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Anime () (Japanese: アニメ, [aɲime] (listen), plural: anime) is hand-drawn and computer
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animation originating from or associated with Japan.
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The word anime is the Japanese term for animation, which means all forms of animated media.
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Outside Japan, anime refers specifically to animation from Japan or as a Japanese-disseminated
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animation style often characterized by colorful graphics, vibrant characters and fantastical
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themes.
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The culturally abstract approach to the word's meaning may open up the possibility of anime
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produced in countries other than Japan.
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For simplicity, many Westerners strictly view anime as a Japanese animation product.
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Some scholars suggest defining anime as specifically or quintessentially Japanese may be related
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to a new form of Orientalism.The earliest commercial Japanese animation dates to 1917,
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and Japanese anime production has since continued to increase steadily.
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The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka
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and spread internationally in the late twentieth century, developing a large domestic and international
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audience.
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Anime is distributed theatrically, by way of television broadcasts, directly to home
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media, and over the Internet.
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It is classified into numerous genres targeting diverse broad and niche audiences.
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Anime is a diverse art form with distinctive production methods and techniques that have
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been adapted over time in response to emergent technologies.
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It consists of an ideal story-telling mechanism, combining graphic art, characterization, cinematography,
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and other forms of imaginative and individualistic techniques.
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The production of anime focuses less on the animation of movement and more on the realism
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of settings as well as the use of camera effects, including panning, zooming, and angle shots.
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Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides
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an ideal path for escapism that audiences can immerse themselves into with relative
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ease.
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Diverse art styles are used and character proportions and features can be quite varied,
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including characteristically large emotive or realistically sized eyes.
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The anime industry consists of over 430 production studios, including major names like Studio
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Ghibli, Gainax, and Toei Animation.
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Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority
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of Japanese DVD sales.
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It has also seen international success after the rise of English-dubbed programming.
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This rise in international popularity has resulted in non-Japanese productions using
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the anime art style.
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Whether these works are anime-influenced animation or proper anime is a subject for debate amongst
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fans.
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== Definition and usage == Anime is an art form, specifically animation,
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that includes all genres found in cinema, but it can be mistakenly classified as a genre.
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In Japanese, the term anime is used as a blanket term to refer to all forms of animation from
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around the world.
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In English, anime () is more restrictively used to denote a "Japanese-style animated
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film or television entertainment" or as "a style of animation created in Japan".The etymology
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of the word anime is disputed.
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The English term "animation" is written in Japanese katakana as アニメーション
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(animēshon, Japanese pronunciation: [animeːɕoɴ]) and is アニメ (anime) in its shortened
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form.
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The pronunciation of anime in Japanese differs from pronunciations in other languages such
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as Standard English (pronunciation: ), which has different vowels and stress with regards
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to Japanese, where each mora carries equal stress.
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As with a few other Japanese words such as saké, Pokémon, and Kobo Abé, English-language
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texts sometimes spell anime as animé (as in French), with an acute accent over the
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final e, to cue the reader to pronounce the letter, not to leave it silent as Standard
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English orthography may suggest.
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Some sources claim that anime derives from the French term for animation dessin animé,
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but others believe this to be a myth derived from the French popularity of the medium in
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the late 1970s and 1980s.
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In English, anime—when used as a common noun—normally functions as a mass noun.
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(For example: "Do you watch anime?" or "How much anime have you collected?")
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Prior to the widespread use of anime, the term Japanimation was prevalent throughout
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the 1970s and 1980s.
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In the mid-1980s, the term anime began to supplant Japanimation.
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In general, the latter term now only appears in period works where it is used to distinguish
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and identify Japanese animation.The word anime has also been criticised, e.g. in 1987, when
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Hayao Miyazaki stated that he despised the truncated word anime because to him it represented
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the desolation of the Japanese animation industry.
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He equated the desolation with animators lacking motivation and with mass-produced, overly
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expressionistic products relying upon a fixed iconography of facial expressions and protracted
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and exaggerated action scenes but lacking depth and sophistication in that they do not
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attempt to convey emotion or thought.
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== Format == The first format of anime was theatrical viewing
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which originally began with commercial productions in 1917.
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Originally the animated flips were crude and required played musical components before
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adding sound and vocal components to the production.
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On July 14, 1958, Nippon Television aired Mogura no Abanchūru ("Mole's Adventure"),
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both the first televised and first color anime to debut.
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It wasn't until the 1960s when the first televised series were broadcast and it has remained
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a popular medium since.
