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  • in all your time working for the foundation.

  • You never thought this day would come.

  • Panic hits you in an instant if you weren't so horrified that you might think about running for your life.

  • But deep down, you know that this would be futile.

  • You'd hoped Prayed even that you never hear those fateful words yelled over your walkie talkie.

  • SCP 6 82 has breached containment.

  • Of course, everyone working for the foundation knows what s C.

  • P.

  • 6 82 is the hard to destroy reptile known for being fiercely aggressive, highly adapted to all forms of damage and coldly intelligent.

  • You look down at the handgun in your shaking hand, your palm hot and clammy around the grip.

  • It might as well be a super soaker.

  • You already know that conventional weapons won't even pierce SCP 6 82 skin.

  • It's just too powerful a voice in the back.

  • Your head is reminding you that everything the foundation has ever hurled at this enormous, vicious creature has already failed to do anything but temporarily slow it down.

  • Even the most complex methods of destruction haven't been enough to put SCP 6 82 down permanently Onley causing massive physical damage.

  • But even that's not enough to stop its relentless nature.

  • You realize your options couldn't possibly beam or limited.

  • Attempting to fight the hard to destroy reptile would only spell a grisly death for you.

  • But of course, if you were to run, the foundation would never forgive you for abandoning your post.

  • You can't kill the beast, so your only hope is to find some way to get it back into containment.

  • But how you would be forgiven for first thinking that as a reptile, SCP 6 82 would be susceptible to extremes in temperatures.

  • Maybe some method of creating searing heat or freezing cold might stand a chance of beating it, even just for long enough to re establish containment.

  • But you'd be wrong.

  • During one experiment, foundation staff port a single ton of liquid nitrogen onto SCP 6 82 hoping to freeze the beast solid, a plan that worked for 10 minutes.

  • The reptile started generating massive amounts of heat, fully thawing it's frozen body and continuing to increase its body temperature until the walls of its containment chamber started melting.

  • You could try to recreate this, of course, but even If you could freeze the reptile, you'd only by yourself 10 minutes, followed by a very angry SCP 6 82 letting off enough heat to potentially burned down the entire facility around you.

  • So if freezing will work, what about heating enough?

  • A different test exposed the beast to extreme heat, but this also yielded similar results.

  • Heating a chamber containing 6 82 to a high.

  • Kelvin.

  • Researchers witnessed the reptile form a shell of solid helium in order to protect itself.

  • With fear still coursing through you, you begrudgingly accept that 6 82 could easily shrug off any method you alone could employ to try to recapture it.

  • Any traditional weapon you could get your hands on would be a little more than a pea shooter against 6 82.

  • So what else could you possibly used to get the monster back into its cage?

  • Then it hits you.

  • Your gun might be useless, but there's an arsenal of other weapons at your disposal that could maybe just maybe give you enough of an edge against the creature.

  • What is this wonderful weapon?

  • One of the other S.

  • C.

  • P s.

  • With the threat as big and ruthless and adaptable as SCP 6 82.

  • Perhaps trying to fight fire with fire isn't your best option, given the reptiles, regenerative capabilities and innate ability to adapt to any form of damage.

  • It makes sense that the hard to destroy reptile has both the nickname and the reputation it does, unleashing another powerful SCP in the hopes that it will cause enough damage to the reptile that it will retreat back to its containment unit, or at least render it weak enough for foundation security to restrain and recapture.

  • It seems like a pipe dream.

  • Maybe, rather than deal damage to SCP 6 82 A better strategy would be trying to find some way of subduing the beast, slowing it down or maybe even making it susceptible to commands.

  • That thought reminds you of S E P 061 and the effect it had on 6 82 and for a moment gives you hope that you might be ableto win against the hard to destroy Reptile 061 is a music program.

  • Copies of its source code are found on four separate CD ROM's, located in four different lockers that certainly works in your favor.

  • If one was to break, you'd still have three spares.

  • The primary function of 061 is to control brain functions by tricking a subject's brain into a sleep state, preventing any and all thoughts, leaving the body suggestible enough to follow commands.

  • When 6 82 was exposed to the 061 program, the creature entered the usual state of relaxation that other subjects experienced and even responded to basic commands like lie down and roll onto your back after a brief period of unresponsiveness.

  • Although its movements were sluggish, almost reluctant, 6 82 did, for a brief moment, respond positively to the commands it was given.

  • Unfortunately, after undergoing what appeared to be some form of seizure, SCP 6 82 rejected any further instructions and emitted a high pitch screeching noise, causing nearby foundation research staff to suffer the relaxed state.

  • One experiences after exposure to S C.

  • P.

  • 061 These personnel were consumed by the reptile shortly after, and it remains unknown how the creature integrated the S C P 061 program into its biology.

  • Assuming you found some way to utilize the S E P 061 program, which would likely violate the programs own containment procedures, then the chances of it being effective against S E P 6 82 are slim.

  • Sure, you might get a few short moments of obedience out of the creature, but you would not be able to subdue it long enough to convince the reptile to return to the vat of acid.

  • It's normally contained it.

  • Perhaps introducing an SCP that 6 82 has a least behaved passively around might be better.

