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  • This is a story about a world of obsessed with stuff.

  • It's a story about a system in crisis. We're trashing the planet,

  • we're trashing each other, and we're not even having fun.

  • the good thing is that when we start to understand the system

  • we start to see lots of places to step in and turn these problems into solutions

  • The other day, I couldn’t find my computer charger.

  • My computer is my lifeline to my work, my friends, my music.

  • So I looked everywhere,

  • even in that drawer where this lives.

  • I know you have one too, a tangle of old chargers,

  • the sad remains of electronics past.

  • How did I end up with so many of these things?

  • It’s not like I’m always after the latest gadget.

  • My old devices broke or became so obsolete I couldn’t use them anymore.

  • And not one of these old chargers fits my computer.

  • Augh. This isn’t just bad luck.

  • It’s bad design.

  • I call itdesigned for the dump.”

  • Designed for the dumpsounds crazy, right?

  • But when youre trying to sell lots of stuff, it makes perfect sense.

  • It’s a key strategy

  • of the companies that make our electronics.

  • In fact it’s a key part of our whole unsustainable materials economy.

  • Designed for the dump means making stuff to be thrown away quickly.

  • Today’s electronics are hard to upgrade, easy to break, and impractical to repair.

  • My DVD player broke and I took it to a shop to get fixed.

  • The repair guy wanted $50 just to look at it!

  • A new one at Target costs $39.

  • In the 1960s, Gordon Moore, the giant brain and semiconductor pioneer,

  • predicted that electronics designers could double

  • processor speed every 18 months.

  • So far he’s been right.

  • This is called Moore’s Law.

  • But somehow the bosses of these genius designers got it all twisted up.

  • They seem to think Moore’s Law means every 18 months we have to throw out our old electronics

  • and buy more. 0:02:06.900,0:02:07.289 Problem is, 0:02:07.289,0:02:11.659 the 18 months that we use these things are just a blip in their entire lifecycle.

  • And that’s where these dump designers aren’t just causing a pain in our wallets.

  • Theyre creating a global toxic emergency!

  • See, electronics start where most stuff starts, in mines and factories.

  • Many of our gadgets are made from more than 1,000 different materials,

  • shipped from around the world to assembly plants. There, workers turn them into products,

  • using loads of toxic chemicals, like PVC, mercury, solvents and flame retardants.

  • Today this usually happens in far off places that are hard to monitor.

  • But it used to happen near my home, in Silicon Valley,

  • which thanks to the electronics industry is one of the most poisoned communities

  • in the U.S.

  • IBM’s own data revealed that its workers making computer chips had 40% more miscarriages

  • and were significantly more likely to die from blood, brain and kidney cancer.

  • The same thing is starting to happen all around the world.

  • Turns out the high tech industry isn’t as clean as its image.

  • So, after its toxic trip around the globe, the gadget lands in my hands.

  • I love it for a year or so and then it starts drifting further

  • from its place of honor on my desk or in my pocket.

  • Maybe it spends a little time in my garage

  • before being tossed out.

  • And that brings us to disposal,

  • which we think of as the end of its life.

  • But really it’s just moved on to become part of the mountains of e-waste we make every year.

  • Remember how these devices were packed with toxic chemicals? Well there’s a simple rule of production:

  • toxics in, toxics out.

  • Computers, cell phones, TVs, all this stuff, is just waiting to release all their toxics

  • when we throw them away.

  • Some of them are slowly releasing this stuff even while were using them.

  • You know those fat, old TVs that people are chucking for high-def flat screens?

  • They each have about 5 pounds of lead in them. Lead! As in lead poisoning!

  • So almost all this e-waste either goes from my garage to a landfill or it gets shipped overseas to the garage

  • workshop of some guy in Guiyu, China whose job it is to recycle it.

  • I’ve visited a bunch of these so-called recycling operations.

  • Workers, without protective gear, sit on the ground, smashing open electronics to recover the valuable

  • metals inside and chucking or burning the parts no one will pay them for.

  • So while I’m on to my next gadget,

  • my last gadget is off

  • poisoning families in Guiyu or India or Nigeria.

  • Each year we make 25 million tonnes of e-waste

  • which gets dumped, burned or recycled.

  • And that recycling is anything but green.

  • So are the geniuses who design these electronics actually... evil geniuses? I don’t think so,

  • because the problems theyre creating are well hidden even from them.

  • You see, the companies they work

  • for keep these human and environmental costs out of sight and off their accounting books.

  • It’s all about externalizing the true costs of production.

  • Instead of companies paying to make their facilities safe the workers pay with their health.

  • Instead of them paying to redesign using less toxics villagers pay by losing their clean drinking water.

  • Externalizing costs allows companies to keep designing for the dump

  • they get the profits and everyone else pays.

  • When we go along with it, it’s like were looking at this toxic mess and saying to companies

  • you made it, but well deal with it.”

  • I’ve got a better idea. How aboutyou made it, you deal with it”?

  • Doesn’t that make more sense?

  • Imagine that instead of all this toxic e-waste piling up

  • in our garages and the streets of Guiyu,

  • we sent it to the garages of the CEOs who made it.

  • You can bet that they’d be on the phone to their designers demanding they

  • stop designing for the dump.

  • Making companies deal with their e-waste is called Extended Producer Responsibility

  • or Product Takeback.

  • If all these old gadgets were their problem,

  • it would be cheaper for them to just design longer lasting, less toxic,

  • and more recyclable products in the first place.

  • They could even make them modular, so that when one part broke,

  • they could just send us a new piece, instead of taking back the whole broken mess.

  • Already takeback laws are popping up all over Europe and Asia.

  • In the U.S. many cities and states are passing similar laws

  • these need to be protected and strengthened.

  • It’s time to get these brainiacs working on our side.

  • With takeback laws and citizen action to demand greener products,

  • we are starting a race to the top, where designers compete to make long-lasting,

  • toxic-free products.

  • So, let’s have a green Moore’s law.

  • How about:

  • the use of toxic chemicals will be cut in half every 18 months?

  • The number of workers poisoned will decline at an even faster rate?

  • We need to give these designers a challenge they can rise to and do what they do best

  • innovate.

  • Already, some of them are realizing theyre too smart to be dump designers

  • and are figuring out how to make computers without PVC or toxic flame retardants.

  • Good job guys.

  • But we can do even more.

  • When we take our e-waste to recyclers,

  • we can make sure they don’t export it to developing countries.

  • And when we do need to buy new gadgets, we can choose greener products.

  • But the truth is: we are never going to just shop our way out of this problem

  • because the choices available to us at the store are limited by choices of designers

  • and policymakers outside of the store. That’s why we need to join with others to demand

  • stronger laws on toxic chemicals and on banning e-waste exports.

  • There are billions of people out there who want access to the incredible web of information

  • and entertainment electronics offer.

  • But it’s the access they want,

  • not all that toxic garbage.

  • So let’s get our brains working on sending that old design for the

  • dump mentality to the dump where it belongs and instead

  • building an electronics industry and a global society that’s designed to last.

This is a story about a world of obsessed with stuff.

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