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Works released in a direct to video format are called "original video animation" (OVA)
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or "original animation video" (OAV); and are typically not released theatrically or televised
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prior to home media release.
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The emergence of the Internet has led some animators to distribute works online in a
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format called "original net anime" (ONA).The home distribution of anime releases were popularized
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in the 1980s with the VHS and LaserDisc formats.
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The VHS NTSC video format used in both Japan and the United States is credited as aiding
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the rising popularity of anime in the 1990s.
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The Laser Disc and VHS formats were transcended by the DVD format which offered the unique
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advantages; including multiple subtitling and dubbing tracks on the same disc.
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The DVD format also has its drawbacks in the its usage of region coding; adopted by the
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industry to solve licensing, piracy and export problems and restricted region indicated on
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the DVD player.
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The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format
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in the United States that was closely associated with bootleg copies.
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== History ==
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Japanese animation began in the early 20th century, when Japanese filmmakers experimented
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with the animation techniques also pioneered in France, Germany, the United States and
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Russia.
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A claim for the earliest Japanese animation is Katsudō Shashin, an undated and private
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work by an unknown creator.
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In 1917, the first professional and publicly displayed works began to appear.
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Animators such as Ōten Shimokawa and Seitarou Kitayama produced numerous works, with the
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oldest surviving film being Kouchi's Namakura Gatana, a two-minute clip of a samurai trying
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to test a new sword on his target only to suffer defeat.
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The 1923 Great Kantō earthquake resulted in widespread destruction to Japan's infrastructure
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and the destruction of Shimokawa's warehouse, destroying most of these early works.By the
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1930s animation was well established in Japan as an alternative format to the live-action
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industry.
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It suffered competition from foreign producers and many animators, Noburō Ōfuji and Yasuji
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Murata, who still worked in cheaper cutout animation rather than cel animation.
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Other creators, Kenzō Masaoka and Mitsuyo Seo, nonetheless made great strides in animation
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technique; they benefited from the patronage of the government, which employed animators
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to produce educational shorts and propaganda.
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The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933.
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By 1940, numerous anime artists' organizations had risen, including the Shin Mangaha Shudan
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and Shin Nippon Mangaka.
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The first feature-length animated film was Momotaro's Divine Sea Warriors directed by
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Seo in 1944 with sponsorship by the Imperial Japanese Navy.
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The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs
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profoundly influenced many Japanese animators.
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In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney
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animation techniques to reduce costs and to limit the number of frames in productions.
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He intended this as a temporary measure to allow him to produce material on a tight schedule
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with inexperienced animation staff.
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Three Tales, aired in 1960, was the first anime shown on television.
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The first anime television series was Otogi Manga Calendar, aired from 1961 to 1964.
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The 1970s saw a surge of growth in the popularity of manga, Japanese comic books and graphic
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novels, many of which were later animated.
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The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god
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of manga".
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His work—and that of other pioneers in the field—inspired characteristics and genres
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that remain fundamental elements of anime today.
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The giant robot genre (known as "mecha" outside Japan), for instance, took shape under Tezuka,
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developed into the Super Robot genre under Go Nagai and others, and was revolutionized
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at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre.
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Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant
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classics in the 1980s, and the robot genre of anime is still one of the most common in
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Japan and worldwide today.
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In the 1980s, anime became more accepted in the mainstream in Japan (although less than
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manga), and experienced a boom in production.
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Following a few successful adaptations of anime in overseas markets in the 1980s, anime
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gained increased acceptance in those markets in the 1990s and even more at the turn of
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the 21st century.
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In 2002, Spirited Away, a Studio Ghibli production directed by Hayao Miyazaki won the Golden
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Bear at the Berlin International Film Festival and in 2003 at the 75th Academy Awards it
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won the Academy Award for Best Animated Feature.
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== Genres == Anime are often classified by target demographic,
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including childrens' (子供, kodomo), girls' (少女, shōjo), boys' (少年, shōnen)
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and a diverse range of genres targeting an adult audience.
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Shoujo and shounen anime sometimes contain elements popular with children of both sexes
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in an attempt to gain crossover appeal.
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Adult anime may feature a slower pace or greater plot complexity that younger audiences may
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typically find unappealing, as well as adult themes and situations.
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A subset of adult anime works featuring pornographic elements are labeled "R18" in Japan, and are
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internationally known as hentai (originating from pervert (変態, hentai)).
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By contrast, some anime subgenres incorporate ecchi, sexual themes or undertones without
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depictions of sexual intercourse, as typified in the comedic or harem genres; due to its
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popularity among adolescent and adult anime enthusiasts, the inclusion of such elements
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is considered a form of fan service.
