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  • Greetings pilots!

  • Let’s talk about some essential things for successful air combat.

  • About the afterburner, flaps, optimal altitude and other important things.

  • It’s a basic principle of air combat, that whoever is higher has the advantage.

  • Diving is very useful for gaining speed for an attack.

  • Try to gain altitude at the start of a match.

  • TheRate of Climbparameter shows the rate at which the aircraft gains altitude without losing speed.

  • You can climb faster by using the afterburner.

  • This mode gives you a temporary boost to the engine’s power at the cost of overheating.

  • Every aircraft has its own afterburner time, with heavy fighters having the longest continuous activation.

  • Let’s use them as an example and review how to use it properly.

  • As the match starts set your plane at a 30 degree angle above the horizon and start climbing.

  • Climb rate should not drop below optimal.

  • An indicator on the HUD helps in this task.

  • As soon as the marker gets to the edge of the bright green area, engage the afterburner.

  • Once enough speed has been gained, disengage it.

  • Repeat this cycle until the desired altitude is reached.

  • Make sure you never lose so much speed that your aircraft goes into a stall.

  • Choose a target from enemies below you.

  • If it moves on a parallel course, dive into an attack.

  • If the target moves towards youwait until its right under you.

  • Now make a split. Roll the plane over and dive from this position.

  • Remember that your speed will be much higher than that of your opponent. Make sure to avoid a collision.

  • If your plane has powerful weaponry and can destroy an enemy fast than it is better to attack when having a high speed.

  • If the target is destroyedclimb back up, use the afterburner wisely and pick your next target.

  • If you fail to destroy the enemy you should probably climb back up anyway.

  • You will be safer and will have a chance to look around from on high. This technique is calledBoom and Zoom

  • The second way of attacking from a dive is tailing an opponent.

  • Match your speed to his. To do this lower the engines power and activate the flaps.

  • Once your speed is equal shoot the target until it is destroyed.

  • The flaw in this technique is losing your speed.

  • Climbing back up will be harder than after using theBoom and Zoom”.

  • While in combat try to keep track of the map.

  • It shows allied planes, ground targets and spotted enemy aircraft.

  • You can see their numbers and destination.

  • When you press and hold theAltkey you can see the markers that represent plane types.

  • To get additional info toggle on the radar display in the game settings.

  • With its help you can instantly see the positions of nearby enemies.

  • If the triangle representing the plane is filled it means that the plane is higher than you.

  • An empty triangle means it is lower.

  • Try not to leave your plane’s optimal altitude for long.

  • You can check the numbers in your garage in the selected aircraft’s parameters.

  • While maintaining optimal altitude the plane has its best mobility and speed.

  • If you fly higher or lower your plane loses performance.

  • Switch on the indicators on your HUD and you can track your position with them.

  • The altitude band is found on the right side.

  • The optimal altitude range for your plane is marked with a bright green color.

  • A high altitude is not only useful for attacking.

  • You can use it to escape from someone on your tail.

  • However this only works if your plane can dive faster than that of the opponent’s.

  • You need to know the parameters of your own plane as well as those of the enemy’s in order to effectively utilize this technique.

  • In general heavy aircraft can escape from light ones by diving.

  • Thanks to a great afterburner time the heavy fighters are good at climbing and they have a very good diving speed.

  • These planes are great at vertical maneuvers, but they are unsuited for a turning fight.

  • There are however, planes which are made for horizontal combat.

  • Which maneuver type is better for an aircraft is determined by its design.

  • All bi-planes are good at turning. The jets are best at vertical movement.

  • The parameters of single-engine monoplanes depend on the nation.

  • The YAKs and the Japanese fighters are in their element in a turning fight.

  • German and American planes perform better in vertical combat.

  • The La series fighters are good all-around.

  • An aircraft’s mobility also depends on the installed modules.

  • The heavier the weapons load outthe worse the plane is at turning.

  • Many fighters in World of Warplanes can be configured to two schemes, either as a mobile hunter, or a heavily armed but slow interceptor.

  • Depending on your style of play you can boost your mobility or your firepower.

  • There are limits though.

  • Even if you make your heavy fighter lose as much weight as possible, it will not be able to out turn a light aircraft.

  • Another way to tighten your turn is the use of flaps.

  • They are used to lower the plane’s speed and for pulling the nose around faster.

  • The slower you flythe smaller your turning radius becomes.

  • Don’t slow down too much and risk putting you plane into a stall, however.

  • Keeping your speed in the green area is generally the most effective approach.

  • Flaps are also useful in other situations where you need to lose speed fast.

  • For example, when you are tailing someone, or when someone gets behind you.

  • You can lower your speed to a point where the opponent will fly past you.

  • Suddenly hunter and pray have switched roles.

  • That is all. Good luck in battle!

Greetings pilots!

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B1 US plane speed altitude aircraft optimal combat

World of Warplanes: Flight School - Episode 3

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    羅致 posted on 2014/05/23
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