  • Then you remember the experiment with SCP 053 a strange little girl who has a profound effect on those who come into close contact with her.

  • Any who touched 053 or spend in excess of 10 minutes around her are filled with a violent anger in an overwhelming compulsion to murder anyone nearby.

  • While normally it would seem cruel to offer up what looks like a three year old child to a hateful, vicious reptile, you have no reservations about doing so with S E.

  • P.

  • 053 Luckily, she could regenerate, and any who try to kill her suffer a massive, instantaneous heart attack.

  • Undoubtedly a perfect defense mechanism when faced with a creature that normally attacks anything in its path.

  • When first introduced SCP, 6 80 to the little girl was understandably afraid of the creature, although the reptile did not devour the girl as it had done when presented with ordinary human Children.

  • Instead, 6 82 lowered its head and invited 0532 compact it.

  • As she did, the creature exhaled through its nostrils, causing the girl to clap her hands and excitement and hugged the creature by the head.

  • For the remainder of the experiment, 6 82 remained docile as 053 brought toys and other items to the reptile and even made drawings with crayons on the creature's cara piss.

  • To this day, the encounters one of the only instances where 6 82 who usually despises all forms of life, has not been aggressive toward another living creature.

  • Now that sounds like a viable solution, right?

  • Calm down the reptile with the little girl, and while it's not looking, figure out a way to recapture it.

  • Sounds easy enough.

  • Well, assuming you could get SCP 053 from her containment unit to the reptile without succumbing to the murderous rage she infects people with.

  • There's still the problem of what happens if you attempt to separate her from a reptile friend.

  • During the original test, the foundation staff who were supposed to contain the two s CPS were immediately tort apart by 6 82.

  • This means even if you can get them together and pacify the reptile, you might still struggle to get it back to containment as any attempt to capture the creature in a docile state would likely cost you your head and probably a few limbs.

  • Thio.

  • Plus, you can't rule out SCP 6 82 figuring out your plan to distract it.

  • Using S E P +053 After all, the hard to destroy reptile is fiercely intelligent, and there's nothing stopping it from seeing through your plans and possibly even turning on SCP 053 in the process.

  • And as much as you'd like to think it possible, the heart attack 6 82 would suffer if it attempted to kill 053 would likely have little to no effect on the reptile.

  • If all else fails, there might just be one SCP that could possibly slow 6 82 down long enough to get the reptile back into its acid bath.

  • Sell SCP 1 60 to another SCP that the foundation previously used in an experiment designed to neutralize 6 82 permanently, while unsuccessful 1 62 did manage to inflict severe bodily damage to the hard to destroy reptile, which might just be what you need to buy enough time to recapture the beast.

  • 162 is a 7 ft tall ball, a seething mass of sharp implements ranging from fishing hooks and line to scissors and needles.

  • Anyone in the vicinity of SCP 1 62 will find themselves drawn toward the razor sharp mass, reaching their hands out, compelled to touch it.

  • The longer someone's around SCP 16 to the more they feel themselves drawn to it, and when they touch it, they find hooks being embedded into their flesh of their hands in snaring and pulling them closer to cut them to ribbons.

  • Previously, when these two SC piece of interacted 162 adult massive physical damage to 6 82 which, while not enough to kill it could slow it down.

  • During the experiment, SCP 6 82 became agitated in the presence of SCP 1 62 thrashing about and hurling profanities at the nearby foundation staff.

  • The reptiles, lower body head and left for limb quickly became entangled by the sharp mass, the creature writhing and letting out cries of pain.

  • S a P 1 62 refused to release its grip on the reptile.

  • And when the lizard attempted to detach itself from the ball of bladed implements, its lower jaw and left hind limb were wrenched clean of its body.

  • Naturally, this angered 6 82 enough to breach containment, using SCP 1 62 to cause the deaths of 11 foundation staff and a further 86 injuries, you'd have to be feeling pretty brave to unleash SCP 1 62 on the hard to destroy reptile.

  • And of course, brave isn't what you're feeling.

  • You're afraid and you hardly stand a chance of killing 6 82 with another SCP, let alone re containing it.

  • Then again, you never know.

  • You might get lucky.

  • Maybe 1 62 will entangle 6 82 ripping its limbs from its body and slicing its flesh into ribbons.

  • Sure, the reptile will regenerate and reconstitute itself But if luck is on your side, you might be able to just contain the beast before it was fully healed.

  • Or you might just make it angrier and thus make the entire situation worse.

  • Ultimately, as you already know, your options are more limited than they have ever been.

  • Run for cover hide while your fellow foundation personnel are slaughtered or free one of the other sgps and let it deal some damage to the hard to destroy reptile while hoping for the best.

  • Whatever you're gonna do, you better decide.

  • Fast, heavy crocodilian footsteps are drawing closer around the corner, and if you don't act fast and do something, then it's a guarantee that SCP 6 82 most certainly will.

  • Now go check out the rest of our you versus playlist to get more tips and tricks on taking down terrifying creatures and what Mawr SCP content?

in all your time working for the foundation.

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B1 scp reptile creature containment destroy damage

You vs SCP-682 - Can You Defeat and Survive the Hard To Destroy Reptile

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    林宜悉 posted on 2020/11/01
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