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Some genres explore homosexual romances, such as yaoi (male homosexuality) and yuri (female
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homosexuality).
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While often used in a pornographic context, the terms can also be used broadly in a wider
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context to describe or focus on the themes or the development of the relationships themselves.Anime's
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genre classification differs from other types of animation and does not lend itself to simple
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classification.
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Gilles Poitras compared the labeling Gundam 0080 and its complex depiction of war as a
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"giant robot" anime akin to simply labeling War and Peace a "war novel".
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Science fiction is a major anime genre and includes important historical works like Tezuka's
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Astro Boy and Yokoyama's Tetsujin 28-go.
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A major subgenre of science fiction is mecha, with the Gundam metaseries being iconic.
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The diverse fantasy genre includes works based on Asian and Western traditions and folklore;
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examples include the Japanese feudal fairytale InuYasha, and the depiction of Scandinavian
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goddesses who move to Japan to maintain a computer called Yggdrasil in Ah!
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My Goddess.
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Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in
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Dragon Half, and the incorporation of slapstick humor in the crime anime film Castle of Cagliostro.
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Other subgenres found in anime include magical girl, harem, sports, martial arts, literary
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adaptations, medievalism, and war.
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== Attributes ==
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Anime differs greatly from other forms of animation by its diverse art styles, methods
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of animation, its production, and its process.
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Visually, anime is a diverse art form that contains a wide variety of art styles, differing
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from one creator, artist, and studio.
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While no one art style predominates anime as a whole, they do share some similar attributes
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in terms of animation technique and character design.
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=== Animation technique === Anime follows the typical production of animation,
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including storyboarding, voice acting, character design, and cel production (Shirobako, itself
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a series, highlights many of the aspects involved in anime production).
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Since the 1990s, animators have increasingly used computer animation to improve the efficiency
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of the production process.
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Artists like Noburō Ōfuji pioneered the earliest anime works, which were experimental
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and consisted of images drawn on blackboards, stop motion animation of paper cutouts, and
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silhouette animation.
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Cel animation grew in popularity until it came to dominate the medium.
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In the 21st century, the use of other animation techniques is mostly limited to independent
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short films, including the stop motion puppet animation work produced by Tadahito Mochinaga,
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Kihachirō Kawamoto and Tomoyasu Murata.
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Computers were integrated into the animation process in the 1990s, with works such as Ghost
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in the Shell and Princess Mononoke mixing cel animation with computer-generated images.
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Fuji Film, a major cel production company, announced it would stop cel production, producing
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an industry panic to procure cel imports and hastening the switch to digital processes.Prior
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to the digital era, anime was produced with traditional animation methods using a pose
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to pose approach.
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The majority of mainstream anime uses fewer expressive key frames and more in-between
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animation.Japanese animation studios were pioneers of many limited animation techniques,
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and have given anime a distinct set of conventions.
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Unlike Disney animation, where the emphasis is on the movement, anime emphasizes the art
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quality and let limited animation techniques make up for the lack of time spent on movement.
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Such techniques are often used not only to meet deadlines but also as artistic devices.
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Anime scenes place emphasis on achieving three-dimensional views, and backgrounds are instrumental in
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creating the atmosphere of the work.
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The backgrounds are not always invented and are occasionally based on real locations,
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as exemplified in Howl's Moving Castle and The Melancholy of Haruhi Suzumiya.
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Oppliger stated that anime is one of the rare mediums where putting together an all-star
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cast usually comes out looking "tremendously impressive".The cinematic effects of anime
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differentiates itself from the stage plays found in American animation.
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Anime is cinematically shot as if by camera, including panning, zooming, distance and angle
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shots to more complex dynamic shots that would be difficult to produce in reality.
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In anime, the animation is produced before the voice acting, contrary to American animation
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which does the voice acting first; this can cause lip sync errors in the Japanese version.
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=== Characters === Body proportions of human anime characters
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tend to accurately reflect the proportions of the human body in reality.
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The height of the head is considered by the artist as the base unit of proportion.
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Head heights can vary, but most anime characters are about seven to eight heads tall.
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Anime artists occasionally make deliberate modifications to body proportions to produce
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super deformed characters that feature a disproportionately small body compared to the head; many super
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deformed characters are two to four heads tall.
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Some anime works like Crayon Shin-chan completely disregard these proportions, in such a way
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that they resemble cariacatured Western cartoons.