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  • It's never easy being the new guy. You keep  forgetting people's names, you still need to  

  • get to grips with office politics, and the senior  staff keep eating your pudding cups out of the  

  • office fridgeeven though they were clearly  labelled with your name. And if you thing being  

  • a regular new guy is rough, then you can only  imagine the terror of being the greenest employee  

  • at The SCP Foundation. As a humble research  assistant, you feel like you're basically one  

  • rung above D-Class. You're itching for a chance  to prove your mettle and climb the ranks, and  

  • lucky for you, you're about to get that chance. Okay, well, lucky may be a funny way of putting  

  • it. You were so wrapped in mourning the pudding  cup that you're pretty sure you saw Dr. Dan eating  

  • earlier that day that you didn't even notice  the alarms for a containment breach going off.  

  • You also barely registered the faint hiss, like  a chemical burn, as a black scorch-mark begins  

  • to spread across the wall behind you. It's only  when you can smell the unmistakable stench of  

  • rotting human flesh that you put down your  empty pudding cup and turn to see something  

  • horrifying standing right behind you: It's  the yellow-toothed grin of a decaying old  

  • man oozing his way through the wall. That's  rightyou're face to face with SCP – 106. 

  • One of two things can happen right nowUncle Larry here can grab you with his dirty,  

  • grey fingers and introduce you to the kind of pain  that would make Pinhead from Hellraiser blush. Or,  

  • you can think fast, remember your Foundation  training, survive the night, and perhaps even  

  • help your co-workers get this wall-walking  monster back into containment. Then, you  

  • might finally get the respect you deserve around  here. You swallow your fear, steel your nerves,  

  • and try to recall everything they taught  you about this creep during orientation.  

  • Keep your wits about you and keep your eyes on the  walls: This is You Vs SCP – 106, aka The Old Man

  • Theoretically, you have all the knowledge  you need to survive this containment breach,  

  • but while we were reading the intro, the Old Man  managed to fully seep in through the wallsand  

  • now he's heading right for you! Our first piece of  advice for you is to turn tail and run like hell,  

  • putting some major distance between you and himSCP – 106 has proven pretty much immune to all  

  • physical damage, so even if you're packing knivesguns, and a Bruce Lee level of combat efficacy,  

  • it's better to just not engage. Despite  its appearance as a frail old man who'd  

  • been left dead in a ditch for two months, this  creature is incredibly strong. He's dealt out  

  • massive physical trauma to victims in a matter  of seconds once he's gotten his hands on them,  

  • and what comes after is even worseBut we'll get to that later. For now,  

  • you run out of the room and bolt around a cornerYou realise security has probably been deployed  

  • elsewhere, and just hope that they can get to you  in time. Though seeing as SCP – 106 can shrug off  

  • machinegun fire like spit balls, they're probably  more the illusion of security than the real thing.  

  • You don't even bother closing the doors  behind you as you run, because it's not  

  • like this thing even uses doors. There's almost  no physical barrier that can keep the Old Man  

  • from getting his hands on his favourite preyTerrified, running humans. For example, you

  • While you're putting the pedal to the metal  and trying to get away from this sadistic  

  • freak as quickly as possible, here's a little  background on what you're up against. SCP – 106  

  • is an extremely dangerous Keter-class anomaly  that's operated as far back as World War One,  

  • when he's believed to have been created. For the  uninitiated, the Keter class is reserved for the  

  • anomalies that are exceptionally hard to contain  and require complex and extensive methods to do  

  • so, and SCP – 106 earns that classification with  its truly exceptional skills as an escape artist.  

  • It's believed to be capable of, if given enough  time, passing through any form of solid matter

  • Doors? No problem. Walls? Forget about it. Think  even a ten-foot-thick brick of concrete can keep  

  • him away? You're in for a world of painmy friend. In terms of its ability to walk  

  • through solid matter, there are only three  things that may work to your advantage here.  

  • Tests on SCP – 106 have shown that it hascertain aversion to lead. Lead won't hurt it, or  

  • entirely stop it, but it'll slow him down for long  enough to formulate a plan of action. SCP – 106  

  • also appears to become confused when it's required  to pass through more complex physical structures.  

  • For example, it would be far easier to pass  through a simple wall than, say, a carwhere  

  • there's a variety of shapes and materials at play. The Old Man has also shown a pronounced aversion  

  • to liquids, which also cause it to become  confused. It's for all these reasons that its  

  • containment area is comprised of sixteen spherical  “cells”, each filled with various fluids and a  

  • random assembly of surfaces and supports, to keep  the capricious Old Man too confused to attempt  

  • regular containment breaches. 106 is an ambush  predator at heart, sometimes waiting completely  

  • motionless months at a time. But it only needsfew key seconds to turn the tables on its captors.  

  • Its attacks are most likely to occur just after  the people observing it let their guard down… 

  • Again, we have to reiterate, there is no way  you can fight this creature. You have to play  

  • defensive, or you'll end up as a plaything to  one of the most sadistic creatures under the  

  • Foundation's lock and key. Despite its rotted  appearance, the Old Man is no mindless zombie.  

