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  • among us is a thrilling game where players air constantly under attack.

  • Not only do they have to deal with the tentacled imposters, who are very fund of knives, but there are the suspicious fellow players ready to chuck out of an airlock at the first accusation.

  • And then there's the rapidly collapsing ship, the deadly electric system and the malfunctioning light system to contend with.

  • There's never a dull moment, but at its core among us is a classic game of social deduction.

  • Its roots, however, lie not in high tech gaming but in a Russian university.

  • In decades past, the year was 1987 and Dimitri Davidoff was studying psychology at Moscow State University.

  • He was a busy man, combining his full time college studies with a job teaching local high school students.

  • He needed a way to combine the two to save himself some time, so he hatched an idea.

  • Why not turn his duties into a game he needed to study social behavior under pressure filled situations, And the game that would become among us decades later was designed to test people's bonds when suspicion was everywhere.

  • But the first version of the game didn't involve alien imposters.

  • The threat was much more down to earth.

  • It was the 19 eighties, and few things were hotter than mob movies like The Godfather.

  • So the first version of the game was called Mafia.

  • But the dynamic was simple.

  • The players would be divided into two teams, civilians and mafiosos.

  • Before the start of the game, each player would receive a card.

  • The only item needed to play on each card would be printed.

  • The players role in the game, something that would keep secret from everyone else in the game.

  • The game starts with a random number of people.

  • With Davidoff originally having a third of the people in the game be mafia, the number of players would start dwindling quickly.

  • Three game was divided into two phases, night and day.

  • Each round would begin with night when all players closed their eyes.

  • But the Mafia members open their eyes and identify each other silently.

  • They then gestured to the non Mafia member.

  • They want to kill, and the round ends with the rial chaos beginning as the day face begins, the players open their eyes and the moderator announces who the Mafia hitman have killed Now it's time to debate, as the players accuse each other of being an enemy among them.

  • Anyone can accuse anyone else for any reason, and it's up to the accused to defend themselves and hope they can fend off the impending vote.

  • Eventually, the debate ends and everyone casts a vote to eliminate someone.

  • And the cycle continues until the hit men are all eliminated or the hit men are even with the players, meaning the bad guys win.

  • Mafia remained a cult game that spread around the world, but it didn't break into the mainstream until 10 years later, when it got a supernatural twist.

  • It was 1997 in the popularity of monster movies was waning.

  • Horror movies, however, were booming, and that didn't escape the attention of interactive fiction writer and developer Andrew Plotkin.

  • He looked at the rules and realized that the concept of an enemy that was hidden during the day and killed that night fit wear wolves perfectly, and so a new game was born.

  • Werewolf kept most of the rules of mafia, but the number of enemies could vary based on the number of players.

  • There was one other big change and it started to even the odds for the hunted civilians winning a game of Mafia.

  • Or where Wolf is challenging because the enemy is allowed to conspire together and everyone else isn't.

  • That means they have an instant advantage.

  • The only way the civilians can usually compete is if they're allowed to use a pen and paper to keep track of voting patterns.

  • But that's not usually permitted in the rules.

  • Davidoff was a student of psychology and was most interested in exploring the social dynamics of the game.

  • But Plotkin was a gamer and storyteller at heart, and he had no problem introducing new elements and powers to the classic game.

  • Enter the Sear.

  • The seer or detective is a third role in the game that could tell when a player is a mafioso or werewolf.

  • During the night phase that wake up and pointed a player, the narrator will then either nod or shake their head to indicate whether the player they chose is an enemy or not.

  • This role is randomly selected in secret.

  • Like all others, the seer can be a secret weapon on the side of the civilians if they can survive the challenges that if they're too good at identifying the enemy, the werewolves will likely band together and kill them off immediately.

  • And, of course, if they seem to know too much and are deemed a little suss, the other players might decide they're acting weird and kill them off just to be safe.

  • These four rolls are present in almost any modern game of Mafia or werewolf, but the evolution of the game was just beginning.

  • Plus, kids version of werewolf was the one that broke out into the mainstream, and it became a popular party game around the world.

  • After all, what says fun party games like plotting to murder your friends?

  • It also helps that you didn't need any equipment besides a couple of hand written cards and unorganized moderator.

  • But like with any simple thing, people soon started complicating it.

  • And future versions of the game started giving just about everyone a unique role.

  • The civilians, werewolves, seer and moderator.

  • We're about to get some company in their little cursed village.

  • Other investigators, like the psychic or the fortune teller, were introduced who had the power to determine not just the players alignment but their exact role.

  • The witness or child, meanwhile, gets the information of everyone's alignment right at the start of the game and then has to figure out what to do with it without any additional powers.

  • These civilians in the know, are probably in a lot of danger.

  • But don't worry.

  • Help is coming.

  • The introduction of protectors, often called Guardian Angels or bodyguards, changed the game once again.

  • As for the first time, the civilians had the ability to survive a werewolf attack.

  • Each round.

  • The person in the protector role would point to one player they wanted to give immunity to.

  • If that person was targeted by the wolves that night, they would miraculously survived.

