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Well, it's finally here.
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Blender 2.8!
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The beta.
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It's finally here after a long wait, a lot of talking about it.
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It's finally here. So we've got a whole bunch of new features. We got a new interface,
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we've got workspaces. We've got this new
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real-time renderer.
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Lots of features that
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we've wanted in blender for a very long time, and...
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and now it's all here. So, for a bit of backstory, Blender typically moves in incremental releases like, you know, 2.71,
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2.72. And there's, you know, like, small features or bug fixes between them.
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But this has been a milestone release.
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Personally, I reckon they should have just called it "Version 3,"
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because it's so big and different. It's basically new software, so I think they should just call it 3.
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But, anyway, it's 2.8, and we're all very excited. So, the official version is going to be out in
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like middle of next year; like June 2019.
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But you can play with the beta now, and it's really stable!
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Like you'd think the beta would mean that it's gonna be crashing every 5 seconds,
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but it's not. I haven't really seen it crash and that often, honestly. Probably about as much as a stable release, so...
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It's really–It's really solid.
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I'm making this video to share some of my favorite features; what I'm most excited about,
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and also to the existing users.
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You know, what you can expect when you first open it and how to, sort of, orient yourself with the new interface and everything.
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So, it's gonna be three parts, but let's start by getting into the interface. So the first thing to talk about is of course
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left-click select; you can now select with the left mouse button.
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That's right! No more right-click.
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Which was previously the way you selected in blender. I made a video
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5 years ago talking about why I think that having it as right-click select as a default
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was uh... We were really shooting ourselves in the foot, because although there was
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... some light benefits to having things as right, because then you could select other things with left, there was a few instances where that would work.
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I felt like they were marginal and
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the the loss that we were enduring by having write as select was that
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newbies open blended for the first time and they couldn't even take that first step by selecting something without having to
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Google how to do that, so I thought that was
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pretty, you know, a pretty solid
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reason why we should just make it left and be conventional with with the rest of the world, with the rest of the computer world!
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So anyway,
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so left is select and if you are a pro-user and you do actually like right,
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no problem there. You can just change it in your settings up there.
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You can also change your spacebar action,
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which is now play, by default, to play an animation. If you prefer it as search, which is what it was before,
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you can change that. If you're a crazy person, I guess you can make it tools
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Somebody must like that, or else it wouldn't be there.
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I actually don't mind it as play, and then search if you keep it on play, search is then just F3,
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which I've actually gotten use to, because I've been using the beta for a while.
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Yeah, as well as that, there is also, um...
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When you've got something selected, you can now click off something and it will deselect it.
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So I got that lamp there, just click into a blank area of the canvas, and it will now be deselected. You can also drag
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(drag) select over everything. Look at that! You don't need to push "B" to know that's the box tool or whatever,
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although you can still hit that.
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Now you can just drag select. So it feels a lot like...
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... just any other program that you use on the computer, even it feels like your operating system, right?
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Because [in] the operating system, you left-click select, click off something into an empty space, and then drag select to select other things.
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Right? So, now blender has those conventions, and
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I've noticed myself like it's handy when you just when you're working with other software when you flip back to Blender,
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you don't have to like reorient your brain to go like, "Oh,
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I'm also–I gotta select with that and I can't use this button,
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I gotta use this." Like, it just feels a lot smoother.
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Like I'm a pro user, and I've–I've like I–I loved it straight away, pretty much.
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It's uh–it's just been a phenomenal. Selecting everything is still "A",
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but deselecting everything is now "Alt + A".
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Previously, you just double tapped like "A" to select and then "A" again to deselect, so now it's a separate function; "Alt + A" to deselect,
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"A" to select. Now, when I first saw this, I was like, "Oh no! That's a terrible idea!"
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"Like why is we got another shortcut we've gotta add to the list?"
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"Why don't just keep it all as 'A'?" But, then, I realized, like previously in Blender,
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when I've–you know–when you've got a whole bunch of things...
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selected, and then deselecting them, you end up doing it like three or four times, just to, like, verify that you actually are in a deselected state,
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so it's actually nice now, because now I know when I hit "Alt + A", I know for sure that it is deselected and "A" is selected.
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You can actually double tap "A", and that will deselect everything.
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I don't know if you find that that handy, because sometimes it's like, you hit it at the wrong timing or whatever and it doesn't...
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... doesn't recognize it.
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But anyways,
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If you do actually like it being just like "A" to
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toggle, just check that little box there, and then it'll go back to the way it was in Blender.
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But, I actually like it as "Alt + A".
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So that's pretty cool. There's also a tool section over here on the left hand bar.
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Now that was previously in Blender; didn't have any symbols,
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it was called things like "translate", which nobody would know meant move.
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And also when you clicked it, it was like curses over here, but your object's moving. It was–it was a little janky.
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Now, you've just got buttons like this. So, a newbie that opens blender for the first time,
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they don't need to learn, like, I gotta hit "G" to move an object.
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They can click the button that they're most familiar with, and go, "that looks like a move tool", they click it and then they go,
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"Oh look!"
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"I can move!" Right? And then later, they can learn that "G" will actually be the the shortcut which will
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which will do it for them. So that's the mark of good user interface–usability
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is when you've got you've got the the shortcuts for the pro-users so that they can move and operate fast,
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but you've also got visual indicators
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for beginners who don't want to have to Google everything before they can, you know, do something very basic.
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Speaking of which, there is also these up here, in the top right these, little gizmo-ee things.