  • He's one of the more intelligent and cunning  creatures you'd be unlucky to run afoul of  

  • while working on a Foundation containment siteThere's a killer instinct behind those black,  

  • shark-like eyes and that toothy, lipless grinBefore you're ready to survive this nightmare,  

  • you need to first understand all the  numerous ways the Old Man can murder you

  • As we mentioned before, while the Old Man  isn't exactly a martial artist in the agility  

  • department, he's freakishly strong. If the Old  Man catches you in his deathly tight grip, there's  

  • probably no saving you. He'll likely tenderise  your body and incapacitate you by attacking major  

  • organs, muscle groups, and tendons. We wouldn't  advise screaming for help as he does this,  

  • because you'll probably just excite him. After  all, SCP – 106 doesn't hunt out of hungerwe  

  • haven't even seen the creature eat. 106 hunts  because of desire, and that desire is to cause  

  • maximum pain and suffering in its victims. His entire body is also covered in a kind  

  • of powerful, corrosive mucus that can be  dangerous to both objects and organic tissue,  

  • and the burning caused by said acidic mucus won't  abate until around six hours after first contact.  

  • So even touching SCP – 106 is a huge no-no if you  want to get out of this containment breach intact

  • But the horror won't end there. No, once you're  in his clutches, it's just the beginning of your  

  • terrible ordeal. Once you've been sufficiently  incapacitated, you'll see that the Old Man is  

  • sinking back through the walland taking you  with him! And I'm sorry to say that where you're  

  • going isn't just the other side of the wallYou're being dragged into the Old Man's pocket  

  • dimension. This is SCP – 106's lair, a little  universe of endless dark corridors where he has  

  • absolute control. If you're in there, and somehow  watching this video on otherworldly 5G, then I'm  

  • afraid it's probably already too late for you. In the pocket dimension, 106 has total mastery  

  • over spacetime. You can be trapped, hunted, and  tortured for what feels like centuries on end.  

  • If it's feeling particularly cruel or boredit might let you go for a little while, just to  

  • hunt you down and trap you again. People who have  finally been released from the pocket dimension  

  • are often dead or on the edge of death, heavily  mutilated, with their faces locked into a final,  

  • agonised scream. The only consolation for  any of these people is that they probably  

  • lost their minds long before they died. To SCP –  106, it's all just a sick, twisted little game

  • If you want to survive, you can't play his gameThe Old Man wants to be entertained by your fear  

  • and suffering, so if you scream and flail  and panic, you're just gonna encourage him.  

  • As hard as it is, you need to adopt a steely calm  if you want to maximise your chances of surviving  

  • the breach. As you run from him, try to stay in  the absolute middle of the hallway. When the Old  

  • Man enters his pocket dimension, which must always  be against a solid surface, he can re-emerge from  

  • any point connected to the initial entry pointIn other words, he can merge into the wall on one  

  • end of a long hallway, and instantaneously  appear on the other end, cutting you off

  • You're not even immune to attacks from aboveas SCP – 106 is able to walk across the ceiling  

  • for an indefinite period of time. Being 100%  aware of everything around you at all times  

  • is the only way to ensure your survival. If you can, get out of the narrow corridors  

  • of the Foundation's hallways and find your way  into a more open area with high ceilings as soon  

  • as possible. 106 is less likely to head you off  there, and if you can maintain vigilance, you'll  

  • be able to see him coming and get a head startOf course, you can't run forever, and the patient  

  • Old Man is positively counting on that. Your next  mission will be to rendezvous with your colleagues  

  • and commence the grisly containment proceduresbut that's not so easy with 106 on your tail

  • One proven method of buying time against the  monster is exposing it to extremely bright light.  

  • While, once again, this light cannot cause 106 any  actual harm, it may startle the creature and cause  

  • it to retreat back into its pocket dimensionWhen the Old Man is hiding, that's when you  

  • have a golden opportunity to grab a member of  D-Class personnel and drag them into the vacant  

  • containment chamber. What comes next isn't prettybut it's the only tried and true method of getting  

  • this thing back into containmentso you may  need to leave your morals and empathy at the door

  • While 106 is still distracted, you'll need to  subdue the D-Class and set up a direct feed to  

  • the building's intercom. The Foundation has found  that the best way to lure the Old Man back into  

  • containment is with the prospect of causing more  suffering. In order to do this, you essentially  

  • need to torture the D-Class until they scream  into the microphone, showing a certain rotting,  

  • grinning sadist that there's fun to be  had back in the containment chamber.  

  • It's recommended that you mutilate the D-Class  at intervals of twenty minutes in order to give  

  • the Old Man enough time to hear the screams  and estimate the location of their source

  • Not a natural born torturer? Don't worryif you don't like the idea of slashing a  

  • man's tendons yourself, you can make use of  a special hydraulic press they keep on site,  

  • lovingly nicknamedthe femur breaker”, to wring  some screams out of your unfortunate D-Class.  

  • Once the screaming begins, it's time to  vacate the area and wait. When, inevitably,  

  • SCP – 106 returns to enjoy the little treat you  left for him, it's time to seal the containment  

  • behind him. The screams of the D-Class you  sacrificed may haunt you until your dying day,  

  • but at least your dying day won't be today, thanks  to the tips and techniques you've learned here

  • Thanks to your excellent handling of the latest  containment breach, you might be lucky enough  

  • to find yourself promoted from assistant  to junior researchermeaning you'll be  

  • spending even more time with charming creatures  like SCP – 106. So just keep the things you've  

  • learned here in mind today. After allyou may be needing them again real soon… 

  • Check out our You Vs playlist for more info  on battling fiction's biggest badasses,  

  • and if you want more SCP content, check out our  new channel: SCP ExplainedStory and Animation!

It's never easy being the new guy. You keep  forgetting people's names, you still need to  

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B1 scp containment man breach class dimension

You vs SCP-106 (The Old Man)

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    Summer posted on 2020/10/14
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