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Greetings pilots!
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Let’s talk about some essential things for successful air combat.
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About the afterburner, flaps, optimal altitude and other important things.
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It’s a basic principle of air combat, that whoever is higher has the advantage.
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Diving is very useful for gaining speed for an attack.
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Try to gain altitude at the start of a match.
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The “Rate of Climb” parameter shows the rate at which the aircraft gains altitude without losing speed.
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You can climb faster by using the afterburner.
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This mode gives you a temporary boost to the engine’s power at the cost of overheating.
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Every aircraft has its own afterburner time, with heavy fighters having the longest continuous activation.
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Let’s use them as an example and review how to use it properly.
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As the match starts set your plane at a 30 degree angle above the horizon and start climbing.
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Climb rate should not drop below optimal.
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An indicator on the HUD helps in this task.
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As soon as the marker gets to the edge of the bright green area, engage the afterburner.
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Once enough speed has been gained, disengage it.
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Repeat this cycle until the desired altitude is reached.
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Make sure you never lose so much speed that your aircraft goes into a stall.
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Choose a target from enemies below you.
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If it moves on a parallel course, dive into an attack.
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If the target moves towards you – wait until its right under you.
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Now make a split. Roll the plane over and dive from this position.
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Remember that your speed will be much higher than that of your opponent. Make sure to avoid a collision.
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If your plane has powerful weaponry and can destroy an enemy fast than it is better to attack when having a high speed.
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If the target is destroyed – climb back up, use the afterburner wisely and pick your next target.
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If you fail to destroy the enemy you should probably climb back up anyway.
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You will be safer and will have a chance to look around from on high. This technique is called “Boom and Zoom”
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The second way of attacking from a dive is tailing an opponent.
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Match your speed to his. To do this lower the engines power and activate the flaps.
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Once your speed is equal shoot the target until it is destroyed.
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The flaw in this technique is losing your speed.
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Climbing back up will be harder than after using the “Boom and Zoom”.
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While in combat try to keep track of the map.
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It shows allied planes, ground targets and spotted enemy aircraft.
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You can see their numbers and destination.
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When you press and hold the “Alt” key you can see the markers that represent plane types.
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To get additional info toggle on the radar display in the game settings.
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With its help you can instantly see the positions of nearby enemies.
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If the triangle representing the plane is filled it means that the plane is higher than you.
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An empty triangle means it is lower.
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Try not to leave your plane’s optimal altitude for long.
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You can check the numbers in your garage in the selected aircraft’s parameters.
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While maintaining optimal altitude the plane has its best mobility and speed.
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If you fly higher or lower your plane loses performance.
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Switch on the indicators on your HUD and you can track your position with them.
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The altitude band is found on the right side.
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The optimal altitude range for your plane is marked with a bright green color.
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A high altitude is not only useful for attacking.
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You can use it to escape from someone on your tail.
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However this only works if your plane can dive faster than that of the opponent’s.
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You need to know the parameters of your own plane as well as those of the enemy’s in order to effectively utilize this technique.
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In general heavy aircraft can escape from light ones by diving.
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Thanks to a great afterburner time the heavy fighters are good at climbing and they have a very good diving speed.
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These planes are great at vertical maneuvers, but they are unsuited for a turning fight.
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There are however, planes which are made for horizontal combat.
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Which maneuver type is better for an aircraft is determined by its design.
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All bi-planes are good at turning. The jets are best at vertical movement.
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The parameters of single-engine monoplanes depend on the nation.
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The YAKs and the Japanese fighters are in their element in a turning fight.
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German and American planes perform better in vertical combat.
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The La series fighters are good all-around.
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An aircraft’s mobility also depends on the installed modules.
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The heavier the weapons load out – the worse the plane is at turning.
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Many fighters in World of Warplanes can be configured to two schemes, either as a mobile hunter, or a heavily armed but slow interceptor.
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Depending on your style of play you can boost your mobility or your firepower.
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There are limits though.
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Even if you make your heavy fighter lose as much weight as possible, it will not be able to out turn a light aircraft.
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Another way to tighten your turn is the use of flaps.
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They are used to lower the plane’s speed and for pulling the nose around faster.
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The slower you fly – the smaller your turning radius becomes.
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Don’t slow down too much and risk putting you plane into a stall, however.
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Keeping your speed in the green area is generally the most effective approach.
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Flaps are also useful in other situations where you need to lose speed fast.
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For example, when you are tailing someone, or when someone gets behind you.
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You can lower your speed to a point where the opponent will fly past you.
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Suddenly hunter and pray have switched roles.
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That is all. Good luck in battle!