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This one to... I guess move that view.
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This one to toggle in and out of the camera.
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This one to toggle orthographic and perspective mode, zoom in and out, and this little gizmo thing here to move around.
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Which I think will be especially helpful whenever you're working on a laptop.
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Because we've all had that moment where you bring up Blender, and then you're like, "Oh I got a trackpad!"
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"How do I do that?"
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So, now you've got this. So, it's, you know, gonna be handy for beginners but also for anybody that's on a...
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... on a laptop. And by the way, if you want to disable this because you're not in any of those boats,
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I just disable that right there and then they disappear. We also now have...
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workspaces, so these little tabs at the top here, and we had workspaces before in Blender, but they were in a drop-down.
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So it was another click to click them.
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And also, the defaults weren't that great. I feel like they were kind of hastily put in there.
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So, I don't know too many people that really used workspaces that often. I think I just used the compositor.
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That was the one–I just went default, and then compositor whenever I did compositing.
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Now, they're separate little tabs. And, when you click on them, it will actually enter the state
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that you are–like so, it's modeling, so it's actually put me into edit mode. So I don't have to have to do that–
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Sculpting will put me in sculpting mode. It's got the right Mac cap selected. It's got all the tools down there.
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Animation...
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It's very very cool. So that's nice. And most exciting of all, we now have proper layers.
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So they're called "collections" in Blender. These are them up here in the in the outliner.
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So, layers in Blender previously–and I say layers with
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sarcasm–because, I mean, they were layers, technically, but weren't what anybody would know were layers.
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They were these little squares at the bottom of the screen, right?
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So, you would have an object selected, and then you go, "I'm gonna move it to the second layer." Right?
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The second square in this weird grid.
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You couldn't rename them,
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so you would move things to a new layer, and then you just have to remember later on, when you've got hundreds of objects, and
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trees and plants, and you build it in a huge environment, and you're like, "Which one had my trees in it? It was...
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this one!" And you just had to cycle through it to find what you were looking for.
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So it's very frustrating, and also it was restricted to 20 layers.
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Which for large production work, that was a problem. So, now, thankfully, we have collections. So, this is a collection here.
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We've got our three objects inside this collection. So, I can make a new collection just by right-clicking, saying "New,"
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and then I'll call this one
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"meshes." Put my cube inside the meshes, and now,
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we've got two separate layers, or collections, right?
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You can also move the collections inside other collections, which is handy as well.
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And also, there are–there's another way you can add something to a collection, which is like if you just got an object
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and select it in the viewport.
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If you hit "M" on your keyboard, "M" for "Mary," you can move it to an existing collection, or make a new collection.
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So I'll call this "lamp."
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Lamps...
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There we go.
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Also, if you hold down CTRL, you can isolate the layer, which is handy, and "Alt + H" will bring everything back.
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If you want to drag select, I feel like that will probably be in there eventually.
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But currently, it's "B", the box tool select, which is not my favorite function.
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But it was handy when I learned that–that it was "B". You can also,
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using the plus and minus keys on your number pad, you can
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expand them or shrink them. I'll put a link in the description to a video that discusses all this more on collection.
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So you can go over that. A few other little interface changes; we've got some icons down here. They were previously...
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they were up the top, which was very frustrating, because obviously when you got a lot of buttons at the top here,
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I mean it actually–this is the first time that it's not off the side there,
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maybe because I don't have anything selected.
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Yeah, there you go.
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Right? So you had to, like, pan along to actually see all your icons, which was frustrating.
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So, now, they are vertical, which is nice.
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Obviously, the one thing a lot of people talking about is the design of these icons is a little hard to see, or understand, currently.
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I would agree with that; some of them–the icons, I feel like, aren't the greatest.
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These ones at the top here, these are pretty good. I haven't, like, I've adapted to these. These ones,
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like that one, I know that one,
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I know that textures. That doesn't look like particles to me, and I think the worst of all though
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is that the lamp–this icon actually changes depending on what type of lamp it is.
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So, there's been plenty of cases where I've got a scene and I'm like,
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"Wait, where's the–where's the lamp icon?" And then it's because it's changed, because it was an area light, not a point lamp.
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I think it should definitely stay as a solid icon, in my opinion.
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But you know, it's a beta. It's a beta. Things might change. I don't think print works for me,
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I feel like every time I see it, I'm like, "I'm not printing anything!"
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But anyways,
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I think–and a lot of people said that they wish there was colors–which I definitely agree
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was nice about the old one, it was easier to identify them.
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I spoke to William Reynish at the Blender conference, and he said that the reason that they are now...
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all the same color is because it now will adapt to the theme.
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So, if you change a theme, previously in Blender,
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you could change all your colors, and black and blue, and all that. These would always stay the same
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So, apparently you can actually change these colors in your theme settings to give them different colors.
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So I've heard–I haven't tried it myself, but that's an argument for that.
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Maybe, I think, like, if that's the case, maybe the default should just have colors on them.
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I don't know. That's for a long
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thread somewhere in the internet where everyone can talk about it.
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The next big changes are to do with the viewport. How this looks here, which is very cool, as well as the Eevee
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rendering engine, which is super exciting as well.
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I was going to put it in this video,
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but I think this video has gone on long enough.
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So, I'm gonna cut it, and I'm gonna put it in part two,
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which you can watch by clicking now on your screen, that little box
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and watch part two.
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I'll just keep doing this until you click it.
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Ugh.
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So demeaning. All right, I'll see you in the next video.