  • The problem was, the protectors weren't omniscient and didn't have any extra powers so they could easily accidentally protect a werewolf.

  • Different games had different powers, with some giving the protector of the ability to protect themselves and others on Lee to give protection to others, starting to get a little busy in that European village.

  • The game was about the tickets next evolution.

  • Most versions of the game started with firm alignments, and everyone stayed there until the end.

  • But a new variation of the game based on John Carpenter's.

  • The Thing started making its way around fan communities in the late nineties, and with it came new game mechanics.

  • This was usually a much larger game, and for the first time there was a new fate awaiting players besides being voted out or killed by the monster in the movie, the twisted, shapeless monster in the Arctic like to infect other players, turning them into living vectors to reproduce.

  • So at any time in the game version of the thing, a player who was one of the infected could turn someone else in the game instead of killing them.

  • As the game grew in popularity, it evolved like a game of telephone.

  • New moderators would invent new rules and roles.

  • Some games would feature a vigilante or a monster hunter who had the power to kill off players on their own, trying to hunt down a werewolf for Mafioso that the group wasn't finding.

  • Others added rolls of re animators who could bring back a dead player or mediums who could ask questions of dead players.

  • Others even added double agents who were working with the villains but couldn't be identified as one of them where Wolf had come a long way since the Mafia days in Moscow.

  • But it's next.

  • Evolution wasn't going to be to the rules of the game.

  • The game is getting complicated, and nothing ruins a role playing game like a moderator who can't keep track of all the roles.

  • That meant it was time for werewolf and its many relatives to evolve into their natural state something you could purchase.

  • This was a far cry from the psychological experiment cooked up in a Russian classroom, but its first phases were still relatively humble.

  • Tabletop game companies put out sets of cards for the game with fancy artwork for each role, which took the burden off the moderator to assign them a board game version.

  • Ultimate Wear Wolf was released in 2000 and eight.

  • This also made it easier to switch themes around, with one of the most popular variants of the game being bang.

  • This card set, released in 2002, transported the game to a wild West setting and pitted a group of outlaws against the sheriff and his deputies.

  • Similarly, the resistance set the game in Camelot and set members of King Arthur's court against a ruthless gang of spies.

  • But it was the two thousands, and tabletop and card gaming couldn't equal the popularity of where Wolfson next stop the world of video gaming among us wasn't the first video game inspired by the classic rules of Mafia and Werewolf.

  • As the Internet became more of a social hub for gamers, Games of werewolf were frequently played on message boards and in chat rooms.

  • Town of Salem, released in 2014, was the first major online multiplayer version and is based around the famous witch trials, complete with multiple game modes with different rules.

  • Two years later, werewolves within took the experience to a new level with the Oculus Rift game, allowing people to step into the world of the game through virtual reality, giving them an up close and personal look at the werewolves right before they were eaten.

  • But the old tabletop games were far from finished, and we're about to take a controversial twist.

  • Released in 2016 Secret, Hitler became the most popular tabletop version of Mafia yet as it plunged people into the complex political scene of the Weimar Republic, pitting liberals against fascists as they tried to protect the president and past policies.

  • The game features one player anonymously in the role of the famous dictator in waiting with the fascist players, knowing his identity and trying to get him to the end of the game.

  • So, he concedes, Power secret Hitler became one of the hottest party games of the last few years, as well as the source of many arguments about turning the lead up in the World War two into a party game.

  • The biggest games of where Wolf Around, though, took place on a much bigger stage when Survivor debuted in America in 2000.

  • Suddenly everyone was glued to their TV screen, watching ordinary people backstabbing vote each other out.

  • It was only a matter of time before the classic party game of where Wolf was transformed into a reality TV show.

  • Latvia aired a version of the game with local celebrities lying to eliminate each other, but the American version went bigger and more confusing.

  • Called the mole, it took a collection of ordinary people and had them compete in challenges to win money.

  • But one of them was a mole there to sabotage them and challenges and cost them money each round, they took a quiz on the identity of the Mole, but the elimination rules were very different.

  • Each round, the person who got the least questions right went home, and there was no way to get rid of the mole until they were unmasked in the final episode.

  • The game has come a long way since Dimitri Davidoff developed in Moscow, but no one was prepared for it to be consumed the Internet in 2020.

  • So why is among us the most popular version of Mafia in the last 30 plus years?

  • Part of it is that it's the first version of the game to confine the classic suspense of Mafia with a fast paced video game environment.

  • The relatively simple rules make it easy to get into.

  • It's easy to assemble a game with friends, but if you don't know enough gamers, you could just jump into a game with strangers.

  • Of course, the easiest answer is that it's 2020 and we all have a lot more free time at home.

  • And as the game gained popularity, everyone wanted to get on board.

  • After all, nothing takes the edge off a stressful year like a little suspicion and murder.

  • For more on the history of video games, check out Sony versus Nintendo.

  • How do they compare video game company comparison and firm or on a different kind of Mafia?

  • Check out most horrific crimes, the Italian Mafia.

among us is a thrilling game where players air constantly under attack.

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Is Among Us Just a Rip-off of Another Game?

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    林宜悉 posted on 2020/12/20
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