the statue and everything, we basically had to replace
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it.
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Obviously. Cut for them is like action for you in this situation. And you're like, I
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have to scramble to get as many references as possible. Right between takes I get in
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and I do as much as I can and then I get out of there. There are times where you can't
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get in between takes because the creatives, they're in such a groove, they just got to
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keep going.
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One of the big problems VFX artists face in The Handmaid's Tale, Marvel movies, everything
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is matching fake stuff to real light. And Leo scrambled in the real Lincoln Memorial
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during the shoot because that information was crucial to create a realistic looking
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Lincoln Memorial from scratch. As you can see in this BTS from Mavericks VFX. He used
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an HDRI to figure out how to make it look so real.
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A high dynamic range image. You might have an HDR option on your phone. It helps photos
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to look less blown out in really bright spots. An HDRI captures data in a high dynamic range.
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A normal photo might look like this.
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You can't see anything, any detail or data near the sun or any trees in the shadows.
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Using high dynamic range fixes that by meshing different exposures, different pictures of
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a scene to let you see all the detail. Shadowy mush turns into visible trees and the sun
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becomes clear again. Computer software can take that HDRI and use all that data to figure
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out how light works in a scene. Make that a 360 degree panorama and you have enough
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data to simulate the light in a mini world. Now you can add an object to that world and
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it will look like the real light is hitting it with all the right highlights, shadows,
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and reflections. HDRI is either use to light the object or is a reference for VFX artists
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when they light it on their own, using manually added lights, making a bunch of tweaks and
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adjustments. How does that HDR help you when you're actually off of this crazy shoot day
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and you have to make something from it?
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If we've captured the light on that day and then we take that light, we put it into the
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computer, we get immediate feedback without trying to guess. The HDR really helps at the
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stage where we are realistically applying shaders and materials to emulate the marble.
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Getting an accurate HDRI really quickly is what causes all that scrambling on shoot days.
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The first HDRIs actually used stuff like this: gazing balls, Christmas ornaments, anything
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that was round and shiny and could help them get a panorama. The idea is that the picture
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of the gazing ball gets unwrapped into a 360 degree picture when you put it in the right
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software. I'm going to start taking some photos and that's going to help us capture all the
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light in the scene and get it in this panorama. This reflective ball is one of three main
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ways that people do it. Sometimes people will rotate their camera or use a lens that's really
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wide. VFX supervisors like Leo might also use a 360 degree camera to snag these images
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really quickly because they're in the middle of a hectic situation.
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I use the Theta. It's a 360 camera and it's very small. So it's not intrusive. With the
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Theta, usually it's a couple of seconds if you're doing a chrome ball. So you have to
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set up a tripod, you have to put the ball down. That's a couple of minutes. This is
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where the Theta makes all the difference in the world because it's such a tiny device
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and you just plop it down and you get in and get out. When I'm just shooting bracketed
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with the eight millimeter lens, probably a minute. Right between takes I get in and I
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do as much as I can and then I get out of there. HDR is so mainstream now that I can
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plop it into editing software and make an HDR photo.
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I took some video without the chrome ball in it, so I put my 3D image in there. You
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see, without the light, it looks fake. Add the HDRI though, and boom, suddenly it's like
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it's there. Do you see the reflection of the trees or how the sun is glinting off of it?
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Using a real environment to light a 3-D object started with work like this teapot. See the
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windows reflecting in it? In the 90s, researcher Paul Debevec and colleagues pioneered the
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creation of HDRIs from multiple images and then using those to light 3D scenes. Without
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them, back in the late 90s, it was a lot harder. As his paper says, currently available techniques
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for realistically rendering synthetic objects into scenes are labor intensive and not always
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successful. They had to position lights, copy reference photos and program in reflections.
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People still have to do some of that. But you can also let HDRI light objects in your
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scene. Today, repositories of HDRIs let you download images and simulate thousands of
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environments, like an old room or outside a small cathedral. This lighting often still
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comes from a ball like this one, but VFX artists don't use that extra time just to chill out.
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They used to work harder.
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As a person who's thinking about light like exponentially more than the normal person,
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would you rather hang out with Rembrandt or Newton?
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Maybe Rembrandt, but ultimately, if I if I threw another name in there, it would be Degas.
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Why Degas? Because he was just obsessive about his artwork, him constantly chasing perfection
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is something that I think drives a lot of artists and also intrigues me at the same
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time.
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It is a national monument slash park. Because of that, we couldn't limit the public from
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entering the space. It was an insane day. I mean, you had fans who showed up on the
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day. You had some people who thought it was a protest. So they showed up. Again, they
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couldn't close the set, so people start to actually sneak in to some of the shots and
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pose, because on the day we had about roughly one hundred and fifty actors. So you had a
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couple of fans started to sneak in. But obviously their their outfits, their garments, something
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just looked off. So sometimes some of them actually got into the shoot and it was like,
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wait a minute, something's off here. Let's get you out of here.